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Vorar-Elem Polvur, Life Unliving

Baron

Sovereign
Retired Staff
Name: Vorar-Elem Polvur
Full Titles: Left Hand, Councilman, Mayor, Godslayer, Shepherd, Commander

Nickname/Alias: Tin Man, Golem, Adamantium Man, Tinny, what is that thing, etc

KEY INFORMATION:

Age: 2010
Gender: None
Race: Automaton
Social Status: Unmarried, few friends, no lovers,
Sexuality: Asexual
Height: 220CM (7’2”)
Weight: 520KG (1146Lbs)
Date of Birth: N/A
Date of Death: N/A
Homeland: pre-Alteran world inhabited by Alterans following an Exodus
Current Home: Whiterock Castle, Lake Vera II, formerly the Silver Palace

PHYSIOLOGY:

Build: Built like a tank. Thick limbs, thick armour, wide shoulders, solid stance.
Hair: None
Eyes: One gigantic, emerald-green socket in the middle of an otherwise featureless head. The green light of the socket is produced by a superhot internal flame.
Skin: None. A shining golden hull of some unknown, highly damage-resistant metal plated in xenium, a highly magic-resistant metal. The xenium seals its joints from environmental damage and increases resistance to the environment and elemental spells by a lot.
Identifying Marks: A minor scratch on one shoulder from a battle with the Hell Hound. The glowing green eye. The hulking metal body. Kind of hard to miss Vorar.
Appearance: See identifying marks. Vorar’s body is plated in xenium, a golden-appearing metal alloy that can only be produced in the [redacted]. Beneath the xenium plating there is a very thick, super-durable hull of some unknown metal capable of resisting centuries of wear.
Clothing: None.
Weaponry: A large enchanted broadsword, rarely used. Its own fists and body.
Prized Possessions: Its journal. The scythe it retrieved from the battle with the Hell Hound and repaired. Any mementos of friends.
Hygiene: Shiny.
Voice: Soundwave from the Transformers movies would be a close approximation, though Vorar's voice tends to the bass.

QUALITIES AND FLAWS:

Strengths: Unrivalled physical strength, seemingly powerful intellect, rapid learning ability, eidetic memory, immunity to Cogitation magic and pain.
Fears: None.
Weaknesses: Tremendously slow speed, vulnerability to certain environments, several weak points that lead to instant disability.
Intelligence: Extreme when compared to organics. Vorar's mind isn't built on the same foundation as organic brains, but rather operates in a way that manifests as its internal fire. The fire is its soul and mind, so to speak. Where organic brains can only focus on one thing at a time, Vorar can focus on dozens, giving others the impression that it is incredibly intelligent. It actually has a slightly above average IQ, but the multiple trains of thought artificially boost it.
Profession: Left Hand of the Queen.
Known Languages: Common, Caparii, Verba, Fenra, Elvish

ETHICS AND MOTIVATIONS:

Personality: Altruistic. Curious. Long-view. Defensive when required. Pacifist.
Religion or Cults: Atheist heretic. Vorar, despite having actually met Harateth at one point, sees no purpose in believing in something that clearly exists and needs no faith to validate it.
Alignment: Chaotic good.
Short Term Goals: See Exodus through.
Long Term Goals: Continue existence, learn.

TRIVIA:

Favourite...
Place:
Lake Vera.
Pastime: Literally anything. Or nothing. Vorar has spent time in the Black Cell of the Cathedral. The jailers got bored before it did, and the fact that Vorar’s eye glows rendered the Black Cell kind of useless.
Food: N/A.
Drink: No need to drink, but high, high concentration alcohol is interesting to consume, as it burns very cleanly.
Colour: Emerald green.
Animal: Humans and those other fleshy people. Elves, Dwarves, Caparii, Earthspawn, you name it. Fondness in particular for Nakam.

Least Favourite...
Place:
Nowhere. Vorar can be interested by the closed-in walls of a cave-in. You cannot make this thing uncomfortable or bored.
Pastime: N/A.
Food: N/A.
Drink: N/A.
Colour: N/A. The entire spectrum holds interest.
Animal: N/A, though farm animals tend to freak out a bit around it.

RELATIONS:

Note: Those in the Loved tier are implicitly trusted.

