Centurion
Dark Council Elite
WHERE DID IT EVEN COME FROMThere is a crashed airship in scourge.Not sure if thats relevant but Thought i'd say.
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WHERE DID IT EVEN COME FROMThere is a crashed airship in scourge.Not sure if thats relevant but Thought i'd say.
And Cherry!After a series of trial of errors with small ships we find a working model that staff can live with and doesn't make Naelwyn want to kill all of us.
Of course. You can figure out the order of murder amongst yourselves. I'll be hereAnd Cherry!
I'm not just the PA, I reserve the right to want to kill you all too. c:
Shhh its my way of getting Asian Culture in the server. Kamikaze first, Duel Wielding Katanas next.Kamikaze much?
that was an in character remark... Roy just gets seasick, it's not a very pleasant image for him to be sick above a town full of people meandering about their daily lives. even if the situation is dire (though why Roy would be one of the people needed, and so is put onto the airship, is beyond me)It always amuses me when people who are new to any particular community see something old being brought back and think its new. No offence
Basically this is a problem we're trying to deal with on the drawing board. The biggest issue I see is actually gathering, storing and using the lighter than air gases in a medieval setting. It has come out that previous airships skirted this issue by not even addressing it but I'd prefer the new one live to higher standard both OOOC and IC.Airships and Air Balloons fall into 2 different catagories in the 4 main types of aircraft.
Hot air ballons rely on the air being heated up. Hot air is lighter than cold air thus it provides lift however it is very much at the mercy of the air currents as there are no ways of controlling its direction. As for HW we would not have the materials we use IRL to make the ballons thus they will be more prone to catching fire and very unpredictable due to altera's weather.
Airships however use light gasses such as Hydrogen or Helium to provide lift. However it could be possible to use the same method as Hot air balloons for lift. With the risk of fire of course. Airships are more controllable in the air through the use of engines that provide forward thrust. Now in altera we do not have this thus we could turn towards using sails to provide the forward thrust instead.
Fairly certain that was the point of removing them. You can have airships(apparently), but they definitely are not safe; likely they'd always be the kind of one-time flight ships, that have to undergo serious repairs after each flight- which realistically would be horribly expensive I'd imagine-I'd imagine no matter what path you take or precautions in place, nothing less than Thaumaturgy will make an airship capable of sustained, safe flight again.
Any attempt to get off the ground will result in possibly fiery fiery death. Though the balloon option may end up being the only recourse as Angry pointed out gathering gases is ....difficult. Though my biggest concern here is finding fuel that doesn't weigh a ton to lift the balloon. I'm not for sure as I haven't done research but don't modern hot air balloons stay afloat by burning natural gasses? If so our other options are wood, coal and maybe some supersized torch. Still worth checking out.We could always go with the heated gasses option, with the risk of fire of course, and I have a good idea as to how we can add sails safely without effecting the large ballons... But it is still very much at the mercy of the wind
Angry you are a literal ball of sunshine, thank you for your constant optimism and support you have shown in this thread.I'd be up for experimentation here, but there's one thing I think I need to point out with this plan, something you've already pointed out actually...
Gathering, storing, and using these lighter-than-air gases would be... impossible. Medieval folk had little, if any, understanding of things smaller than a grain of rice. I'm not even kidding here; some alchemists believed they could legitimately turn iron into silver, and silver into gold... I mean theoretically it is possible, but it requires fusion and fission technologies, which even modern humans are struggling with...
As for the gases, I found a link that might help you understand why this would not fit with the tech lock. LINK I don't know when the tech lock is actually set exactly, but I highly doubt that discoveries from the post-17th century would be accepted.
The reason that these previous issues have been skirted is because airships powered by anything other than magic or luck simply would not fit with the time lock. Sorry.
Steam Engines were invented in 1698, so you're right to feel they wouldn't fit well with the tech lock... but as I said, neither would anything else that could power an airship. Steam Engines would be less advanced than the technology required for processing out different elements from a gas, I should think.
Sails would be an interesting idea, but we'd still have the issue of buoyancy, that is to say lack-thereof... An airship with sails at this moment will basically just be a renamed ocean-faring vessel, and we've got plenty of them.
If I'm honest here, I think I'm starting to see the reason why they might have been removed in the first place. Just guess work here.