Juvix_
Legend
[x]
Character: Avalyn Rose Tideborne [x]
Elemental: Water
Update Log:
Round I
[March 21st, 2021] Avalyn unwillingly becomes Water Blessed on a search for shells and other treasures. [DM: Fry]
1. Days pass and Avalyn find herself strongly drawn to the sea, more than she already had been.
2. Her home in the south is left behind for now, as the child's skin begins to flake the more time she spends there.
3. She grows to love the calming feeling the elemental provides, her troubles fading to dulled emotions that no longer pain her.
4. After months, the decision to unbond has been made, though a fear of falling back to her negative emotions tugs at the back of her mind.
[Daily Act] Avalyn lives on her uncle or father's ship, and is therefore always near the sea, visiting harbor cities and lingering by the docks.
[June 18th, 2021] Avalyn becomes Enthralled, slowly losing more of herself to make room for the spirit she's wanted to keep for as long as possible.
5. The idea of losing herself to the Elemental is one she has feared from the beginning, and as it seems to be coming true, she's more determined to be rid of it.
6. Fires have become threatening to the girl, and the temptations to put them out are hardly resisted. Fireblessed are treated about the same as bonfires would be.
7. The numbness is much needed as more things weigh on the girl's mind. The silence beneath the waves is so very comforting, and it'll be difficult to leave it behind.
[Daily Act] She has always loved to swim, but now it is much rarer to see her out of the water rather than in it. She spends most of her day under the surface.
[June 23rd, 2021] Avalyn is unbonded through the means of Animancy by Lilith Alraun [Arcana]. [DM: Tideborne]
1. Days pass and Avalyn find herself strongly drawn to the sea, more than she already had been.
2. Her home in the south is left behind for now, as the child's skin begins to flake the more time she spends there.
3. She grows to love the calming feeling the elemental provides, her troubles fading to dulled emotions that no longer pain her.
4. After months, the decision to unbond has been made, though a fear of falling back to her negative emotions tugs at the back of her mind.
[Daily Act] Avalyn lives on her uncle or father's ship, and is therefore always near the sea, visiting harbor cities and lingering by the docks.
[June 18th, 2021] Avalyn becomes Enthralled, slowly losing more of herself to make room for the spirit she's wanted to keep for as long as possible.
5. The idea of losing herself to the Elemental is one she has feared from the beginning, and as it seems to be coming true, she's more determined to be rid of it.
6. Fires have become threatening to the girl, and the temptations to put them out are hardly resisted. Fireblessed are treated about the same as bonfires would be.
7. The numbness is much needed as more things weigh on the girl's mind. The silence beneath the waves is so very comforting, and it'll be difficult to leave it behind.
[Daily Act] She has always loved to swim, but now it is much rarer to see her out of the water rather than in it. She spends most of her day under the surface.
[June 23rd, 2021] Avalyn is unbonded through the means of Animancy by Lilith Alraun [Arcana]. [DM: Tideborne]
Round II
[January 20th, 2022] Avalyn willingly becomes Water Blessed in an effort to survive while grasped by the Shoreless Gulf. [DM: Solus ]
1. Avalyn knows what to expect from the Elemental the second time around, and she feels more in control.
2. The South is once again left behind, however she can stand short visits home, making sure to mainly keep herself from drying out on land.
3. Despite the calmness being less empowering than last time, Avalyn pushes some of her reactions to be more vivid on the outside, to assure her friends won't grow worried.
Abilities:
Waterblessed are able to move about a cup's worth of non-magical liquid around them freely so long as it is within arms reach (not blood within a body).
They are also able to remove simple impurities from water to make it safe for drinking by separating them from water they are manipulating.
For ten minutes at a time, they are able to breathe water, but must come up for air after this time.
[Current] [16]
They are able to move water (and only water) freely around them providing it is of a quantity no more than a pint.
If the liquid is mixed with something else, it cannot be moved. Holy water cannot be tampered with.
Cannot be manipulated outside of a radius of three blocks.
[Cleanse] [6]
They are able to drink seawater or river water and find no salt, and no impurities take hold of them, as if they filter out the bad.
[Clarity] [5]
They are able to see underwater without any sting or injury to opening their eyes in said water types, and it is not blurred until it at arms length.
[Current II] [6]
They can move water as they did before, but now in many times the capacity, a barrel is a good comparison.
They cannot move water beyond a reach of ten blocks.
[Restoration] [2]
To submerge themselves in water will restore them, leaving themselves feeling rejuvenated,
and minor wounds such as scrapes and bruises will heal themselves at a rapid pace so long as they remain submerged.
This is not for anything beyond that, wounds that need a medic will still need a medic.
[Clarity II] [3]
Their sight is not hindered underwater by salt, toxins, or blurred vision, and can see around them with no issue.
This is limited only in the sense of actual light not reaching the depths as it would on land, however, and this should be considered.
They are able to move water (and only water) freely around them providing it is of a quantity no more than a pint.
If the liquid is mixed with something else, it cannot be moved. Holy water cannot be tampered with.
Cannot be manipulated outside of a radius of three blocks.
[Cleanse] [6]
They are able to drink seawater or river water and find no salt, and no impurities take hold of them, as if they filter out the bad.
[Clarity] [5]
They are able to see underwater without any sting or injury to opening their eyes in said water types, and it is not blurred until it at arms length.
[Current II] [6]
They can move water as they did before, but now in many times the capacity, a barrel is a good comparison.
They cannot move water beyond a reach of ten blocks.
[Restoration] [2]
To submerge themselves in water will restore them, leaving themselves feeling rejuvenated,
and minor wounds such as scrapes and bruises will heal themselves at a rapid pace so long as they remain submerged.
This is not for anything beyond that, wounds that need a medic will still need a medic.
[Clarity II] [3]
Their sight is not hindered underwater by salt, toxins, or blurred vision, and can see around them with no issue.
This is limited only in the sense of actual light not reaching the depths as it would on land, however, and this should be considered.
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