[Village] {Moderate} Blackrush Crossing

Raal

Media Gal
Staff member
96756




{Moderate}

Region Owners (IC and OOC)

James and Raalvara Varyn
(TheDeester & Raal )


Location

South of Varynhall along the North end of the River.

At the end of a road North of Flanderburg.

Compendium -> Eastwatch -> Blackrush

-Blackrush Crossing-

It was at the beginning of the Ashen Blight that the first contract was written and the first bag of coin passed. The workers traveled northwest to the cove in the riverside
The city's construction was slow - workers disappearing one by one to the Blight and the creatures that it controlled. And then.....there was silence. A silence that filled the land
with the death of the one they called 'The Entity'. And it was at that moment that the Varyn woman stepped into her newfound home, a spade and hammer in hand to continue her work in
the name of the Divine Valiant that stood by her in the Blight.








Current Building Projects:
- Library/Observatory -- For now
-Tavern
-Chieftain's Hall
-Markets
-Residential Area
-Stables
-Smithy
-Windmill
-Farmhouse
-Shrine to Valiant
-Healer's hut & Hospital
-Dockmaster's House


(More to come.... :) )


 

Attachments

Last edited:

Raal

Media Gal
Staff member
Economy and Business

Since the rot of the Ashen Blight, it was decided Blackrush Crossing would focus on the production of livestock to fill in the gap of meat and produce left by the plague.

[Current Trade Agreements:]
-N/A

[Exports:]

Raw -
-Sheep
*Wool
-Cow
*Hide
*Beef
*Milk
-Chickens
*Eggs
*Meat
-Horses
*Mounts
*(Glue?....)
-Llamas
*Wool
*Mounts

Goods -
-Yarn
-Woven Fabrics

[Imports:]
-N/A
 
Last edited:

Raal

Media Gal
Staff member
Residency


Houses Available:

Small House 1: (Reserved for Kitrana Dawnriver French Roast )
House 2: Available
Farmhouse 3: Available
Farmhouse 4: Available
Small House 5: (Reserved for Ayda )
Small House 6: Available
Dockmaster's House 7: Available
Blacksmith's House 8: Available
Healer's Hut 9: Available
Husbandry Master's House 10: Available
Small House 11: Available
Small House 12: Available

Note Houses that are under construction may be modified within certain restraints and built by the player that moves in.

Professions Sought:
  • Blacksmith
  • Dock-master/Trade Master
  • Husbandry Master/ Horse Master
  • Healer
  • Merchants
Application to Residency:
IGN:
Character Name:
Link to Profile:
Swear Fealty? (Not required y/n):
Requested House:
Skills:
Furnished or Unfurnished? (I can furnish it for you):
 
Last edited:

Raal

Media Gal
Staff member
Environment

South along the the rim edge of the north, the spray of river water carries into the wind. As the river carries out into the ocean, the boats are soon to follow.
Upon the banks rests a quiet green village.

Landmarks:

Biome:
Plains to the east, Badlands to the west - the city is split in the middle. To the north east and north of the village are tall mountains, indicative of the mountainous northern regions above
  • Temperature:
    • Hottest: 68°F (20°C)
    • Coldest: 41°F (5°C)
  • Weather:
    • Frequent Rain, Thunderstorms, Flurries
Flora:

Small Creatures:

  • European Polecat
  • Marten
  • Hedgehog
  • Shrew
  • Red Fox
  • Red Squirrel
  • European Badger
  • Alpine Hare
  • Mouse
  • Otter
  • Beaver
Livestock:
  • Bizet Sheep
  • Taurine Cattle
  • Chickens
  • Horses
    • Carmargue
    • Icelandic
    • Breton
    • Lizzipan
Large Creatures:
  • Brown Bears
  • Chamois
  • Sanglier (Wild Boar)
  • Red Deer
  • Gray Wolves

Birds:

  • Warblers
  • Thrushes
  • Magpies
  • Buzzards
  • Owls
  • Gulls
  • Harons/Egrets
  • Pheasants
  • Partridge
  • Falcons
Fish:
  • Eels
  • Pike
  • Perch
  • Carp
  • Roach
  • Salmon
  • Trout

Fauna:

Trees:

  • Dwarf Pine Trees
  • Mulberry Trees
  • Poplar Trees
Flowers:
  • Azure Bluett
  • Poppy
  • Queen Anne's Lace/ Wild Carrot
  • Thistle
  • Iris

Bushes:

  • Blackberry Bushes
 
Last edited:

Raal

Media Gal
Staff member
Laws of Blackrush Crossing

  1. Property is Sacred. If one crosses your threshold, they are at the mercy of their host.
  2. Feuds and Duels must be settled before the shrine of Valiant.
  3. Responsibilities of the Chieftain:
    1. Property is granted and taken by the chieftain.
    2. Appoint Thanes
    3. Regulate Business and Economy
    4. Acting Judge over all disputes
  4. Responsibilities of the Thane:
    1. Fight beside the Chieftain
    2. Protect the people
    3. Enact the laws of the city
    4. Answer the call of War
  5. Crimes and Punishment:
    1. Theft
      1. Of perishables or replaceable goods - Loss of a Finger
      2. Of irreplaceable goods - Loss of a hand
      3. Loss of multiple irreplaceable goods - Loss of both hands
    2. Murder
      1. Unsanctioned Murder of livestock - Fine of firstfruits to victim
      2. Murder of Pets and Mounts - Branding or compensation
      3. Murder against man, counts as a crime if...
        1. Outside the Shrine to Valiant - Exile
        2. Victim is delivered multiple blows passing their death - Branding
        3. Opponent was not equally equipped - Branding
        4. Human Sacrifice - Exile / Execution
        5. Involves killing a Companion of War or fellow Thane - Branding and Public Execution
        6. Exceptions:
          1. Home intruders
          2. Time of war or civil unrest declared by Chieftain.
          3. Victim is possessed or controlled by another entity
          4. Sanctioned by chieftain
    3. Desertion - Loss of Title and firstborn child becomes a Thrall of the Chieftain
    4. Destruction - Prison and Compensation Of Labor/Materials
    5. Breaking of Tenants - Sleep a night at the Shrine of Valiant
  6. Abide by the Tenants of Valiant:
    1. Lie not, for honor is what binds you
    2. Seek to fight conflict with a steady fury
    3. Defend thy people and thy nobleman
    4. Fester not your body to Rot
    5. Betray not your companions of War, nor your land
    6. Cower not upon thy enemy’s field
Chieftain: Raalvara Mason
Thanes: N/A (yet)
 
Last edited:

Raal

Media Gal
Staff member
History
  • Snowdown, Year of Ascension - Blackrush begins construction after the devastating Blight with a focus on repopulating livestock.
  • Floodlock, Year of Ascension - The Shrine of Valiant is constructed.
  • Springrise, Year of Ascension - A dedication ceremony and sermon is held to dedicate the city to Valiant.
 
Last edited:

Cap

Lord of Altera
worth nothing that i don't mind if you call that area Blackrush, but since Anhald plopped our first region on the new map, that river as a whole has been called the Maritte. it's a semi-integral part of the lore
 

Raal

Media Gal
Staff member
worth nothing that i don't mind if you call that area Blackrush, but since Anhald plopped our first region on the new map, that river as a whole has been called the Maritte. it's a semi-integral part of the lore
Cool! :) I had no idea. Thanks for letting me know.
 
Top