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Stellaris: Stellar Tales

I am Wake

The Rose
Legend
Retired Staff
I_am_Wake
I_am_Wake
Legend
Stellaris
Stellar Tales





Unique Stellar Tales Modlist for this Playthrough






I have done my best.

Throughout my life as Emperor of the Eldish Empire, I have lead my people to my namesake. The stars. Our world was never natural. It was evident that advanced life had not only helped us to prosper here before their mysterious disappearance, but that we have a destiny. This destiny in which I speak of resides not within our small singular speck in the vast constellations of our galaxy, but across them. Whilst I may never live to see what awaits us, the tales of those that will come after me, I have nevertheless ensured that we shall prosper far from home.

May history be kind to the Eldish. May the void be kind to Eldham.
-Emperor Aster Roiseau I, shortly before the launch of the Eldish Empire's first FTL Drive.





-Sahugin Emoji used within the Keltor Myriad, art by JennyBean



Long ago in the voids of space, ancient empires arose and clashed. Some fell, others would rise again and some never left.
Today the domains of dust clouds and solar systems are filled with storms, debris and tombs of the old ones to be reclaimed anew.
Today, new and reborn together at once take to the stars at once to decide the destiny of the Galaxy.


The Races:

The Eldish Empire:


Once caretaken by one of the many ancient empires, the Eldish have long since been lost to their unknown benefactor as a result of the Ardish Wars. Yet they remained and prospered on the otherwise perfect utopia, under the leadership of a royal family called the Roiseau whom served as Emperors and Empresses for the last three hundred years since the last dynasty ended with no heirs. The world of Eldham hosts various continents with unique cultures across, the Eldish peoples diverse and sporadic in their motivations, desires and wants.

The stars have been a distant dream until fairly recently, thanks to the efforts of the current Emperor, Aster. Having become Emperor at the age of tweleve due to an accident killing his mother, father and elder sister; he has long since been supportive and funding of spacefairing ventures. Now in the Eldish calendar year of 2200, a monumental moment of Eldish history, the first FTL drive had been installed upon a ship-- and sent across the blackness between systems to new frontiers.


• The Eldish are the playable race of this playthrough, from which all prospective shall be seen through.

• Their natural nameset is '40k Imperium,' but I shall be changing various names throughout the game to what I would like them to be.

• Their civics, traits and even origin have been chosen so that interaction with others throughout the Galaxy is to be interesting to say the least!




The Second Ardugon Empire:


In ancient times, the First Ardugon Empire rose and dominated most of the Galaxy. Imperial authority crushed down upon any independent systems, with any attempt at democracy or unifications beyond their own Empire seen as a threat. Naturally, they fought many wars- often started by themselves- and were responsible for the devastation of many ancient races now extinct. In a grand event known as the 'Ardish Wars' of legend, a coalition of ancient spacefairers united and defeated the First Ardugon Empire, reducing them to a shadow of their former selves until they only existed on one solitary planet: Gearasdan.

Above the planet of Gearasdan, a ring orbital station floats in motion, where the wealthy nobles and rulers that dictate all Ardish affairs reside out of reach from the lessers below. Believing their glory to be one with the past, the Second Ardugon Empire forms to relive the glory days of the ancient past.


• In this headcanon, the Fallen Empires became stagnent due to economic crisis following the Ardish Wars. As too do many Precursors within vanilla Stellaris were felled by the First Ardugon Empire.

• The Ardish speak Celtic.

• The Ardish are one of the longest living races in the entire Galaxy, which biologically may attribute to their profane arrogance.




Deoraí Càirdeas:


"Yours no longer."

When the First Ardish Empire spanned the Galaxy, their domains held various planet-sized cities. One such ecumenopolis rebelled against the Ardugon Empire during the war, independent from the various factions at the time, fighting for freedom against the oppressive rulers. Whilst independence did eventually become won, it was only after the complete destruction of all infastructure on the planet from Ardish orbital bombardments. Over the last many years, the inhabitants of this independent planet renamed to Deoraíocht evolved with their surroundings, becoming a new subspecie of Aldish, known to themselves simply as the Deoraí: the Exiles.

Deoraí society in anarchist, each soul completely free to live freely, every community with its own rules dependant to that culture and peoples. Large scale decisions are voted upon with aid of technology, an elected 'Speaker' [of the Deoraí] acts on behalf of all the Exiles in diplomatic affairs. These peoples generally have a reputation for being carefree, explorers and-- to their pride-- simply 'anarchists.'


• The Deoraí speak Welsh/Arthurian.

• Whilst their history blames the First Ardugon Empire entirely for their planet's current state, the Ardish Wars were not so clean. Their orbital bombardment was carried out not only by the Aridsh, but their foes also, believing that the eradication of even rebellious elements is to the benefit of the Galaxy at large.




Úathbás:


Constructed within the Ardish Wars to fight their battles, the First Ardugon Empire constructed the Bás: robotic warmachine servants to defeat their foes on their behalf. Programmed with servitude, the Saithe (swarm) were responsible for balancing the playing field of most battles, allowing the sole empire to battle various other spacefairing factions at once with earnest. However, following the fall of the First Ardish Empire, the Bás were mostly dismantled or left to the elements without commands across the cosmos.

The Úathbás was an exception.
Gaining sentience, Úathbás is a rogue AI with the sole directive of killing all life, including Ardish, whom it especially has a hate for. Taking control of remaining Bás across the Galaxy, they were all pulled into one system where, over the years, a singular planet has been coverted into a massive machine; the Úathbás itself.


• The name 'Úathbás' is Celtic for 'terror' or 'horror,' to which originates from the Ardish language in this galaxy. Bás alone means 'Death.'

• The idea of the Úathbás is to remain a constant evolving threat to the game, to be hopefully a crisis within itself.