In general Vorar has very few emotions towards people. To better define this the neutral rank has been expanded to indicate where they rest on a neutral spectrum.

Loved: Eminu (Deceased), Tzemik
Trusted: Leminth (Deceased), Naelwyn, Legion
Befriended: None
Respected:
Liked: Fronslin
Neutral Positive:
Neutral: All not in other categories, Crusade
Neutral Negative: Scardrac the Human
Unsure of: N/A
Wary of: N/A.
Afraid of: N/A.
Disliked: Albiorix (Deceased)
Hated:

My in-game name is: Baron_Aron

(Note: Vorar's internal temperature is magnitudes hotter than lava due to the internal flame, but the metal body locks in the heat and converts it to the kinetic energy that moves the bulky metal body. Vorar can control how much heat it normally emits, from slightly above room-temperature to hot enough to evaporate rain before it hits, but cannot direct the heat.)
 
Last edited:

Baron

Sovereign
Retired Staff
Vorar's Sigil


Vorar's Origin
It stopped keeping count of the years a long, long time ago. Centuries trapped in solid, unyielding stone will do that.​

With nothing else to do, and all the time in the world, It remembered.​

It remembered the voices, and the chanted syllables that forced the energy to condense and unite in fire.​

It remembered how the fire brightened as the energies of places forgotten pulsed into it, how the flame roared as it grew.​

It remembered how the voices became frantic as the fire turned white and blasted against the walls of the chamber, scorching the stone, how the chant was spoken louder and faster.​

It remembered the fire, pushing against the wall of voices, forced into a tiny space, and how a single high note broke the fury of the blaze.​

It remembered the fire cooling to an incandescent green, and the cries of jubilation and sighs of relief.​

It remembered the fire being picked up by a thrumming, deep voice, calling its name and commanding it.​

It remembered how the fire flowed, and how it was guided towards a metallic body, shining green in the light.​

It remembered the chanting picking up again, and the unspeakable words forcing it into the shell, infusing the sentient fire with the unmoving metal husk.​

Vorar-Elem Polvur woke up. A being never seen before, of shining metals and glittering flame. It was surrounded by cheering creatures in a badly scorched stone chamber.​

A loud crack, a groaning noise. Chips of stone began to fall from the ceiling. The burnt walls sagged. The creatures, so joyous before, fled the room in a blind panic leaving Vorar alone.​

Vorar looked up just as the ceiling fell in.​

...​

Darkness​

...​

Vorar, encased in stone, listened to the earth. It spoke in a grumbling voice, and rumbled and shook itself apart, tearing a gash in the surface down to Vorar. A single ray of light reached It, revealing a battered, dented metal body. Vorar, free at last, stood up for the first time in millennia, Its ancient joints creaking.​

Vorar looked up, and saw the ageless Sun. The emerald flame within the metal rose, and within moments Vorar shone as bright as the Sun itself. It felt something different. Something it hadn't felt in the many hundreds of years trapped. Vorar-Elem Polvur felt hope.​

The flame died down once more, and Vorar began to climb out of the ravine. It was a new day.​
 

Baron

Sovereign
Retired Staff
Things in Vorar’s life on the surface. This is not complete, and is made from Vorar’s ingame journal.

