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[Quest RP] Alanis's Childhood

Firegirl

Lord of Altera
<Suggest they stay in the cabin and talk about life. Wether it be nice candy or whatever you youngling's talk about nowadays.>
"Let's stay in the cabin, talk about thigns until I have to leave." Alanis suggests. The boy nods, and they begin to talk about life and other such things.

[4 years later.....]

With the annocument that you had been off track came this whole time came with a crushing relzation, none of you where getting off the boat. At this point, most of the crew members had died due to sickness and ill health. The total crew's population was at least 400 people. With the ship being turned around in the storm, sickness had spread like wildfire. Now, only 100 members of the ship remained. Thankfully, Alanis's parents had been spared, by some divine miricale. Now, a new organization aboard the ship had arose, The Silver Claws.

The Silver Claws was lead by the boy you had met, who had called you a "Knife-Ear". Now at 16, he lead the ruthless organization that stole, plundered, and murdered people aboard the ship. The remaining people had either joined because they where afraid, or had remained hiding on the massive ship. Alanis herself had joined because she was friends with him, and today marked her trials.

Facing the boy, he spoke to her, his arms clasped behind his back. He was wearing the Ship Captain's uniform, which was still bloody. He smiled, and his chipped tooth seem to wink at her.

"So Alanis, for your first test, you have to go and sit in the dead Captain's room for a whole night. The door will be locked, and in the morning we will see if your sane."

They lead her to the room, closing the door behind her when she entered. She heard the click as the door locked.

<Look around the room.

<Try the door handle to see if they really locked it.

<Call out and beg to be released from the room.

<Examie the chests.

<Other.
 

JoeJoe

Yeehonk
Mystic
Retired Staff
JoJoJoeJoe
JoJoJoeJoe
Mystic
<Re-think your life choices and then shake your head, trying to find out a way to get this ruthlessness to stop like a true future Shalerna priestess.>
 

Firegirl

Lord of Altera
<Re-think your life choices and then shake your head, trying to find out a way to get this ruthlessness to stop like a true future Shalerna priestess.>
Unknowning what future was held by the younger Alanis, she ponders. She's unsure what to do, but she needs a way to make it stop. Her only way is to get out of the door, as there is a window but it's a straight drop down into the sea.

<Try to find a way to break the window.

<Try to find a way to smash the knob on the door.

<Other.
 

Firegirl

Lord of Altera
<Other, explore the room a bit! See what you can manipulate or use as a tool.
The room is the largest room, being the Captains. Most of the area is dark besides one lone lamp on the tattered desk. Dark stains litter the floor, she as no idea if that's blood or something worse. The curtains over the window is battered and torn, half of it lies on the floor in a crumpled heap. Various navigational objects, old food, and cups and strewn and smashed against the walls or floor. Paper and books lie around the captain's desk, a map holder was torn and flung across the room.

<Re-light the lamp.

<Try to use the navigational tools.

<See if the food is any good.

<Try to use the torn map holder for something.

<Other.
 

Bitann

It took a lot to get here
< Other, realize that with your captain gone there should at least be someone else directing the ship. This doesn't look good! Maybe try to use the navigational tools after re-lighting the lamp?
 

Firegirl

Lord of Altera
< Other, realize that with your captain gone there should at least be someone else directing the ship. This doesn't look good! Maybe try to use the navigational tools after re-lighting the lamp?
She looks around, remembering that the First-Mate is steering the ship. She picks up the lamp and shoves some old wood in it, and the flames re-light. She carries the lantern over to the navigational tools, not having the fainest idea of what they are for.

<Try to use them to open the door.

<Try to use them to break the window.

<Other.
 
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