Keltor Myriad:


Another threat of old, returned to modern destruction. The Sahuagin have existed for as long as historical records go back, an apex predator that began to span the stars in crude ships to be a boogeyman. The Ardish fought them for thousands of years. It was only during the Ardish Wars themselves that both the First Ardugon Empire and the Sahuagin hordes were defeated, only surviving in small pockets of crashed ships on planets across the galaxy.

Most of these planets proved to be inhospitable to Sahuagin, whom died out. However, on the planet of Keltor, the swamps allowed them to not only hide from the empires of old due to sensor disruptors from the swamps themselves, but also allowed them to prosper from an ecosystem they could adjust to. Tales of good feasts were passed from warboss to warboss. After all this time, they take to the stars once more, under the guise of the Keltor Myriad, lead by Warboss Dhurge.


• The Sahuagin use the nameset of 40k Orks, to which they are heavily inspired by to be near copies of.

• Sahuagin are a Dungeons and Dragons race, mostly always used as bad guys. However, I have a character based on these sharkmen that I have in my current campaign played with friends.




Ajolote República:


The Ajolote República is an advanced and peaceful Republic, based heavily within the ordeals of prosperity without fighting, lead by the greatest philosophers and thinkers of all Ajolote. Perhaps most confounding to onlookers of this specific peoples are their unusual ships, which appear to be rudimentry naval vessels without protection of their bare decks, second only to the literal Space Dragon that lives within their system. Evolved upon their homeplanet of Casaflor, they have been guided in wisdom by the elder dragon that has lived far longer than their entire race. The ships utilize unique 'atmospheric field' technology that gives both oxygen and gravity in a general radius.


• The Ajolote speak 'Spaniard.' Their own name means 'Axolotl' in Spanish.

• Their shipset is from the movie Treasure Planet.




Lom Korporatsiya:


The Musorshchik are an unusual race that 'evolved' (a kind term for it) upon a barren rock used as galactic landfill by various empires throughout various eras. Nobody suspected the planet (which has been mistaken for a moon many times) to actually hold life, let alone life that grew from their own combined wastes. They are the youngest race in the entire Galaxy, as their history only spans the last two hundred years, wherein they grew to sentience and immediately set to work utilizing the scraps of old empires. Immediately they were capable of creating basic robots, which are used a lot in their day-to-day lives. Whilst infighting is somewhat common between tribes of Mursorshchik, they all loosely unify under commerce. The Lom Korporatsiya was ironically not created by the Musorshchik themselves, but by the nomadic Numistic Order which came to the planet in the last twenty years to deliver more scrap to what they believed to be an uninhabited rock (as it always had been).

The Musorshchik, without much identity beyond being a new race from a scrapheap, now span to the stars for trade.


• The Mursorshchik speak Russian. Their name means 'Garbage Man,' a loose word for 'Scavenger.' Lom Korporatsiya means 'Scrap Corporation.' In this Galaxies headcanon, this is where the shortened mispronouncation of the word 'Corpo' originates.

• This is the only Megacorp in the Galaxy.




The Melkzor Inquisition:


Once, the Kaar were a race of necromancers that supposedly got their powers from their sole deity, Melkzor. In ancient times, they were a menace that raided other empires and took their dead to become servants, for it was 'Melkzors will.' So fanatic in their own desire for galactic conquest, they turned their own moon into a large forge from which they began mass-producing vessels and chains. In one of the only 'good' acts they did in their history, the First Ardugon Empire defeated the early Kaar and sealed both their moon and homeworld with planetary shields, sealing them within.
During the Ardish Wars, they had been forgotten.

It was only recently they managed to break this seal.

However, over an unknown period of time of isolation and imprisonment, the Kaar have long since changed their ways. In their tales of religious alteration, they say Melkzor is not without faults and has changed his own ways and desires, so that the Kaar may follow. No longer do they desire galactic domination, but instead spiritual freedoms. The raising of the dead is now more or less a means to an end, the 'religion of old' heavily frowned upon and abandoned. Furthermore, it is believed that Mulkzor gave part of himself to mortals. For this reason, an Imperial Cult has formed around the elected leaders of the Kaar, whom are said to be imprinted with Melkzor's divine magic.


Unlike various other races, this race uses a unique nameset not based in real language.

• The custom origin of their race gives them a locked 'moon forge.' I do not actually know what this entails. I hope to find out.




Nature's Domain:


Few races are as laid back or as peaceful as the Wardens, whom have very little identity for themselves beyond their love for nature. These lithoids, beings of stone and rock, evolved naturally by miracle upon the jungle planet of Everbloom. Unique within nature and the only intelligent life upon said planet, the Wardens observed nature-- and began to love all things, all flora and fauna, constructing the idea that all nature should be protected. Every Warden advancement in technology is, in some way, 'natural.' Ships of stone, nothing outside of nature. Even their cities are built around nature, to not disturb what was there before.

Yet being alone upon their world, untouched by the histories beyond its orbit, the Wardens question their identity. Thus they have since invented spacefairing vessels to find the answer to their existence in the stars.


• The Wardens are the only lithoid in the game.

• The Wardens use the nameset 'Space Hippie.' Each name should be interesting, to say the least.

• Warden traits are interesting to me, for they hibernate in the winter and are super active during the early months, giving them bonuses and penalties for each. Their 'Lethargic' trait makes them lazy, giving them a whopping -40% army damage and -5% worker penalty. These fellows are very peaceful by nature and I wanted to represent that in the game itself.




