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[Grey Lady | Laets] Raigo Tideborne

GhostKairo

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Pronouns
He/Him
Tidepod__
Tidepod__
Hero
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≺ GENERAL INFORMATION
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Deity | Grey Lady, and the Ocean
Rank | I
Spell Points | 2
(until stat reset)



≺ SPELL LIST ≻
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PURIFY
Divine
: Universal
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration. The following can be made by any Blessed:
Holy Water: Undead, Vyres, Mages, Fiends, and Heretics (those who worship something not of the Pantheon) are burnt by this water like it has the same properties of boiling water. It causes nasty burns, but these burns will heal over the span of three days and leave behind no markings, not can the burns become infected. If consumed by any individual not those it burns, it eases and heals: headaches, minor bruises, stomach upsets, scratches.
Lifeblood: This blood can be used to satisfy any Vyre as sustenance, tasting wonderful and lightening their mood. This blood does not burn anyone, not holding the same properties as Holy Water. A small circle made of this liquid has been known to ward away supernatural entities such as ghosts/wraiths for a limited time, as if the blood itself reminds them of the living. It can be smelt as normal blood would be, and may trigger Feral Vyres in the same manner. (Note: Vyres cannot live on this blood, it will satiate half their feeding requirement at most. This is in the same category of Bloodvine, for example.)
Divine Oil: This oil cannot be used to harm another, but it becomes scented and ideal for the use of anointing in ceremonies. If the container is lit, it will burn for one day as a small fire with hues thematic to the specific divine (up to the player), though will extinguish if removed from the container and return to water.


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ILLUMINATE
Divine
: Universal
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.

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VISION
Divine
: Universal
Action: Touch, or the offering of an item thematic to the divine (holy symbol, coin, bone, letter, etc).
Cost: 1SP
Duration: One minute.
Spell: By touching the target or offering an item, the caster wills the scene of something vaguely thematic to their divine in the mind of another, though it is not distracting enough to hinder them in combat or tense situations. With enough focus, the target can try to tune it out, but it cannot be entirely ignored. Can only be used on the same target once per day.

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STEED
Divine
: Universal
Tier: 2
Action: Uninterrupted prayer lasting one minute
Cost: 2SP
Duration: 24 hours
Spell: The blessed summons a mount thematic to their divine. For all intents and purposes it functions as a well-trained horse, with no additional abilities or unusual movements, and no particular utility other than for getting around. It can only be summoned outside, or in a place otherwise open enough for it to be readily ridden around.
The Grey Lady: A pale horse with a mane and tail of grey mist.


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DIVINATION
Divine
: Universal
Tier: 3
Action: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a question, and receive a response. This is limited to once per OOC month and can be done either via a ticket or in-game at an event. This is only available to T3 and upwards.
Divine Request Thread: [ x ]

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DIVINE WORD
Divine
: Universal
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a message to another through divine means. It can travel any distance and be heard moments after the spell is cast, but it must be on the mortal planes and will similarly only work on mortal beings. The caster must know vaguely the person they are communicating with, be it their name, face, or alias. It works on who it is intended for, unable to be accidentally sent to another. This is a universal language, heard and understood by each as clearly as their native tongue. Should it be used on the dead, they hear only silence.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
Rank III - T3
The caster can send a far more cohesive message, and they can hear one in return. The word limit here is one single PM, so whatever you can fit into that box.


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ANGELIC
Divine: Universal
Tier: 4
Action: Prayer
Cost: 3SP
Duration: 1 hour
Spell: Wings thematic to the caster’s deity sprout from their back over the course of a turn, granting them the ability to fly at the pace of a full sprint. The wings are large, about six meters from tip to tip, and while they can be folded up against the caster’s body they can’t be used at all indoors or in confined spaces. Clothing and armor does not interfere with the growth or function of the wings; while otherwise physical and prone to damage and injury, they seem to phase through the caster’s worn garments without issue.


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FEAST OF THE GODS
Divine
: Universal
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1 SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.
Grey Lady – Feast of the Dead
A mist forms before tableware and utensils appear of an iron variety. Crystal ice chalices have stems of white ivory and purple detailing. It sits upon a sturdy table of granite and a long grey tablecloth. Familiar, comforting foods to the target form upon the table- whether it's from childhood or meals they've long forgotten. Refreshing iced water is served.