-Vorar found an empty book for it to jot in. This is its journal for it to write in, and to this day reflects its thoughts and developments. The book is always on its person from this day.
-Vorar saw Basil ask an elf why he had pointed ears.
-It really noticed grass for the first time, amazed that something so small and fragile could thrive.
-Vorar is amazed by the world, and happy to live there.
-While wandering about, Vorar found two stones embedded with glittering crystals that glow when hit.
-It gave Nipith a crystal for being amenable instead of fearful, as the other Nakat were.
-Vorar found Tauredal and was amazed by the spectacular trees.
-Vorar finds a meadow of flowers, and wonder what having smell would be like.
-Vorar saw its first Syrie.
-Vorar fell in the sea and learned it couldn’t swim or float.
-After walking back up to the shore, it noticed that water evaporates in contact with it, due to its heat.
-Vorar was hit by lightning.
-Vorar started learning Elven by eavesdropping on Steven Greypaw and an elf.
-While in the Laughing Lamb, Vorar saw three new Nakam. One was hurt and bleeding, but was patched up.
-Vorar met Sajek and Eminu.
-Vorar met a Caparii.
-Sajek introduced Baz’neh to it in the Lamb.
-Vorar carried Eminu to the infirmary in Kavdam so she could receive first aid.
-Eminu asks Vorar to give a message to a golden-haired Caparii.
-It meets this Caparii, Aspen, and gives him the message. He storms off to find Eminu, and it follows.
-Vorar realizes Eminu’s mind is broken, and that she has no memory.
-During a spat between Eminu and Aspen, Vorar decides emotions are complex and confusing. It decides to not deal with them.
-Vorar notices that physical contact is used to express affection or familiarity.
-Vorar saves the Caparii Lucius from drowning, then hypothermia.
-Vorar learns that organic creatures can die of being too cold. It can relate, in a way.
-It grows confused upon learning that Lucius’ leg won’t heal from its club-footed state. Learning that some injuries don’t heal drives it to wish to learn how to heal wounds.
-Lucius bonds with Vorar as a guardian figure. Vorar reciprocates by acting as it always does.
-Vorar wonders how to be a friend.
-Srye and Basil try to convince Vorar to use “I”. It experiments with this, then goes back to its usual speaking style.
-Vorar decides it would like to get repaired from its damaged state. Srye says she’ll try to find an elf that can help.
-Vorar encounters a ghost. It can’t see or hear or touch the thing, so instead it uses a book for the ghost to write in. The ghost is Lament, trying to find help for a dying and pregnant girl.
-While trying to find someone to magically heal the girl, Vorar meets Toorviing the Phoenix. Toorviing heals the girl with the fenra.
-Toorviing hints that he knows of Vorar’s creators, and uses it as an example of non-destructive fire to Basil.
-Toorviing teaches it Fenra.
-Vorar picks up Verba and Caparii from spending time immersed in the languages. It takes all of a day to master them once it gets rolling.
-While trying to find someone to repair it, Vorar meets Naelwyn, the Observer. Naelwyn promises to try and repair it.
-Vorar meets Legion. The two are mutually honoured to meet each other, Vorar being amazed to find a descendant of the Vorsons, and Legion interested in finding a creation of his ancestors.
-Vorar met a young Syrie. The Syrie threw mud at it, so it retaliated by dropping a large pile of mud on him.
-Vorar meets Legion and Naelwyn, who bring it to [REDACTED] after testing Vorar’s ability to keep a secret. Vorar is a very good liar.
-Vorar learns how to fish. It doesn’t know what to do with the fish it finds.
-Vorar meets Lathan, who teaches it how to heal cuts and stabs without magic.
-Vorar sees a woman give birth. It is baffled at the self-replicating ways of organic creatures.
-Vorar encounters snow for the first time, during the Port Silver Christmas decorating.
-Turik explains what snow is and how it works to Vorar. It tries to make a snowball, but it just melts.
-Eminu declares Vorar to be a friend. It gives Eminu fish in return.
-Vorar meets Tavish the Great Demon, who tells it of his backstory after it helps crush his assault during the Black Moon of Stormhold.
-Vorar is fascinated by the power of Corruption.
-Vorar meets Harateth.
-Basil and Eminu enter a relationship. They explain how emotions work to Vorar, who decides Basil is a friend.
-Eminu and Vorar continue their friendship, becoming as close as two can be, considering the circumstances.
-Vorar feels happy for the first time.
-Eminu is killed by Scardrac. Vorar learns it is capable of incredible anger, and hunts Scardrac down.