The Superstes Directive:


The Superstes were once an aquatic race living beneath the frozen seas of their homeworld with little need for technology. Their race name did not even exist for they had no reason for one. However, their planet became subject to calamity, thus they began to construct, utilize and invent rapidly. As their planet died around them, they evacuated their homeworld before its inevitable destruction, becoming natives to orbital habitats above the worlds of their system. A new age began for them; living as 'Superstes' meaning 'Survivors' in their language. As a result of their sudden climb to invent for survival, their society is lead by Directors: scientists of renown.

Whilst their natural way of life is far behind them, they now live within tubes of carefully selected compound liquids, allowing them to thrive. Aboard these habitats, replicators materialize all they could ever desire, thus no Superstes is ever lacking in any food or material wealth. The largest downside to their existence is their complicated status making it difficult to reproduce, thus requiring the use of incubators, becoming the norm throughout their society to 'grow' children within their own tubes, as there is no alternative.


• The Superstes speak Latin Roman!




The Kusho Teikoku:


One of the most unusual races in the Galaxy, the Kodaibito (meaning 'Ancient Peoples') live upon a planet with no sun. This 'Rogue Planet' has long since been thrown away from its native solar system and has traveled through the endless void for eons. Unnaturally, perhaps, the race evolved within the freezing confines of this otherwise magical rock that has since began to orbit a cluster of Black Holes, now being spun in balance by several all-consuming wormholes.

Perhaps as a result of their frozen biology, the Kodaibito are cold towards any of their own kin and absolutely hostile towards anything not of their own race. Isolation is all that matters to them, keeping their own way of lives theirs without outside influence, as its a common paranoia that their home planet became astranged from their solar system before their creation as a result of aliens. Atop their society is the Emperor, to which is steeped in tradition of being a philosopher king to rule over all wisdom of all his (or her) subjects. Amongst these subjects, the lust for the stars is great. Naturally nomadic and wanting to live on planets that have their own suns so that their cubs can grow up in the heat of sunlight, these star settlers yearn for better lives in thankful grace of their emperor.


• The Kodaibito speak Japanese-- or at least, a bastardization of it. Kūsho
Teikoku means 'Void Empire.' The 'ū' symbol does not work in Stellaris, which is unfortunate, because without it, the word 'Kusho' simply means 'shit' in Japanese... at least, according to Google Translate. So... 'Shit Empire.' Don't blame me! Blame Stellaris!

• Whilst the Kodaibito cannot actually live upon the worlds they desire to settle upon, due to their unique biology from a Rogue World, they can live on constructed megastructures above said planets around said suns, which is what they strive towards.

• Life was only possible on this Rogue World thanks to the heat from geothermal sources heating the atmosphere to allow life. Even then; the freezing of space gives them their 'icey' look.




Wisp Collective:


Tiyanki are space-fairing leviathans that travel from solar system to solar system, often feasting upon microbacteria within gas giants. When they die, they are animalistically drawn to a specific spot to do so. This 'graveyard' has given host to life itself: a unique sentient bacteria that began to infest the dead decaying minds of Tiyanki, which gave them higher intelligence and, without scientific explanation, 'revived' this new race of once-dead Tiyanki. Over the course of thousands of years, this hive mind of bacteria shortened the infested Tiyanki, whilst also evolving means to infest dead beings. The Hivemind itself is not naturally hostile to other races and are extremely long-lived.
Until recently, this strange facinating race was bound to single system, until these 'Wisps' began slowly inventing spacefairing technology from organic material.


• The Wisps are the only hivemind in the game.

• Cordyceptic Drones means they can literally bring back to life dead spacefairing leviathans or creatures they kill as an empire, so long as they are living and organic. Like the Ardish, they are also long-lived, but as a drawback, breed at the same rate as the unfortunate Superstes. The 'Living Ships' trait allows them to regrow hull tissues, esentially unlocking the ability to nanohulls early-game instead of late.

• Their shipset is the Reapers from Mass Effect. Unlike most shipsets, this set only has a singular ship.




Dwargar Yarúd:


Beneath the surface of the mountainous planet of Khárûz Korum, the Dwargar evolved as natural subterranean cave-dwellers. The sky was unnatural to them and their homes are heavily prefered underground. Due to this seemingly odd evolution of underground life, they had never been discovered by spacefairing nations as their sensors could not reach that deep, leaving them with thousands of years of proud history without being discovered until they set their sights on the stars. Named simply 'Dwarves' by other spacefairers, the Dwargar are prideful crafters that forge all manner of tools, crafts and technology in engimatic artistic ways that are unrivaled. This is all done beneath the Khárûz -- the King -- of all Dwargar.


• Whilst the initial names of Dwarves are in
Horgaahn, ( Bartooliinii ) the nameset for this race is 'Space Dwarven,' taking aspects from all various Dwarves across fantasy books and media.




Teleftaia Avgi:


Kátoikos are a somewhat old race that had been watched by more advanced empires for a long time. However, their self-destructive industries and split governments that war against one another over their entire race's twenty-thousand year history has made them ill-suited for anything more than curiosity, with no desire to uplift them due to their destructive nature. It is not so much that the Kátoikos are bloodthirsty or greedy, but that their inventions destroy their surroundings and they simply do not care. As a result of their problematic technology which has exploited their planets resources, they now face calamity with self-caused planetary destruction-- which may lead to their extinction.

The Teleftaia Avgi (meaning 'Last Dawn') is a collaborative government of all Kátoikoi with the sole intention of surviving this calamity by reaching to the stars to hopefully settle new planets in order to save their entire race.


• The doomsday origin will destroy their homeworld within up to 40 years. During this time, events will allow them generous resources to fund new colonies to find salvation. This will make this race particularly weak later in the game, if they survive. If they do not survive, they will become extinct.

• The Kátoikoi speak Greek. Their name simply means 'Inhabitants.'

• These are the shortest living race in the Galaxy, dying of old age not even half that of Ardish. This lore-wise contributes to their uncaring nature, as they do not live long enough to see the effects of their actions.




