kaza125
Lord of Altera
This will just be me just giving my view on events in general, in no way am I trying to be rude here, just a player sharing his views
So I've been on this server for 2 years, I've enjoyed my time on here mainly to the great events we've had, Game of Crowns, Corruption etc.
I believe at the moment (Not entirely sure) that the server is pulling away from magic, which I think is a great idea, especially with events and here's why.
I feel like with the magical grounded events, everything feels like less of a threat because there is some stones that will save us, a magical sword, just a deus-ex that really pulls out interest into the story. To me, the two things that make a good event is the storytelling and the level of player involvement.
With storytelling you want the reader/player to feel as if there is serious threat, there are consequences to their actions, and they must be solved by the will of the players. Look at the Game of Crowns for example, a war between Houses, and the winner gets the crown of Altera. The entire concept is realism driven, and that's what made it so thrilling to be involved. Every player felt like they had a impact, being a soldier or one of the leaders, the choices you made, no matter how little your character was could make an impact. Just the idea of a House, after defeating the others, and the ruling over them is great, real threat, great player involvement, not solved by Deus-Ex.
Now I've only read briefly about this new event, the thing with the wards that protect us from the bad stuff. I've probably just simplified that there, but when you have this sort of story, where there's a threat, and it is solved by magical stones (Deus-Ex), the threat is less threatening, the story is less interesting, the player impact by all characters is numbered. I mean the recent bandit events I swear I've enjoyed more than most of the events I played on here, because player involvement was the grounding of it, aswell as realism, there was serious threat, and only to the will of players could it be solved, no stones, or spells, just themselves. That to me is what makes a great event, and I hope upcoming campaigns follow this type of format.
Again, I have a great appreciation for hard work that goes into the lore and the events, just giving my view on it
So I've been on this server for 2 years, I've enjoyed my time on here mainly to the great events we've had, Game of Crowns, Corruption etc.
I believe at the moment (Not entirely sure) that the server is pulling away from magic, which I think is a great idea, especially with events and here's why.
I feel like with the magical grounded events, everything feels like less of a threat because there is some stones that will save us, a magical sword, just a deus-ex that really pulls out interest into the story. To me, the two things that make a good event is the storytelling and the level of player involvement.
With storytelling you want the reader/player to feel as if there is serious threat, there are consequences to their actions, and they must be solved by the will of the players. Look at the Game of Crowns for example, a war between Houses, and the winner gets the crown of Altera. The entire concept is realism driven, and that's what made it so thrilling to be involved. Every player felt like they had a impact, being a soldier or one of the leaders, the choices you made, no matter how little your character was could make an impact. Just the idea of a House, after defeating the others, and the ruling over them is great, real threat, great player involvement, not solved by Deus-Ex.
Now I've only read briefly about this new event, the thing with the wards that protect us from the bad stuff. I've probably just simplified that there, but when you have this sort of story, where there's a threat, and it is solved by magical stones (Deus-Ex), the threat is less threatening, the story is less interesting, the player impact by all characters is numbered. I mean the recent bandit events I swear I've enjoyed more than most of the events I played on here, because player involvement was the grounding of it, aswell as realism, there was serious threat, and only to the will of players could it be solved, no stones, or spells, just themselves. That to me is what makes a great event, and I hope upcoming campaigns follow this type of format.
Again, I have a great appreciation for hard work that goes into the lore and the events, just giving my view on it