SallyPirate
Lord of Altera
The War Time will start at 10pm GMT, these battles will be stretched over 3 weeks to give space between each battle and enough time to set them up and make sure all the details are correct. Please check this page often for updates.
The War Time will be beginning on the 26th of January, there will be three Official War events, one for every weekend after the first war. Houses are able to create their own wars and bet 'points' against other Houses, but they must follow the War Rules of the Northern Kingdoms and agree on set items to give to the winner, this 'bet' must be confirmed by both House owners participating and a GoC Official. Houses that declare war on Houses that are not entered in the GoC will not gain any points towards the Crown.
Before the War Time begins, the Points will be added up and posted here. Till then, please be patient.
War One - Battle Royale - Over, Lonmar is Victorious
A place that has been out of the control of the Silver Crown for hundreds of years. How else to show your power and skills over your enemies than claiming the Southern Wilds as if it was your own?
Plan: Battle royale in a Southern Wilds area selected by GoC Officials, this place has secrets that will be dangerous to the Houses battling it out carelessly.
Plan B (if there's too many players to fight) : have two arenas and have a tournament, smallest house VS smallest house, largest- you get the idea.
Winnings: Winner of this battle will win 10,000 points and a balloon to a selected place in the Southern Wilds. This balloon cannot be restricted or locked, but it will give the town it stays in an advantage over the Southern Wilds.
War Two - Capture the Flag - 2nd Feb 10pm GMT
Houses that are still playing through the GoC by this point will participate in a 'Capture the flag' Game, hosted in the maze of Heavens Reach.
Plan: Players are placed at selected spots around the city and must find 'flags'. They must guard the flags for 30 mins (depending entirely, could be 10mins) Players can be killed and returned, as with the previous battle, only mercs/unofficial house alliances and paid houses/alliances can enter. Once a player finds a flag, they must hold it in their hands and rely on their friends for defense... or run for the hills and hide. Invisibility potions are not allowed, anyone caught using tricks like fly mod, hacks or invisibility potions will be banned until the event is over. (obviously hacks would be perm banned)
Winnings: Each 'flag' is worth 1000 points, winning players will be rewards appropriately once their supporting house is confirmed.
War Three - Tower Defense - 9th Febuary 10pm GMT
Houses that are still playing through the GoC by this point will participate in a 'Siege' Game, hosted in one of the participating houses' city.
Plan: This will be a 1vs1 war, where one house will defend and the other house will attack a city. The defending house can win by holding at least one of the four control points for the set time of 30 minutes. The attacking party can win by taking control of all control points.
The normal rules will count in this war, the attacking house will get a few means to take out a gate or climb a wall, all damage dealt will be rolled back (after the GoC that is).
The houses with the most points will attack, whilst the houses with the least points will defend.
Houses must agree upon returning items or not before the battle starts.
If the defending party wins, they may attack the attacker's city. This fight is a 'bonus' fight, and gives no points. Whoever loses in this battle cannot join another war, the rest of the Houses must battle it out until there is one left standing, this one will win the final set of points.
Winnings: The overall winning house will win 12,500 points. After this the King will be elected.
The War Time will be beginning on the 26th of January, there will be three Official War events, one for every weekend after the first war. Houses are able to create their own wars and bet 'points' against other Houses, but they must follow the War Rules of the Northern Kingdoms and agree on set items to give to the winner, this 'bet' must be confirmed by both House owners participating and a GoC Official. Houses that declare war on Houses that are not entered in the GoC will not gain any points towards the Crown.
Before the War Time begins, the Points will be added up and posted here. Till then, please be patient.
War One - Battle Royale - Over, Lonmar is Victorious
A place that has been out of the control of the Silver Crown for hundreds of years. How else to show your power and skills over your enemies than claiming the Southern Wilds as if it was your own?
Plan: Battle royale in a Southern Wilds area selected by GoC Officials, this place has secrets that will be dangerous to the Houses battling it out carelessly.
Plan B (if there's too many players to fight) : have two arenas and have a tournament, smallest house VS smallest house, largest- you get the idea.
Winnings: Winner of this battle will win 10,000 points and a balloon to a selected place in the Southern Wilds. This balloon cannot be restricted or locked, but it will give the town it stays in an advantage over the Southern Wilds.
War Two - Capture the Flag - 2nd Feb 10pm GMT
Houses that are still playing through the GoC by this point will participate in a 'Capture the flag' Game, hosted in the maze of Heavens Reach.
Plan: Players are placed at selected spots around the city and must find 'flags'. They must guard the flags for 30 mins (depending entirely, could be 10mins) Players can be killed and returned, as with the previous battle, only mercs/unofficial house alliances and paid houses/alliances can enter. Once a player finds a flag, they must hold it in their hands and rely on their friends for defense... or run for the hills and hide. Invisibility potions are not allowed, anyone caught using tricks like fly mod, hacks or invisibility potions will be banned until the event is over. (obviously hacks would be perm banned)
Winnings: Each 'flag' is worth 1000 points, winning players will be rewards appropriately once their supporting house is confirmed.
War Three - Tower Defense - 9th Febuary 10pm GMT
Houses that are still playing through the GoC by this point will participate in a 'Siege' Game, hosted in one of the participating houses' city.
Plan: This will be a 1vs1 war, where one house will defend and the other house will attack a city. The defending house can win by holding at least one of the four control points for the set time of 30 minutes. The attacking party can win by taking control of all control points.
The normal rules will count in this war, the attacking house will get a few means to take out a gate or climb a wall, all damage dealt will be rolled back (after the GoC that is).
The houses with the most points will attack, whilst the houses with the least points will defend.
Houses must agree upon returning items or not before the battle starts.
If the defending party wins, they may attack the attacker's city. This fight is a 'bonus' fight, and gives no points. Whoever loses in this battle cannot join another war, the rest of the Houses must battle it out until there is one left standing, this one will win the final set of points.
Winnings: The overall winning house will win 12,500 points. After this the King will be elected.