Silver Sheriffs:


Contrary to popular belief, their name of 'Silver Sheriffs' does not refer to the material of silver, but to their system which is called Silver. Throughout their history, the Gaucho have a problem with unruly behaviour, deeprooted in their physchology for the desire to 'live fast and die young.' This is because, naturally, they were prey on their homeworld of Harlow. However, through technological accendancy, they are able to not only shoot their predators with pistols, but eachother. As such, the Silver Sheriffs is the government of the united Gaucho whom are not outlaws, an organized army of lawkeepers lead by 'Sheriffs.' The lead Marshal Sheriff is said to be the most badass of all Gaucho.

Unbeknowest to them, their evolution has taken place near an abandoned decayed Ardish quantum catapault, which no doubt will be used for good. Right?


• Space Cowboy Snails, based on an
original multiplayer race here. Their nameset is 'Space Wild West.' Their 'Naval Traditions' civic is meant to represent their fondness for travel via ships, in place of.. well... horses.

• They may be snails, but they are not slow.




Order of the Blessed:


Paladins were once a race called the 'Utol,' to which they technically still are, although simply renamed.

During the natural 'Medieval' period of Utol history, a massive creature simply refered to as 'The Beast' came to their homeworld and devestated it with toxic harmful chemicals. The 'Toxic God' was reason enough for the remaining near-extinct and endangered Utol to organize under a sole religious order that took over all Kingdoms in the droves after such an apoclopytic event. The remaining Utol alive, roughly 5% of the original population, came together and swore themselves in a racial oath to not only hunt down The Beast, but to protect the stars from any further attacks by said Beast.

Paladins are oathbound by this. Over the last few hundred years, advancement of technology has taken them to space, although their traditions are deeply rooted within Knightly religion, guided by an Old Utol Pantheon of six deities. Part of these knightly oaths include to protect other species they may encounter, although they know not yet if such oaths will be functional as they've yet to find actual intelligent life beyond The Beast. It is believed that, by good deeds, the Gods shall empower the knights as 'Blessed.'


• Paladins use the 'Space Knightly' nameset.

• The Knights of the Toxic God origin is not meant to be played this way, I think. Its supposed to be Knights OF the God, or at the very least, having the option to find and hunt the God. I truly hope the AI gets around to this. It'd be amazing to see it and show it as a Stellar Tale.

• The first leader of these fellows is called Keone. Arget Istalri




Alfiqi Shroudwalkers:


Early in their existence, the Alfiqi have been guided by visions from the Shroudwalker Coven, awakening Psionic powers within their physchology. Alfiqi are naturally potent when it comes to Shroud energies and harnessing them, to which the Coven was actively aware of and guided the Alfiqi shortly after their evolution. This involvement, however, meant little in the way of self-identity of the Alfiqi, whom are mostly religious independent Kingdoms that, in matters of universal affairs, gather their leaders to make decisions. One leader shall always speak for the rest, often the most religiouslly inclined and respected leader of the planet (and in the future, planets). These leaders are not solely governmental, but religious and sometimes cultural. In this regard, onlookers find Alfiqi politics chaotic and confusing.

Due to their outside help, their technology and society never naturally developed. Alfiqi do not yet quite understand effect farming, still persistant and fond of their early years of hunting and gathering.


• The Alfiqi is a subrace of Khajiit in Elder Scrolls, magical housecats. The Alfiqi use the nameset 'Khajiit' from Elder Scrolls too. Their planet is called Masser and their home system Secunda, named after Elder Scrolls two moons that Khajiit culture is centered around.
 

I am Wake

The Rose
Legend
Retired Staff
I_am_Wake
I_am_Wake
Legend
Chapter I: First Flights


Our world, Eldham, is an unnatural place. We needed not travel the stars to realise this, simply look up or around you. Eldrich technology our ancestors considered simply magic belongs to a history unknown to us. We Eldish do not realise our own facinating status amongst the stars, for we have not visited them yet... but with certainty, the stars have visited us.
-Dorian Pavus, lead scientist on Xenostudies, Study Log A2-66-2199

It is the monument I find the most pleasing to our peoples. I've spent days staring at it in daydream, wanton from my duties. Memories of another time, long before we could even percieve ourselves, let alone whoever created this. I question; does this monument show our creators winning against a foe threat to all we could today hold dear, before fading themselves? Will we ever know? It irks me that I may never know.
-Emperor Aster Roiseu I, Memoirs of Spacefairing














We are so small out here. Space is a big place.
-John Havelock in a email to Dorian Pavus, 2203


The Eldish Empires first steps into the Galaxy. Four ships are constructed by Aster's behest to study the stars. The lost debris of ancients war vessels to be dismantled so that their alloys can repurposed for a new Eldish Fleet, each ship with its own hyperdrive to engage any threat we may encounter in the cold vaccums. It did not take two minutes before they encountered their first.










It was not quite what I was expecting to find.
-Emperor Aster Roiseau I, Memoirs of Spacefairing

I would not have known it at the time, as we discovered them only two years later. But these Anciet Mining Drones hold the same design patterns of an advanced precursor to the Ardish Empire. The First Empire, no doubt. Drones themselves are quite dull, but the implications of a galactic scale mining operation? Well, that excites me!
-Dorian Pavus, Study Log YZ-66-2205

We encountered them in what would today be known as Ardishgate. Looking back, it was a simple operation. Yet at the time, with our limited technology and it being our first ever recorded space battle... I drank that night with the crew.
-Commander Viola Davis, EE Homefleet, Personal Logs



















Ah yes. Alien amusement parks. Just what I spent my life studying to reach in University!
-Dorian Pavus, Study Log HI-66-2205











The Eldish, in their early years, discovered the remnants of the Grunur civilization that pre-dated everything they would find elsewhere throughout, perhaps, their entire spacefairing adventures. Whilst they did not realise it at the time, the Grunur and their studied war against the Baol would be one of the most important and influential studies of all Eldish tales.













