Kirbyyirby
Lord of Altera
Time to resurrect this forum.
The question I'm asking: If you could create a champion, what would they be like? What abilities would they have? Things like that, and put in detail if you must ^_^
Get thinking...
I'll put mine in soon.
Here is some sort of Ap Mage/Support type of champion (the roles I usually play)
If you see numbers separated by slashes /, it shows that I'm separating values for each level of the ability.
Nerron, The Temporal Vindicator
A sort of half-Xerath half-man that floats around, and sounds like Xerath but softer and gentler.
Passive: Matter is Mine: If Nerron is affected by a debuff, a variety of things happen after the debuff timer is up.
If affected by a slow: After the slow debuff is finished, Nerron gains a small temporary speed boost that equals to 3/4 of the slow he was just slowed by.
If affected by a stun: After the stun debuff is finished, nearby enemy champions and minions around Nerron are slowed by 40%.
If affected by a silence: After the silence debuff is finished, Nerron's next basic attack will reduce the target's magic resist by 5%.
If affected by a taunt: After the taunt debuff if finished, Nerron deals 10% more damage to the champion he was taunted by for 3 seconds.
Knock-ups and roots are classed as a stun to Nerron.
Q - Equilibration: Nerron creates a rift in time and space, and from the rift he shoots out a barrage of magical comets in a line that affects both allies and enemy champions.
If the comets shoot past an ally, they gain 5/7/9.5/11/13 armour and a temporary burst of movement speed for 2/2.5/3/4.5/5.5 seconds. If the comets hit an enemy champion, it deals out 30/36/42/47/54 + 0.5 of your maximum AP in magic damage and reduces their magic resist by 5/8/9.5/12.5/14 for 3/4.5/5/6.5/7.5 seconds.
(Click and drag skillshot ability, much like Rumble's ultimate)
W- Temporal Will: Nerron sends out a wave of temporal energy at a target ally or champion, the effect different for either one. If Nerron shoots the wave at an ally, their physical health reverting back, giving them 20/28/36/44/60 Hp regen per second + 0.45 of your maximum AP.
If Nerron shoots the wave at an enemy champion, it will decay and age them, dealing out 35/40/47/52/58 magic damage per second + 0.40 of your maximum AP.
(Targeted Ability)
E - Spatial Swap: Nerron bends the fabric of space to his own will, swapping places with a minion or champion. If Nerron has recently swapped places with a champion, a short time period of 1/1.5/2/2.5/3 seconds means that they can be hit by their own spells or their allies spells. This effect only applies to the enemy champions he has targeted, as he can target both allies and enemy champions.
16 second cooldown at level 1, 15.8, 15, 14.5, 13.
(Targeted Ability)
R (Ultimate) - Omnipresent Skyfall: (Global) Nerron marks four places on the map with Marks of Space and Time, which look like spirals. In the surrounding area of the Marks, all enemy units are slowed and allies are sped up, and Nerron can teleport to any of these Marks by right clicking them, however he can only teleport once. If Nerron re-casts his ultimate, or after a delay of four seconds, large meteors fall in the marked areas, dealing 150/350/550 magic damage.
The question I'm asking: If you could create a champion, what would they be like? What abilities would they have? Things like that, and put in detail if you must ^_^
Get thinking...
I'll put mine in soon.
Here is some sort of Ap Mage/Support type of champion (the roles I usually play)
If you see numbers separated by slashes /, it shows that I'm separating values for each level of the ability.
Nerron, The Temporal Vindicator
A sort of half-Xerath half-man that floats around, and sounds like Xerath but softer and gentler.
Passive: Matter is Mine: If Nerron is affected by a debuff, a variety of things happen after the debuff timer is up.
If affected by a slow: After the slow debuff is finished, Nerron gains a small temporary speed boost that equals to 3/4 of the slow he was just slowed by.
If affected by a stun: After the stun debuff is finished, nearby enemy champions and minions around Nerron are slowed by 40%.
If affected by a silence: After the silence debuff is finished, Nerron's next basic attack will reduce the target's magic resist by 5%.
If affected by a taunt: After the taunt debuff if finished, Nerron deals 10% more damage to the champion he was taunted by for 3 seconds.
Knock-ups and roots are classed as a stun to Nerron.
Q - Equilibration: Nerron creates a rift in time and space, and from the rift he shoots out a barrage of magical comets in a line that affects both allies and enemy champions.
If the comets shoot past an ally, they gain 5/7/9.5/11/13 armour and a temporary burst of movement speed for 2/2.5/3/4.5/5.5 seconds. If the comets hit an enemy champion, it deals out 30/36/42/47/54 + 0.5 of your maximum AP in magic damage and reduces their magic resist by 5/8/9.5/12.5/14 for 3/4.5/5/6.5/7.5 seconds.
(Click and drag skillshot ability, much like Rumble's ultimate)
W- Temporal Will: Nerron sends out a wave of temporal energy at a target ally or champion, the effect different for either one. If Nerron shoots the wave at an ally, their physical health reverting back, giving them 20/28/36/44/60 Hp regen per second + 0.45 of your maximum AP.
If Nerron shoots the wave at an enemy champion, it will decay and age them, dealing out 35/40/47/52/58 magic damage per second + 0.40 of your maximum AP.
(Targeted Ability)
E - Spatial Swap: Nerron bends the fabric of space to his own will, swapping places with a minion or champion. If Nerron has recently swapped places with a champion, a short time period of 1/1.5/2/2.5/3 seconds means that they can be hit by their own spells or their allies spells. This effect only applies to the enemy champions he has targeted, as he can target both allies and enemy champions.
16 second cooldown at level 1, 15.8, 15, 14.5, 13.
(Targeted Ability)
R (Ultimate) - Omnipresent Skyfall: (Global) Nerron marks four places on the map with Marks of Space and Time, which look like spirals. In the surrounding area of the Marks, all enemy units are slowed and allies are sped up, and Nerron can teleport to any of these Marks by right clicking them, however he can only teleport once. If Nerron re-casts his ultimate, or after a delay of four seconds, large meteors fall in the marked areas, dealing 150/350/550 magic damage.