This was the last big event I will ever be hosting. The last one in line with The Dwarves of Auld, The Maze of Archaz, The Garden of Games... This is why I want to reflect on it and explain why I'm satisfied with how it went.
If I would critically reflect on my event,
the organisation part.:
I think I've claimed enough plots and made the event scenery big enough for the amount of people I was hoping to attract with it. In the end, there were quite a lot of people attending the event, which made me feel really happy. I was already feeling like there was a chance that I'd be hosting this event for only 3 others, which was not the initial set-up of the event. The problem that I faced with this amount of people though, was that sometimes signs were unreadable because of the crowd around it. Next time, it's better to hang signs on a 3 high block or higher, so that people do not stand in front of it.
I've also done everything that was needed within time before the event started.
I think adding dirt blockades in doorways from floor to floor was a good idea to keep everyone together, without having to keep calling them.
Now to go through the event
from start till end, leaving ones out that aren't necessary to talk about:
The way to the tower: Well... at first I was a bit hyped about the fact that we were subject to bandits slaughtering us while we were making way to the event location. But then I thought about it differently: that we were adventurers and the journey was part of the event. But then it would have been nice if the pvpers were also roleplaying and rping a fight or a raid, then we could try and bribe them. But it didn't happen. It went ooc, and after michcat tped the people back to the tower, I was relieved that this incident did not break the event.
Perhaps in the future it would be better, if you'd ask me, that events make the exception of pvp in the sorrows, unless it's part of the event. But that's only my opinion.
The parkour: It was maybe a little bit too hard, but that made it also a bit fun. I must say, without staff help to teleport people to the next level if they really couldn't make it, the event would have been less successful. It is also good to remember to bring a block or a few with you to place along the parkour at places where it gets too hard. This will help people not to get /too/ frustrated after falling at the same spot 5 times in a row.
The top of the tower: levers: I'm glad people were able to switch levers. I was afraid I would have to allow everyone in the plots, which would be a pain to do. This went smooth enough.
Next room: Explanation on signs and first key. There were so many people joining that it took a while before we all read the signs on the wall. The chest could be opened if I granted someone access to the chunk. I had to keep the keys myself, to prevent one getting lost at internet break down or leaving of someone that was holding a key.
The dark maze: this one drove people MAD! which was the initial idea. You are totally clueless and helpless once you get stuck. It's like being blind and unable to hear or feel either. Once again, the tp's were a necessity for the event to run smoothly.
The Beast Fighting-roleplay: This went quite smooth as well. People automatically started plotting how to defeat the demon and its minions. It would have been good if I mentioned more specific that it was to be a roleplay fight and not to be the first to run to the horn of the demon.
The large maze and riddles / questions to be answered: I think the maze was a bit less annoying than the black maze and more appreciated. The riddles were in my view a new challenge to most and it offered the challenge of thinking instead of running fast with god armor and fire resistance
The 'garden' / jungle: Here was a big mistake: I left trapdoors, thinking they would not be able to open them. The trapdoors were opened and the attendants flocked down into the caverns below, while the idea was to first find the last key, open the door to the outside of the tower and at the same time to the path to the treasure. The adventurers then had to choose where to go and we would all go together to the treasure.
The path to the treasure: Once more a mistake: I forgot to lock down the cavern paths that weren't leading to the treasure. Not blocking them meant a possibility for people to get lost and miss the treasure.
The treasure itself: I think I reasonably equally distributed the treasure over the players, which was all the loot I found in caverns below the plots, which was quite a lot +17 diamonds from my own stock.
All in all:
I enjoyed preparing my event. It was all with legitimate acquired blocks and I enjoyed my time building and plotting the traps, riddles, floors and story-line. I am very glad with the amount of people showing up and the way they acted during the event. @
spagbog in particular is an incredibly funny dwarf and the rest was very patient and also eager to continue the event till the end. I am satisfied with the last big event I will host and hope that I have inspired others to do the same. In time, I hope to join their events as an attendant not knowing anything about what awaits me. Thank you all very much!