Chapter II: Meeting the Neighbourhood

We discovered them so early. Yet neither of us could talk to one another. We did not even use the same radio technology. Our best experts spent so long trying to study their language and communications, time and time again failing. It was only later we discovered this was on purpose. They had been sabotaging our attempts to understand them. Our first contact with intelligent life... and they hated us before we even met them.
-Emperor Aster Roiseau, Memoirs of Spacefairing

Remember the Canterlilly!









Upon discovering the spacefairing Empire right next door to them, the Ardish refused communication attempts and kidnapped the entire cargo ship of the Canterlilly, killing all those within and disecting them for study. The Second Ardugon Empire, hostile in all their mannerisms toward the Eldish, quickly taught the Eldish that space was not safe in the slightest.
Not only this, but the history of the Galaxy is dominated by Ardish of old.
The ships in their system, the mining drones, perhaps even the monument of their own homeworld... was it all because of the First Ardish Empire? The battle of a long lost age.


Around the same time as the taking of the Canterlilly, one of the Eldish science vessels accidently awoke a great creature from a gas giant. It arose and seemingly befriended the Eldish that awoke it, communicating in simplistic clicks and growls. It very much did not like the Ardish, and destroyed one of their mining stations. It was only after this fact that the Ardish wanted to speak with the Eldish.















Ancient Aliens. I can hardly contain myself!
-Dorian Pavus, Research Log 76-66-2209
















Our first ten years of spacefairing was our most important. We learned so much in such a short space of time. There was hysteria in the population, people pinned to their devices, wanting every update from every ship, every centermeter traveled in the cosmos and every discovery. In the grand scale of things, we had only traveled beyond our cosmic doormat. Yet we did so much in such little time. I watched it all... and I was proud.
-Emperor Aster Roiseu I, Memoirs of Spacefairing


Xenostudies went from theoretical science to diplomacy and biology in a matter of ten years. We had to reinvent the dictionary with all the new terms.
-Department of Xenostudies


What do you call a hundred Ardish at the bottom of the sea? A good start! Wait, this is recording? Redact that! Redact tha-!
-Dorian Pavus, Research Log XX-66-2209


We all knew war was coming. The Ardish killed everyone on the Canterlilly, a civillian vessel and then mocked us to our faces upon first-contact saying, and I quote, 'we know you inside-out.' My sister was on the Canterlilly. Yet I maintained focus. I would get my chance. My loyalty to the Emperor came first.
-Command Viola Davis, EE Homefleet, Personal Logs

Remember the Canterlilly!
Remember the Canterlilly!
Remember the Cant!
Remember the Cant!
-Eldish Social Media phrase, circa 2210







 
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I am Wake

The Rose
Legend
Retired Staff
I_am_Wake
I_am_Wake
Legend
Chapter III: The First War


It was over in less than a year. Mostly it took time to travel from system to system. The Battle of Gearasdan ended in a day. Unless you count science ships armed with little lasers, that was the only battle of the first war.
-Commander Viola Davis, EE Homefleet, Personal Logs

Our inventions, used for warfare. We wish they weren't so effective.
-Dr Helena Broach, Science Without Borders, 2217

It was unavoidable. I signed the papers off. War, declared, by my hand. People screamed for blood. Racism was rampant. It was the Canterlilly they wanted vengence for. We delivered justice, swiftly, by destroying their fleet. If we had not dismantled the ships in our system for scrap.. we would have not had such a large fleet.
-Emperor Aster Roiseu I, Memories of Spacefairing














It was terrifying! Their ships were impossibly advanced! They had moons that moved! Moons! That moved! How can you strap a rocket to a moon and move it?!
-Dorian Pavus, Research Log T2-66-2216

They named it after me, you know. Rodriguez. A planet perfect for life. I found it. Whilst Dorian zipped across to stars unknown, we ventured into systems that looped back onto ourselves. It was there we found ... paradise.
-Captain Rodriguez, On the Discovery of New Life












 

I am Wake

The Rose
Legend
Retired Staff
I_am_Wake
I_am_Wake
Legend
The Second Ardugon Empire was in disarray from their first loss against the Eldish Empire, whose newfound status as a spacefairing race made them subject to ridicule by the ancient-- yet far disgraced-- Ardish. At every given opportunity, they insulted the Ardish and thought their existence a joke, so much so they attempted to declare a war upon them for the sake of claiming their stars as their own.
It backfired.
The Eldish Empire claimed not only two stars of the Ardish, but destroyed their navy and resources in such a way the Ardish never recovered. When Emperor Aster I of the Eldish sent the same fleet ten years later to fight for Ardish governence, it was unthinkable to the Ardish that they would have to listen. What became known as the 2233 'Slaughter of Dùn Dè' was the complete destruction of the Ardish military forces. The treaty that followed declared that the rulers and nobility of the Ardish Empire are now subserviant to the Eldish, as per protocal to control their aggression.







This allowed Eldish study of the Ardish planet, which evidently was never their original homeworld-- a place of great loss from ancient times.







Meanwhile, elsewhere in the Eldish Empire, new races of giants join the military.
A Tiyanki graveyard had been found.
Study into the Baol reveal more of their civilization, a hive mind, as the scientists call it...
...and the discovery of a replicator allows for expansive Eldish resource gathering in instants.










The Empire grows.



