This comes from a rather lengthy conversation on Discord, on multiple topics, but this was the main point that we all seemed to agree on after lengthy argument, and tons of tangents. These are my/our opinions presented as best as possible.
Character deaths are not impactful. Death is supposed to be a spectre, a haunting thing - when a character dies you should feel the implications and finality of it. It currently seems that to revive your character is the norm if they do die, and this takes away from deaths on the server. I’m going to throw an example out here, a recent one, that I know was particularly meaningful to a few players. Aryus Fuvur, during the voyage to the new world, was found dead after the ship had suffered massive damage, trapped under a broken bit of the ship and drowned. It was known he wasn’t going to be revived, and because of this fact the death was actually worth something, the roleplay that followed was touching and lasting. This is, to me, ideal - each character gets one life, but that one life becomes much more valuable, much more worthwhile.
I’m not suggesting we force this one character life onto player characters, at all. I’m arguing that instead, people should make the personal choice to limit their characters to one life, no revivals.
However, this is not simply about personal character progression, but a wider storyline progression that is sometimes lacking due to revival. The impact of a King or other noble dying shouldn’t be that you just wait until they get revived; instead, it should be a major event in the region’s history, the passing of lands and titles to an heir, a change in the political landscape.
Now while I can only advocate for the personal choice of one life, this also comes with a suggestion to change the current revival system to a flat amount of revivals, as opposed to a revival system dictated by rolls (and also one that allows for excessive amounts of character revival). During our discussion, we thought that three or four lives per character would be ideal.
However, the above paragraph is not the main point of this thread - instead, it’s to advocate to players that they should make the personal decision to limit their characters to one life.
LeftwardElk Tohm Zenrak K9
Character deaths are not impactful. Death is supposed to be a spectre, a haunting thing - when a character dies you should feel the implications and finality of it. It currently seems that to revive your character is the norm if they do die, and this takes away from deaths on the server. I’m going to throw an example out here, a recent one, that I know was particularly meaningful to a few players. Aryus Fuvur, during the voyage to the new world, was found dead after the ship had suffered massive damage, trapped under a broken bit of the ship and drowned. It was known he wasn’t going to be revived, and because of this fact the death was actually worth something, the roleplay that followed was touching and lasting. This is, to me, ideal - each character gets one life, but that one life becomes much more valuable, much more worthwhile.
I’m not suggesting we force this one character life onto player characters, at all. I’m arguing that instead, people should make the personal choice to limit their characters to one life, no revivals.
However, this is not simply about personal character progression, but a wider storyline progression that is sometimes lacking due to revival. The impact of a King or other noble dying shouldn’t be that you just wait until they get revived; instead, it should be a major event in the region’s history, the passing of lands and titles to an heir, a change in the political landscape.
Now while I can only advocate for the personal choice of one life, this also comes with a suggestion to change the current revival system to a flat amount of revivals, as opposed to a revival system dictated by rolls (and also one that allows for excessive amounts of character revival). During our discussion, we thought that three or four lives per character would be ideal.
However, the above paragraph is not the main point of this thread - instead, it’s to advocate to players that they should make the personal decision to limit their characters to one life.
LeftwardElk Tohm Zenrak K9