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BAPTISM
Divine
: Universal
Action: Prayer, an offering to the divine, and touch.
Cost: 1 SP
Duration: Permanent.
Spell: The caster offers something thematic to their divine (an animal, a corpse, golden goblet, sword, etc - It should be notable) and prays whilst marking a symbol upon an infant anywhere from newborn to three years old. This marking can be in water, ash, blood, etc. and does not denote where a marking (no bigger than an inch long/wide) will form. The marking location is at the choice of the parents OOC, and whilst most markings will be replaced by another, it is possible for a secondary mark to be present as a 'birthmark' only (in the cases of two parents of different faiths). Clarify with Divine staff if it is applicable. The traits of baptism can fade at a time decided by the player of the one baptised, with the mark remaining or similarly fading.
Note: This can be cast on a pregnant mother instead, in which the child will be born with the marking already applied, automatically applying to both twins/triplets if applicable.

Grey Lady – Mark of Judgement
The offering disperses into an area of mist for a short time before vanishing entirely. A mark appears upon them as a light grey area similar to a scar in the form of an hourglass or a set of scales. Children who grow up with this mark may show traits of being easier to calm, and a little quiet. They can be a little superstitious.


REPOSE
Divine: Grey Lady.
Tier: 1
Action: Prayer and Touch, with the offering of something that once belonged to the individual.
Cost: 0 SP
Duration: One week.
Spell: The caster blesses either a living individual or the corpse of someone who has died within the last two weeks, placing a light grey hand-print upon their chest that lasts for the duration stated. This will prevent the target from rising again as undead upon death, and keeps their bodies intact, no parts being able to be removed or tampered with. Blood may be washed away and wounds may be stitched and clothing changed to prepare a body, but malicious grave robbing results in the individual being unable to physically remove anything. Dead bodies with this spell cast upon them are protected until they revive through a revival system, effectively permanent, but it must be re-cast weekly for living individuals.
Note: Should this spell be cast upon a staked Vyre, the stake can then not be removed until Repose is no longer present. This means the target must revive, cured, or wait an indefinite length of time for an opportunity to arise. This is permanent unless Depose is cast upon it, but can also be cast over Depose in turn.


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MARK OF PASSING
Divine
: Grey Lady.
Tier: 1
Action: Prayer and the offering of something that belongs to the target.
Cost: 0 SP
Duration: Permanent.
Spell: The caster offers an item belonging to their target in a sort of ritual, and makes a bond with them in turn, the offering dispersing into mist upon spell completion. They will feel if their target is near death, an uncomfortable sensation washing over them and giving them a sense of it but not the specifics to why their target is this way. Should their target perish, they will feel a brief sting of the heart and a bitter chill, instinctively knowing they have died. This spell applies for one person at a time, but it can be cast on three individual targets at any one time, and it must be recast on a target if they die and revive. The caster knows which is which.


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TOUCH OF WINTER
Divine
: Grey Lady.
Tier: 1
Action: Touch.
Cost: 1 SP
Duration: 30 minutes.
Spell: The caster touches a surface with their hands or feet, regardless of shoes or gloves covering them, and wills ice to form in the rough size of their hands/feet. If this is over slow moving or calm water they are able to walk over the surface of it, with the ice they leave behind fading after they take another step. This ice forming is instant, but it creates a layer of it and does not freeze what is already there (no freezing part of a person, for example). The ice melts away into mist after the duration if not used for water walking.


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MUTE
Divine
: Grey Lady.
Tier: 1
Action: Whispered prayer.
Cost: 1 SP
Duration: One hour.
Spell: The caster wills an area to fall under the influence of the Grey Lady. All sounds are dampened in a ten block radius, resulting in soft words and whispers at maximum. All light here becomes a faint grey-purple hue, and an area of fog lingers on the ground below knee height. Those in the area feel calmed unless they are feeling extreme emotions.


≺ PASSIVES
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1643123131754.png Inherent
The blessed’s soul is warded by their faith in their Divine. If something tries to possess them, or they’re targeted by an effect that is functionally identical to possession, the blessed may roll a d6 save to resist it. If they roll their tier or lower on the d6, the possession fails and has no effect. They are additionally fully immune to any attempts to lay claim to their soul (in terms of it being trapped, imprisoned, or otherwise by some entity. This is not expected to come up much in RP, but exists for flavor). For curses or afflictions like Vyrism or Spiritblessed, they may resist it outright or optionally roll a possession save against it.


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[ I ] Blessed Form – Determination | The blessed’s patron grants some form of enhancement to their body directly.

1643123131754.png Aesthetic
[ I ] Divine markings thematic to their divine form (in color as well as design) upon the body. This can be as simple as bands around the wrists, or an entire intricate design across the back, left up to the player. Optionally, these markings may glow faintly in colours of their divine.