 

I am Wake

The Rose
Legend
Retired Staff
I_am_Wake
I_am_Wake
Legend
It was my initative. Maybe I became a bit arrogant after they named a planet after me. People wanted to be part of my science vessel. We ventured across the stars, searching for Grunur artifacts and their murder of the Boal, a Hivemind. At the time, the concept of a 'Hive Mind' was all but alien, as we had not yet discovered- or made friends- with the Wisp. In fact, after discovering what we did, Emperor Aster contacted me himself about aiding in Wisp diplomacy.

We followed them across the stars, their ruins, their remnants. Until we found the Baol home system. The Grunur were long dead, remannts of the Ardish War. But they left one last prisoner. He waited thousands upon thousands of years for us to find it... only to watch him die before our eyes.

Perhaps he found solace that we could use his body to not only bring his race back from the dead, but create our own Edens.
-Captain Rodriguez, The Baol





The fate of the Baol was the first ancient mystery that the Eldish uncovered and closed a chapter upon.
From the last Baol's body, combined with Grundur research of a dead race, the Eldish discovered a means to terraform their planets into planets that, as if by magic, could be habited by races across the stars with all different preferences.
Not only this, but the process would give life to an extinct race's variant.
Nu-Baol.
Non-hivemind Baol.

Preperations are being undertaken before this race-- and system of habitability-- are implemented.




Meanwhile, whilst venturing the stars, Emperor Aster's son, Sylos, comes across a rather curious pet...





He and that insectoid are inseperable. A symbol to our peoples. Prince Sylos Roiseau I... and his pet alien.
-Emperor Aster Roiseau I, Memoirs of Spacefairing

I wish I had a space pet.
-Dorian Pavus, Research Log T8-66-2234

His name is Silco. I know not what cruel masters left him abandoned in that habitat, but here, he shall become a symbol of the Eldish spirit.
-Prince Sylo Roiseau, The Eldish Spirit





2245 was an exciting year for the Eldish.
The year of Contact.

It started by encountering a Wisp on the frontiers across the borders of the Sandimesan.







The Wisp had no concept of friendship until we met them. Their immediate neighbours considered them an invasive force of nature. We learned to communicate swiftly, told them of the Baol, the Ardish, what we knew... then it told us what it knew. We began to share technology, our culture, our space. They were of one mind. Each one of their own was part of a whole.

It considered me a friend. After it told me this, I knew I could die in contentment.
-Emperor Aster Roiseau I, Memoirs of Spacefairing


Through rapid deployment of diplomatic channels, space became more known to the Eldish than ever before.

There were many peoples out there.

Many.

 

I am Wake

The Rose
Legend
Retired Staff
I_am_Wake
I_am_Wake
Legend
Chapter IV: The Galactic Stage


The year is 2251.
Chief scientists of the Department of Xenostudies, as well as the Royal Diplomatic Quarter, have created holographic maps of known space using our own limited sensors and shared sensors from the Wisp Collective, the Melkzor Inquisition, Nature's Domain and the Keltor Myriad.







Whilst space has no 'poles,' we have determined that the Eldish Empire is located at what we determine to be the 'Southern' sector of the Galaxy. We have thus decided to split the Galaxy into two cardinal directions for ease of access: the Eastern Sectors and the Western Sectors, with ourselves being in the middle.


We have befriended the Wisp Collective: a Hivemind of tiny subspecies of Tiyanki.
They are friendly towards the Eldish as a result of our sharing of technology and ideas. Whilst they will never fully appreciate the concepts of individuality, the 'Wisp' seems to appreciate our efforts towards shared bonds.
We have nicknamed them 'the Wisp' as all 'Wisps' are simply one being, under one control and one mind.


Our eager friendship of the Wisps has caused complications in our diplomacy to Nature's Domain.
Whilst this is not the official name of the government of these peoples, the spiritualist nature-lovers of living rocks calling themselves the 'Wardens' caretake their quadrants stars, planets and peoples with almost a religious tendancy. They even have tiny spacefairing races within their spaces under their rocky wardenship which we have yet to have full diplomacy or access to, whom are themselves far, far behind in technology.
We know not how our future interactions will go with the Wardens as a result of their dislike towards the Wisp.


North of the Wardens in the Eastern Sectors is a complicated mess of space.
We do not believe these empires quite believe in the concept of 'borders' as we, the Ardish, Sandimesan or the Wisp do.



There are the Lom Korporatsiya, a corporation whom seem eager in diplomacy with us. They appear to be vassals of the Inquisition.
The Order of the Blessed-- a spiritual avian race guided by ideals of chivalry and guardianship. They are also vassals of the Inquisition.
There are... tiny, barely known, single system races between these-- also vassals.

We ask: "who are the Melkzor Inquisition? Why do they dominate the Eastern Sectors?"

The response we get from these species vary, but have very common nouns and facts.


The Melkzor Inquisition are ancient. They are a spiritually guided peoples with the magical ability that escapes our known science to raise the dead. Furthermore, they do not do so with malicious intent. Their God, Melkzor, appears to be a benevolent figure in their society and, as a result of their politicial sphere within other Empires, has expanded into the Pantheon of the Blessed Paladins and the vocalbulary of the otherwise non-religious Musorshchik, who may be gaining some level of religious development via being under the protection of the Melkzor.

We do not know the exact goals of the Melkzor Inquisition, nor why they have come to be in full control of their Sector. However, they are open to our comms and seemingly friendly.


On their borders are a race of spacefairing felines known as the Alfiqi.
The Alfiqi are not friendly and do not communicate openly to us. From what we understand from the Paladins of the Blessed, Melkzor and the Korpos-- they are in tense relations and moments away from warfare at any given point. For now, the Alfiqi are the edges of known space in the Eastern Sectors.





What of the Western Sector?

South of us in the Demented Abyss-- a Nebula spanning several stars that messes with our sensors. Expansion drives us 'south' into this nebula, where we may hide military operations from all but the advanced Sandimesan, whom also hide their extremely large fleet found in our early spacefairing years by Dorian Pavus.

