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Slimy_Froggy
Patron
Hello!
I've thought of a concept that I would enjoy to put into practice. But it will only be a success if others would enjoy me doing so too.
I'll elaborate:
In nature, in real life, things constantly change. It is something I've been missing in the game MineCraft.
When you build a house in real life, you have to upkeep it, sometimes repair things, keep plants away from the walls; to keep it from becoming a ruin. Same goes for a field of grass, you have to mow it every now and then. I want to use this basic idea as the foundation of the concept.
The concept will go like this:
There are two ways to do it:
Broken branches on the floor, young trees starting to grow, run-off of heavy rain starting to create brooks, swamps start to form in still-standing water, wildlife attracted. I see this tackling the problem of regions becoming 'boring' once the building is complete.
Like my last thread in this RP-discussion forum: Let me know if you are interested and put out a vote. If there are enough people who like the idea. I'd love to start setting it up!
Current regions who will support implementation of this system:
- Ironwall (CyberChaosV2 )
I've thought of a concept that I would enjoy to put into practice. But it will only be a success if others would enjoy me doing so too.
I'll elaborate:
In nature, in real life, things constantly change. It is something I've been missing in the game MineCraft.
When you build a house in real life, you have to upkeep it, sometimes repair things, keep plants away from the walls; to keep it from becoming a ruin. Same goes for a field of grass, you have to mow it every now and then. I want to use this basic idea as the foundation of the concept.
The concept will go like this:
The region where you RP in is normally in a steady state. I want to change that. I would like to:
I can imagine a farmer will have a lot of joy from adding this to RP.
Where he/she can go around the region where sometimes a sapling of a particular plant pops up and the farmer can dig it out and plant it wherever they want it. Then as time passes, the player will see it grow bit by bit!
- Add succession to grassland: place grass and ferns in an open grassland, then a day later use bone-meal to make it tall-grass, the day after start adding leaves to it as shrubberies, as time goes by, make the shrubberies taller, start adding small trees, make them grow. All the way till you'd have a forest where you'd have grass before. This process will go on, unless halted by a player. Someone that would, in RP, go to the field and uproot the shrubberies (destroying the leaves and placing a sign like: "The shrubberies have been removed"). (This succession will take a long OOC time, adding something every now and then)
- Add fluctuating water heights: When there's a lake or river, remove a layer of water every now and then in cases of drought. Until there's almost no water left. Or in case of flooding / excessive rain, raise the water level and make small mud puddles or pools in town. The RP will have to react to this drought and floods.
- Add decay to housing: Sometimes leave a sign somewhere saying there's rot or decay. If nothing is done by a player, will change the wood into hay for example, or make something fall down. As time progresses (talking ooc weeks), the roof may collapse or plants may start to creep into the house, taking it over. In the end, all the houses that are not being used by players will turn into ruins.
- Add animal migrations: place for instance a boar at the far end of the region and over the course of a week let it 'walk' (by replacing it) through the borders of the region. If a player detects it, it can try to catch or kill it (with a sign) and if no player interacts with it, it will just walk by unnoticed or leave some tracks. Same for flocks of birds.
- Add illnesses / rot to farms or housing: place signs near farmfields saying the plants look bad. Or place signs saying that a rat just fled before their feet. If nothing is done about such things (if something can be done at all), then it might slowly take over the entire farmfield or cause the food inside someone's house to rot or be eaten by rats. Same goes for trees. At a certain point they'll get sick or old, and they will fall down or loose branches.
I can imagine a farmer will have a lot of joy from adding this to RP.
Where he/she can go around the region where sometimes a sapling of a particular plant pops up and the farmer can dig it out and plant it wherever they want it. Then as time passes, the player will see it grow bit by bit!
There are two ways to do it:
- I'm offering a region for anyone to rp in, allowing everyone access. You will be able to regulate everything: start a town, base an organisation there, build farms, whatever you like. The only thing I will control without your consent is the environment.
- I'm offering my help as 'environment-dungeonmaster' in an existing town. Everything will just continue to go the way it went, the owner will still have full control. Except I will be able to control the environment without having to consult anyone.
Broken branches on the floor, young trees starting to grow, run-off of heavy rain starting to create brooks, swamps start to form in still-standing water, wildlife attracted. I see this tackling the problem of regions becoming 'boring' once the building is complete.
Like my last thread in this RP-discussion forum: Let me know if you are interested and put out a vote. If there are enough people who like the idea. I'd love to start setting it up!
Current regions who will support implementation of this system:
- Ironwall (CyberChaosV2 )
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