Medieval & Fantasy Minecraft Roleplaying

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Economic Regulations

blargtheawesome

... is very scientifical.
Staff

"Physical currency is the least valuable form of power."
House Fuvur operates off of a semi-planned economy. Insofar as individual choice goes, there is no actual forcing of workers. But through a system of incentives and disincentives, Fuvurians are encouraged to do some things and not other through taxes and legal restrictions.

The Fuvurian economy is most strongly centered around the constant movement of tribute and taxes throughout the empire. Natural goods are sent to manufacturing centers, which then send their goods to centers of commerce with a direct line to Sanardu. The Fuvurian navy patrols along the eastern and southern coasts, escorting mercantile vessels and seeing to the destruction of pirates. In light of this, most traffic is done over sea routes. However, despite this, some traffic is still over land.

The vast majority of Fuvurian settlements are required to transport 15% of the gross production of natural goods to the city of Sanardu, while natural centers of manufactured goods are required to transport as much as 60% of manufactured goods to Sanardu as well. This is on top of a flat 15% tax imposed on the administration of the settlements themselves, taken from whatever taxes the cities impose on their citizens to fund their government. This means that it is substantially harder to live and work in settlements other than Sanardu, which receives none of these penalties but all of the benefits (given it's where the tribute is sent to). Once the goods are transported to Sanardu, they are dispersed amongst the population and the ruling elite. Primarily the tax income is granted to the ruling house, and either invested elsewhere, or kept in a vault of mythical proportions.

This is deliberately meant to imitate the real life practice of mercantilism. It's rather unfair on the colonies economically (hey does anyone remember when britain ruled the world?), but the very stable relationships between the social elite of the colonies and the rulership the core Fuvurian lands (alongside the usual benefits of empire: peace, roads, justice, security) keeps the empire intact, at least at present. Furthermore, uniquely amongst the Fuvurian leadership, there is such a thing as social mobility. Someone of enough competence is able to leave behind the place they were born into, and rise into a position of greater responsibility, but also greater wealth. This is a practice that is even encouraged. This is a map of the typical tribute route:
Capture.PNG

This is a list of settlements which are exceptions to the norm:
Rogue's Hearth. Rogue's Hearth has very little in the way of industry or agricultural pursuits, but more than its fair share of population. In light of this, Rogue's Hearth serves as little more than a tax on the city's administration.

Palmwood. Palmwood has virtually no indistury owned by private citizens, but is otherwise a massive agricultural plantation. The tribute exacted on the settlement's harvest produced in the region is incredibly high, at 70%. The majority of the rest of the crop is bought up by the Fuvurian state instead of foreign traders, as well, given Palmwood has few other viable markets. However, Palmwood is where the vast majority of criminal and (state-sanctioned) indentured servant labor is sent in the Fuvurian realm. Given that it doesn't take someone especially competent to harvest sugar and other produce.

Slyannen. Despite not being apart of the Fuvurian empire, the trade agreement the empire holds with Slyannen makes them vital to Fuvurian interests in the region. Without their large dock, it would be impossible to transport even a fraction of the amount of tribute Fuvur exacts from the region.
 
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