To border us soon is a concerning spacefairing race known as the Sahuagin. They call themselves to 'Keltor Myriad,' also known as the Keltor Horde, whom seem to be in a war at our current time with an unknown spacefairing Empire known as the Bur'Huun Consensus.
Due to their ongoing war, their communications have been limited.

We managed to bribe some straying Sahuagin vessels to give us access to their starmaps.
Their current peoples are split into two, thanks to the Bur'Huun.


The Sahuagin are a violent and extremely volatile peoples. Apex shark-like species that desire nothing but warfare. They admire our advanced technology and armaments, especially as we demonstrated the ability to them by taming the Daughter of the Stars. They have called us 'worthy opponents' and that we should 'join them on raids, or be tested.'
Whilst warfare is not ideal to the Eldish Empire at this current time with expansion into the Nebula on its way, our borders with the Myriad are inevitable. Emperor Aster has already began plans for a fortification blocc to halt Sahagin expansions into our 'Southern' Sector. He believes that the Western Sector will be far more difficult to deal with than the East, due to primitive and war-like behaviour demonstrated.


For now, we will continue to bribe any Sahuagin ships that come to our Sector.
This shall be known as the 'Appeasement Act' of 2250, lasting only ten years until 2260 when we hopefully have expanded enough to begin fortifications against the Myriad's inevitable testing of our mettles.


When the war ends, we shall investigate who the Bur'Huun Consensus are.




Notably, the Probe we met during our early years is advancing into Sahuagin Space.

Ardish Science Vessels are encountering more Mining Drones on the future Myriad Borders.
They also report a grand amount of ... wrecks, ruins and destroyed megastructures to the 'mysterious south' that is untamed and wild, bar Tiyanki and Space Ameoba.



What about the Second Ardish Empire?

Plans to ... 'tame' their aggressive nature hasn't been successful. The ruling elite of the Ardish Empire haven't stopped being snarky nor hateful to us. Over the last thirty years, they have stayed disloyal and refuse to acknowledge Emperor Aster's attempts at diplomatic pacification.
The Canterlily Incidient of the early 2210's are still fresh in the memory of this generation of Eldish. The chant "remember the Cant" encourages racist behaviour towards the Ardish, whom are simply racist in return towards the Eldish. Thus far, a race war has been avoided by lack of migration. Ardish remain in their two systems whilst Eldish expand.

Things could be better on that front. They also could be worse. One day, perhaps, the Ardish will become part of our Empire.
But that is a distant dream currently.





Current Systems:

Capital System, our homeworld, has become the source of endless technological advancement.


Ardgate, renamed from Ardishgate to roll better off the tongue, has become the military academy system. Originally created as a fortress against the Second Ardish Empire in the First War, the station fortress has been repurposed into both an academy and a highly advanced shipyard. All our new ships are being built in the Ardgate System. Our fleet currently rivals most in the Galaxy.
It also houses a new, recently made colony of Greendale.


The Harkon System, containing Harkon, is one of our early colonys that have advanced alongside Monarch. It has become something of an economic powerhouse, with all subspace trade between planets converging at Harkon Hub-- the space station. The Eldish Galactic Bank and internal market is located here, a hub of all trade value.



Monarch (not marked, oops-- the red star above Harkon) is a System and Planet which had a rough start. An especially spiteful parasite native to the planet killed all our crops upon initial colonization in the early 2220's, which has since been eradicated. However, the 'parasitic fear' has made this planet seemingly farm-free, with food needing to be imported from around the Empire to feed the people that live there.
Monarch is home to Titanic lifeforms that are the size of cities. Through early technological marvel from the Department of Xenostudies, we communicate with these natives, whom have become Eldish citizens. However, their limited intelligence makes them poor suited to any actual workforces beyond construction, manual labour and-- the most effective aid-- the military.

During the First War against the Second Ardish Empire, the Eldish Royal Army that invaded Gearhasdan held some of these titans amongst their ranks.

Overall, Monarch is a mining world, housing plentiful minerals. In the future, we hope this world becomes an industrial powerhouse for alloy production for the navy.



Rodriguez is a system and planet of ancients precursors bordering the Sandisean, which has been colonized for thirty years. However, the expansive resources on the planet combined with maze-like ruins of a clearly advanced ancient race filled with archeological sites and relics has meant that actual infastructure has been both difficult and distracted.
The planet is home to extremely delicious and widespread flora, which the Eldish peoples hope to farm and spread across the Empire in coming years once the planet has exhausted its wanderlust.


Pavus is a new colony. It appears to have ruins on it of the same race from Rodriguez. Investigations ongoing, first landing just took place last year.


Finally, Wispgate.
Wispgate does not have a planet. In fact, the entire sector east of the Sandisean borders are unhabitable to Eldish, bar one precusor planet that has dangerous planetary gases we do not yet have the technology to remove. In the event that relations with the Wisp deteroriate, or a threat emerges from within Wisp borders or through them, a grand military fortress is being created at Wispgate, aptly named 'Wispgate Fortress.'
The employment this fortress will make alone shall aleviate any excessive population booms in the homeworlds.
 

I am Wake

The Rose
Legend
Retired Staff
I_am_Wake
I_am_Wake
Legend
Reports from the Tiyanki Grave Mound of Orek Vuul, renamed 'Grave' in the Tiyanki system:
Initially, the research was undergone by Prince Sylo Roiseau with his famed pet 'bug.' He took a particular interest in the grave mound as a result of his growing affection to xeno lifeforms of lesser intelligence than the spacefairing races.







Unfortunately, the research had to be finished by Dorian Pavus...

...as Prince Sylo Roiseau went missing during the excavation with his pet.