1643123131754.png Quirks
[ I ] They no longer need to sleep, finding themselves fully rested after only a few hours of doing something less intensive (reading, lounging, so on.)
 
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GhostKairo

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Pronouns
He/Him
Tidepod__
Tidepod__
Hero
≺ THE JOURNEY ≻
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1659757947767.png PAST ACCORDS
Although not always religious, he has held respect for some members of the Pantheon to varying degrees, even if only for a moment. There were times that his values have aligned with the goddess of death, despite the fear he once held for it.

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[ Man and God, Against Man and God ]
Years ago, he'd taken the side of the Grey Lady during Archon's tear through the realms, and the ensuing conflict. To his understanding, Archon's defiance was not a greedy reach for power, but an act done out of ignorance. The new order that he sought to bring was idealistic however deeply flawed, and would likely cause harm to mortalkind. After gaining further insight during a conversation with the High Priestess Ashna Kov'Gra'Sek, he believed he had reason enough to oppose the Titan. [x]

[ Drifting Barrow ]
Aboard the All For Naught, Raigo and his companions encountered the remnants of Selthi's vessel and crew. The draugr were slain, and the wrothful spirit that possessed the ship was subdued. [x]
Now she remains locked away in a silver-lined coffer, but he hopes to commune with her, one day. To see that story to an end.


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1659757947767.png PATH TO RECOGNITION
After contemplation, Raigo takes an interest in the Grey Lady, for various reasons. Ever selfish, he believes that service will earn him a favourable judgement, despite past sins. More importantly, however, he does not wish to be separated from his family in death. Should the day come that his wife and children are sent to different realms, he will abide by a promise that he made, long ago—to see them, and be there for them, regardless of the world or plane they reside in.
[ Last Rites ]
After defeating rebel mercenaries in a skirmish near Verdant Valley, he converses with the last survivor, and ensured to learn his name and origin before delivering him of his painful death. Once an exhaustive prayer was recited, they were buried, and the following day he hauled a carved stone up the mountain to mark the grave. [x]
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[ Epilogue ]
The Battle for Eldpoint takes place; the siege is won. Once his part in the ordeal is complete, the Tideborne sees to the placement of the deceased in the Cerulean Shade cemetery, namely Leighton Altham and Maple of Alderwood. There, he stood guard until the war finally came to a close, praying for the safe passage of his friend's soul from the mortal realm to the afterlife. [x]
During the vigil, he heard of Amelia's presence nearby, and took it upon himself to inform her. Together, they grieved the loss.
In due course, he set out to the gather the corpses across the Eldpoint theatre, cleaning up the aftermath of the battle. [x]
[ Resolution ]
For some time, an undead leviathan wreaked destruction upon passing vessels, and even repelled the All for Naught and her crew on several occasions. Although defeated, the Tideborne remained adamant; with the help of the Apostles of the Sea and some allies from other faiths, they devised an unconventional yet brilliant strategy to fell the monster. [x]

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[ Havoc ]
In the wake of their victory at Candlewood, the occupying daemonic forces grew restless as they awaited the orders of their General. Eventually, they unruly invaders abandoned their posts and launched an assault on Storm's Landing. The Tideborne, along with some veteran boarders from the Eventide, joined the city's combined forces of milita and foreign volunteers. From the hastily-raised palisade, they resisted the hellish onslaught, but with heavy casualties.
[ Offering ]
A sculpture was left behind in the eastern oceans during his voyage home, so that his brethren that had fallen at sea would find their way to the Afterlife.
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[ A Course Uncharted ]
Raigo feels an eerie sort of quiet fall over him next he is at sea. Whilst the waters are calm, once the sun sets a mist coats the seas and he swears upon peering over the edge he sees movement, of pale faces moving forwards ahead, serene enough they could be sleeping but he knows better. The light around his vessel shifts into a purple hue, and as he turns he sees a figure upon the deck watching him that no one else seems to see. They gaze at him as if with scrutiny, he feels himself judged and sifted through as if he were an open tome, but eventually the figure nods, and fades into wisps of light grey mist, and the seas- and sea journey- return to how they were. Raigo is now T1 of the Grey Lady. (Thanks Elz!)​


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1659757947767.png ECHELON I
The voyage hereafter.

[ Cruel Mistress ]
Along with the objectives centered around his close family and assuring its survival and prosperity, he reveres the Ocean as a deific being. To him, the sea is a vast expanse for mortals to explore, wherein they test their mettle. An eternal, primordial aspect of the world; he believes it will be all that remains when the world ends, before too disappearing. A contentious stance, these days, yet he does not intend to abandon it—even now that he has been blessed.
 
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