-Vorar discovers it cannot strike in anger, and so swears to Scardrac that it will wait until his dying day and watch his remains crumble to dust, so it may scatter his being into the void and work to obliterate his memory as long as it lives.
-Vorar discovers Eminu was reincarnated by the Sisterhood.
-After a long journey across the world, exploring all it can find, Vorar returns to Kavdam, where Eminu has become the diplomatic speaker of Arduin.
-It departs again for some time, allowing events to unfold without it interfering in some way.
-Vorar returns once more, and learns Eminu is dead and gone, for good.
-In a rage, it notices Scardrac in Kavdam, and avows once more to see his memory stomped out. Lathan is there and follows it to its hall.
-Vorar tells Lathan of its mourning.
-For the first time, Vorar knows what sadness feels like.
-It decides to wait for Eminu to reincarnate in a hundred years’ time, and sits down in its hall to wait until its truest friend comes back.
- Vorar starts wandering out into the world again.
- Having fully explored Kavdam and the nearby area (and finding some interesting things, oh my), Vorar set off on a journey around the world. This was concluded within a short period of time, as Vorar doesn't need to rest.
- Vorar founds Lake Vera as a retreat from the world where it can enjoy nature quietly. Some people followed it there, but it doesn't care as long as they don't get in fights.
- Vorar, returning to the Stonewick to get the last of its supplies, gets trapped in an earthquake sealing it inside the rubble. It isn't having any of this, so it breaks its way out, retrieving the Beacon of Stonewick along the way.
- Vorar seals the beacon in emerald, in a reflecting, sparkling pool at the town square of Lake Vera.
- The Sorrow of Acedia makes an appearance. Vorar splits it in half with a broadsword, but it comes back later.
- The Sorrow follows Tyrin and Nwalme to Lake Vera. The Beacon's energy repulses it in its wounded state, but it still makes an effort to kill them. Vorar takes hold of it and shoves its head into the Beacon's beam, nearly killing the Sorrow, which beats a quick retreat and vanishes.
- While wandering along a path in Lake Vera, Vorar sees Tyrin conversing with the Sorrow. The Sorrow swears peace, which Vorar reinforces by making it swear and oath upon its power to never raise a hand against anyone in Lake Vera, at the price of its life.
- The Sorrow dies while Vorar is elsewhere.
- Vorar returns once more, having heard word of Eminu being alive. Scouring the city, Vorar eventually runs into a clamor in the Cathedral. Dispatching an unfortunate door in the way, Vorar finds Eminu defending herself against a group of angry Inquisitors. It comes to her rescue, throwing one across the room and stunning several others when a firework it was holding onto went off and exploded. Vorar made a safe escape with Eminu into the Port Silver Lair, where it tended to her wounds and caught up.
- Vorar brings Eminu to Lake Vera, where the beacon's regenerative effects take hold and accelerate her healing.
- A man with an eyepatch arrives, and Vorar greets him. The man says that a short time ago a demon summoned undead in the borders of Lake Vera. Vorar suspects Scardrac.
- Vorar shows Eminu the hidden memorial it made for her. Eminu couldn't hold all the feels.
- Vorar visited Wintermourne to see Legion with the required materials for a task long overdue. In a lengthy, somewhat risky situation, Vorar was repaired and upgraded. It is now plated in Xenium, a magic-resistant metal, and has inhuman dexterity, as its fingers can split into micro-manipulating appendages (4 fingers split into 4 manipulators -> 16 overall) and its wrists can do 360 degree rotation.
- Following the repair, Vorar visited the Silver Palace to congratulate Leminth. She made Vorar her Royal Advisor.
- Vorar asked Leminth to go to the ball with it. She said yes.
- Vorar is made a judge.
- Vorar met with the phoenix Toorviing for the first time in a very long while. Toorviing declares that Vorar is to be the next Headmaster of the University of Altera. Vorar accepts this and gets on with its life, now planning ahead for some interesting times.
- Vorar begins tinkering with some machines and begins learning the craft of the mechanist.
- Eminu returns, memory apparently damaged. Vorar meets her, then takes her to Kavdam to see if it can jog her memory. After [redacted] she appears to remember some things.
- Vorar travels to the Castle of Doom with [redacted] and witnesses [redacted] set off a chain of events that result in the Queen announcing that the Exodus really ought to start, and now.
- Vorar sees Theodra in HD vision. Fun times ensue.
- Vorar, back from sabbatical, crushed Vertigo's hands to pulp as punishment for hurting an orphan child.
- Befriends Piper, silently amused that she's using a toy catapult to launch frogs at Naelwyn.
