Medieval & Fantasy Minecraft Roleplaying

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Greyling Poisons

Jak

Magus of Nothing
Legend
This is a list of poisons my character will use to hurt/damage you in a fight. All greylings have access to these, and if given the recipe or a vial, others can use them also.

Note: None of these need lore approval as they are neither deadly nor will they make you bedridden.

Name: The Shuddering Mess
Effects: This causes vomiting and muscle spasms on the legs. The general effect is to have you writhing about in your own stomach juices.
Recipe: Greyling blood and Cave-Bat poo must be mixed along with water. This mixture is then boiled lightly until a light grey residue is left. This can be put on weapons, put in drink and some greylings put it on their claws. (Though, they then use their claws to at their food... and... yeah.)
Antidotes(Do not metagame with this): Greyling saliva will cure this if ingested.
Duration: This lasts approximately ten minutes, with the poison normally activating about two minutes after it enters the bloodstream or is ingested. Both effects occur simultaenously... you Shudder in your own mess.

Name: Shinies
Effects: Simple hallucination, it causes light flashing lights infron of your eyes. Only used as a distraction.
Recipe: Collect both kinds of cave mushroom, and mush them into a paste. Feed this paste to a captive cave mouse and then collect it's droppings. The cave mouse will soon die. The droppings will cause hallucination.
Antidote: Simply drink a quantity of alchohol.
Duration: This lasts for an extremely long time, about half an hour. It is merely a distraction however, and no lasting side-effects occur.

Name: Happies
Effects: An amazing sense of euphoria, this poison will likely cause immediate love for anything you see.
Recipe: A complicated procedure, this involves the blood of all the Dark Races (Greylings, Corrupted Elves, Earthspawn). Once this blood is collected it must be combined with the scrapings of Yellow-Green Cave Moss. It must ferment for a week, before it is ready for use.
Antidotes(Do not metagame with this): Many antidotes exist for this. The petals of all kinds of Glowing Rose, the blood of any of those races involved. All must be ingested however.
Duration: It begins quickly, and then lasts for a very short time (About two minutes). In this time however, you will have stopped what you were doing and stared at all those rainbow donkeys you see fly- Oh look a giant baby....

Name: The Depths
Effects: Unconsciousness.
Recipe: Butcher multiple cave mice, and collect all their organs excluding the heart. Mush this into mush. Then add sugar and leave for about a month to ferment. The resulting mixture smells horrid, and looks it too.
Antidotes(Do not metagame with this): Sugar, the heart of any creature.
Duration: It lasts for a decent time, maybe about half an hour. However, it takes about the same time as it lasts to take effect. However, they will slowly feel less and less aware during this time period, up to the point of fainting.

Name: The Precious
Effects: Extreme pain-killer. It stops any and all pain, but this leaves the person just as vulnerable as safe.
Recipe: Combine The Depths with Happies... this creates interesting affects.
Antidotes(Do not metagame with this): None, sadly... you'll have to live with this until it wears off.
Duration: The same as The Depths, but it acts much quicker.

Name: Night Eye
Effects: When the powder comes in contact with a person's eyes, it creates near-immediate, but very short term blindness - in effect, it makes the target seem as if it is in pitch black lighting. This means the powder does nothing to races with darkvision.
Recipe: Mix ground brown mushroom cap with a pinch of soul sand and saltwater. Let sit till dry. The remains create a blackish powder. This powder on it's own can be slung, however the traditional method is to take a cave spider egg, remove the insides, and fill the shell with the powder. The egg provides an easier method of throwing the powder, as well as an effective distributor when the shell breaks open on contact.
Antidotes: The powder can be washed out with fresh water, though it naturally dissipates after a few minutes.
Duration: A few minutes unless treated earlier.



Name: Red Mould
Effects: Extremely potent mould, it will cause uncontrollable spasms of the whole body. Must be ingested to act.
Recipe: Simply a mould that grows underground. It is a deep red, and normally leaches the color out of the iron it grows near.
Antidotes: Blue Mould, found near lapis. It must be ingested to act however.
Duration: A good few minutes.
 
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Jak

Magus of Nothing
Legend
Can someone change the title to;

Greyling Potions and Poisons

Thanks in advance :D
 

pyrocide

The Mogul of Cromarcky
May I suggest one? It's not exactly a traditional poison, but I thought it would fit the Greyling race well -

Name: Night Eye
Effects: When the powder comes in contact with a person's eyes, it creates near-immediate, but very short term blindness - in effect, it makes the target seem as if it is in pitch black lighting. This means the powder does nothing to races with darkvision.
Recipe: Mix ground brown mushroom cap with a pinch of soul sand and saltwater. Let sit till dry. The remains create a blackish powder. This powder on it's own can be slung, however the traditional method is to take a cave spider egg, remove the insides, and fill the shell with the powder. The egg provides an easier method of throwing the powder, as well as an effective distributor when the shell breaks open on contact.
Antidotes: The powder can be washed out with fresh water, though it naturally dissipates after a few minutes.
Duration: A few minutes unless treated earlier.

This powder was one of the first 'poisons' greylings created to combat the surface dwellers. They noticed the humans and elves that ventured underground needed light to see, and so the Night Eye was thrown by greylings outside the range of the torchlight.

What do you think?
 
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