Theres something you ought to consider first:
DO NOT MAKE ORGANIZATIONS WHOSE STATED PURPOSE IS NOT SOMETHING THAT ISNT REALLY NECESSARY OR RELEVANT.
I see this all the time hell I am even guilty of it myself. I see all these organizations who have formed to perform X task, but in Altera X task is already done, doesn't need to be performed, or doesn't really apply.
Take for example the idea of an organization whose stated purpose is to kill monsters and abominations. A sort of Vigiliants of Stendarr for Altera, if you will. There have been several of these in the past.
But they never stuck around, because there was really no reason for them to exist. Someone started it because they thought that it would be cool to have an organization that went and killed monsters.
But what they didnt consider is that, in Altera, there aren't a whole heck of a lot of monsters to kill. Theres no market for monster killing. So they fall apart because they don't end up doing a whole lot because theres not all that much for them to do.
An assassins guild is in precarious territory also. There is some market for assassination in Altera, but it is not a large one, and for obvious reason: killing someone isnt a good way to solve any problems, they just get resurrected.
So when you are making an organization, do something that actually needs to be done or is at least relevant to Altera. If you can make money by doing it, you know you are doing it right. (You can still be right and not be making money, Im saying that if you are in fact making money though, you can certain youre thing is good)
DO NOT MAKE ORGANIZATIONS WHOSE STATED PURPOSE IS NOT SOMETHING THAT ISNT REALLY NECESSARY OR RELEVANT.
I see this all the time hell I am even guilty of it myself. I see all these organizations who have formed to perform X task, but in Altera X task is already done, doesn't need to be performed, or doesn't really apply.
Take for example the idea of an organization whose stated purpose is to kill monsters and abominations. A sort of Vigiliants of Stendarr for Altera, if you will. There have been several of these in the past.
But they never stuck around, because there was really no reason for them to exist. Someone started it because they thought that it would be cool to have an organization that went and killed monsters.
But what they didnt consider is that, in Altera, there aren't a whole heck of a lot of monsters to kill. Theres no market for monster killing. So they fall apart because they don't end up doing a whole lot because theres not all that much for them to do.
An assassins guild is in precarious territory also. There is some market for assassination in Altera, but it is not a large one, and for obvious reason: killing someone isnt a good way to solve any problems, they just get resurrected.
So when you are making an organization, do something that actually needs to be done or is at least relevant to Altera. If you can make money by doing it, you know you are doing it right. (You can still be right and not be making money, Im saying that if you are in fact making money though, you can certain youre thing is good)