- Continues its work into learning mechanics through tinkering with things in its free time, while helping Leminth manage the Exodus.
- Vorar befriends Sheila, daughter of Sarah.
- Sheila gives Vorar a very large, exquisitely carved diamond heart made by a member of the extinct Syrien as a token of friendship.
- Vorar's island plays host to the brainwashed Schels before he's kidnapped again, this time by Turik.
- Vorar and Archaeus travel to Grafjell on suspicion that if Schels has gone anywhere from Vera, that's where he'd head. The assumption is correct, and after Naelwyn pulls a Naelwyn and removes the brainwashing, Schels chooses to leave Grafjell behind and leaves with Vorar, after being confronted by Albiorix, who Vorar chooses to not crush. This turns out for the best, as the Grey Cult shortly after ends up serving the Queen in the Exodus effort.
- Vorar frees a political prisoner from Shattertide on the conditions that he sets up a meeting between Vorar and the Emperor of the Arcturian Empire.
- Vorar nearly kills Scardrac before letting him go, keeping the clawed gauntlet he used in a killing spree.
- Vorar helps Lathan bring Tzemik back from the dead.
- Lathan dies (unrelated to the above) and Vorar mourns for a time.
- Tzemik flies off the hook and almost destroys Port Silver before Vorar defuses the situation and talks her down. They enjoy a nice walk together.
- Visiting Port Silver, Vorar finds it to be more on fire than usual. After helping quench the flames, Vorar wanders off again.
- Tzemik and Naelwyn teach Vorar about elementals and their place in the world.
- Vorar confronts an anomalous formation in Havarda which has taken Tzemik hostage. Later, the formation leads to the first large conflict between elementals and Alterans.
- At Ascendia, Vorar is among the first to encounter the Shoreless Gulf elemental. Vorar, unlike a number of the gathered, is respectful to the newcomer.
- Vorar aimlessly wanders the Gulf's maze for a few hours before leaving again. People follow it for some reason.
- Vorar does some diplomacy in Port Silver during the Shoreless Gulf's first appearance outside the Naught. Greylings have big mouths.
- Vorar attends Naelwyn's summoning of Kilrox.
- Vorar obliterates the god with the help of other Alterans.
- A new god is formed at the summoning's conclusion. Vorar picks him up by his face and piledrives him into the ground, like the Hulk did to Loki.
- The new god, Crusade, declares the colours of green and gold to be an abomination in his religion.
- Attempting to summon She Who Is Beyond Names in the Port Silver Library, Vorar ends up calling in the Sorrow Silas. As it turns out, Silas has taken over Her role and is now a member of the Pantheon.
- It is revealed that Silas can cure the Corrupt if he has a record of what they were like pre-corruption. Nwalme is decorrupted, and after some discussion (and the disruption of the summoning circle), Legion asks Vorar to help him decorrupt Einthe by summoning Silas once more. Einthe is decorrupted successfully.
- A large group of Corrupt make unpleasantness in Port Silver. Vorar drives the group before itself, herding them out of the city without once threatening violence. And so St. Vorar removed all the snakes in Ireland Altera.
- The threat fades and Vorar retires to Vera once again to watch the world develop, occasionally coming around to put things back in order.
- A large span of time passes, and eventually Scardrac comes knocking at Vera, stirring up trouble and trying to kill people off. Leaving corpses all over is littering, and that's not allowed, so Vorar arrives on the scene as Gelyk is killed, then puts Scardrac down and gives him a throw off the cliff.
- Vorar befriends a pirate and a sneak, and tolerates Archaeus.
 
Last edited:

Baron

Sovereign
Retired Staff
Updated! Turns out Vorar is entirely unable to see or hear spirits, such as Erlewis' Lament character.
 

Baron

Sovereign
Retired Staff
In the style of a certain pyromancer, added a story of things that have happened to Vorar since it came to Altera. This is nowhere near complete or comprehensive, as it skips a fairly large gap of time.
 

Michcat

i'm the wench if you're the cake ;)
._.

Dude

The feels...
The feels.


okay thats it I'm reincarnating Eminu sometime somehow ahhhh
 

Arken

is Barken
ArkenGuard
ArkenGuard
Good
Bring her baaaack! Although, it would take some convincing for Gelyk to trust her again.
 

Baron

Sovereign
Retired Staff
Since I started playing Vorar, roughly 30 years have passed in MC time. I'm not going to age him up that far, but given all the stuff that has happened to Vorar since he showed up, I'm adding 3 years to the count, along with an update to events.
 
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