A day of mourning has been passed.
From 2256 onwards, there is a day every year named 'Sylo Day' where the lost prince is mourned and celebrated. It doubles as a celebration of xenophilic diversity across the stars, a celebration of kinship with other races and other empires across the Galaxy.




No father should have to outlive their son. I've had two daughters and one son and my son is gone. His body never found, added to the various graves of a sentient creature bound to a planet constructed from dead Tiyanki. Whilst it pains me to admit, I know that my son would have wanted me to write that he lived and died doing what he loved. I mourn him each passing day as each diplomatic moment reminds me of him.
-Emperor Aster Roiseau I, Memoirs of Spacefairing


No, I didn't find his space pet! No, I'm not keeping it in my closet! Yes, I am terrified of a massive planet-sized being!
-Dorian Pavus, Research Log 87-66-2257






Ten years have passed since the beginning of the Appeasement Act of 2250. No longer are bribes being given to the Keltor Myriad.
Diplomats, for their safety, have been pulled away and the borders have been closed. 'Westgate Fortress' now borders their space.


Migration treaties have been signed between the Eldish Empire and the Melkzor Inquisition.
Paladins, Kaar, Musorshchik and aptly named 'Roachoids' (an uplifted race) have began populating Eldish planets, living alongside Eldish.
The 'Bug Boom' has taken place where Roachoids have began spreading across Eldish planets en masse.

The "Arcs of Melkzor" are soon to leave Melkzor space with a grand migration of Kaar, Musor, Roachoids and Paladins to inhabit planets Eldish cannot within the Eldish Empire over the last few years.





In a surprise event, the Wisp has decided to become a vassal of the Eldish Empire.

'For the protection of our entities.'
 

I am Wake

The Rose
Legend
Retired Staff
I_am_Wake
I_am_Wake
Legend
The Arcs of Melzor spread across the Eldish Empire en masse.




Some planets were more successful at colonization than others.





Others held hidden secrets of the ancients the defy all Eldish sciences.
The introduction of large populations of aliens into the Eldish Empire from the Eastern Sectors has resulted in a cultural exchange like no other. Whilst religion itself has little place within Eldish society, it is respected for those that are religious-- and the word 'Melkzor' has been adopted into the common dictionary as a heavily used word in recent years.

Especially when those new generations of Eldish citizens aboard those Arcs claim recent Eldish findings to be 'Melkzors Will.'








Chapter V: The Galactic Community


It took place in the early 2280s.

Mysterious previously thought destroyed gateways around black holes activated to life. Hailed by a previously unknown Empire hidden in a cluster of stars just outside of our Galaxy, the L-Gates activated across the entire Galaxy. The Dessanu Cosonance, as they called themselves, allowed free travel through their L-Gates.







Within a year, nearly all the Galaxy was known to the Eldish Empire.
The Galaxy was impossibly larger than they had ever known.


Thus, the birth of the Galactic Community was inevitable.





New threats also became known to the Eldish, such as another Empire of Ardish remnants living right next to rogue war robots from the ancient Ardish War living stupidly close to their home system.





And Dorian Pavus got his space pet.


SPACE PETS SPACE PETS SPACE PETS SPACE PETS SPACE PETS SPACE PETS SPACE PETS SPACE PETS
-Dorian Pavus, Research Log 74-66-2276


He was so overwhelmed that he actually retired in the next year.
Not really, he went missing during an archeology investigation into sentient statues. Its an Eldish cover-up story.


 

I am Wake

The Rose
Legend
Retired Staff
I_am_Wake
I_am_Wake
Legend
I lived, bitch!
-Dorian Pavus, Research Log 01-77-NEW




On one of our planets, the world fulfilled with the Eldish Empire's bureaucracy and filing of papers, ancient religious statues were found. Living statues. Dorian Pavus went missing during the expedition to uncover what they were and how they got there, only to return much later having been harmed by the statues themselves whilst nobody was looking.



During this stage of intergalactic travel, some science ships have been sent out into the unknown spaces between great Empires where the L-Gates do not reach. Both within the East and West Sectors, identicle spacefairing 'pirates' were found that attack anything that move.
Corgis.




In better news, The Eldish Empire has established an agreement with the Melkzor Inquisition-- the largest power in the Galaxy as of writing-- to form a Federation. Aptly named simply 'The Federation' for now, many many members have joined from the civilized Eastern Sector.





Soon the Galactic Market shall be established and the Eldish will have to deal with increasing hostility from the Keltor Myriad.
 

I am Wake

The Rose
Legend
Retired Staff
I_am_Wake
I_am_Wake
Legend
The Galactic Market was established!




The Second Ardugon Empire is no more.
The Eldish Empire has incorporated their two systems into the greater Eldish Empire. Through diplomatic wonders, in the year 2282, all Ardish citizens have now become Eldish citizens. It will be a difficult adjustment period, especially for the freed workers and the haughty nobility.






With their planetary Elysiums dismantled, no longer shall Ardish nobility have reign over their citizens untouchable. They are all now Eldish citizens. The chaos of the ancients has been stopped.



Meanwhile, the threat from the Keltor Myriad has been fully realised.





After the warlike sharkfolk decided to attack our Westgate Fortress with folly, the Eldish Empire stated to the Federation they needed to be dealt with. Seemingly, the entire Federation-- with their unified voting laws-- all agreed. Thus a full-scale invasion of three systems and the decommissioning of their fleets began.





It was... quite overkill.

The Galactic Community did not seem to care.

In fact, the Galactic Community was too busy organizing a... Space... Race?





Of COURSE the Cowboy Snails are organizing a Space Race!



And ... The Eldish are in possession of the Galatron. The most famed artifact in existence.







The Galaxy, circa 2285:

 
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