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Active [Madame Synnove] Mihrnael Alnari - Tier I

TheDeester

One so Bereft of Light
Evil
Retired Staff
Pronouns
He/Him
GrapeFlavDragons
GrapeFlavDragons
Evil
7EDFB9A4-CF87-4164-A34F-93A9B89E156F.jpeg
By @Julcreates!

IG NAME: TheDeester [Alt Character]
CHARACTER: Mihrnael Alnari
PROFILE: X

PATRON: Ignis Synnove.

TIER: I

SPELL POINTS: II

ARTIFACTS: -

TRINKETS: -

PASSIVE:

Universal:
Quirk:

  • Inherent:
    • Providence: The blessed’s soul is warded by their faith in their Divine. If something tries to possess them, or they’re targeted by an effect that is functionally identical to possession, the blessed may roll a d6 save to resist it. If they roll their tier or lower on the d6, the possession fails and has no effect. They are additionally fully immune to any attempts to lay claim to their soul (in terms of it being trapped, imprisoned, or otherwise by some entity. For curses or afflictions like Vyrism or Spiritblessed, they may resist it outright or optionally roll a possession save against it.
  • Tier I:
    • Blessed Form [Determination]: The blessed’s patron grants some form of enhancement to their body directly.

Ignis Synnove:
Quirk:

  • Tier I:
    • They are able to see in darkness up to a range of ten blocks in any direction as if they held a source of golden light.
Aesthetic:
  • Tier I:
    • If wounded, their blood appears as liquid light for all of a minute before it returns to its usual appearance, with even impacts (being hit, bumping into something, etc) glowing like light waits below briefly. Scars naturally heal pure white.

STATUS: Preliminary guardhood.
PURIFY
Divine: Universal
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration. The following can be made by any Blessed:

Holy Water: Undead, Vyres, Mages, Fiends, and Heretics (those who worship something not of the Pantheon) are burnt by this water like it has the same properties of boiling water. It causes nasty burns, but these burns will heal over the span of three days and leave behind no markings, not can the burns become infected. If consumed by any individual not those it burns, it eases and heals: headaches, minor bruises, stomach upsets, scratches.
Lifeblood: This blood can be used to satisfy any Vyre as sustenance, tasting wonderful and lightening their mood. This blood does not burn anyone, not holding the same properties as Holy Water. A small circle made of this liquid has been known to ward away supernatural entities such as ghosts/wraiths for a limited time, as if the blood itself reminds them of the living. It can be smelt as normal blood would be, and may trigger Feral Vyres in the same manner. (Note: Vyres cannot live on this blood, it will satiate half their feeding requirement at most. This is in the same category of Bloodvine, for example.)
Divine Oil: This oil cannot be used to harm another, but it becomes scented and ideal for the use of anointing in ceremonies. If the container is lit, it will burn for one day as a small fire with hues thematic to the specific divine (up to the player), though will extinguish if removed from the container and return to water.

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ILLUMINATE
Divine
: Universal
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.

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VISION
Divine
: Universal
Action: Touch, or the offering of an item thematic to the divine (holy symbol, coin, bone, letter, etc).
Cost: 1SP
Duration: One minute.
Spell: By touching the target or offering an item, the caster wills the scene of something vaguely thematic to their divine in the mind of another, though it is not distracting enough to hinder them in combat or tense situations. With enough focus, the target can try to tune it out, but it cannot be entirely ignored. Can only be used on the same target once per day.

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FEAST OF THE GODS
Divine
: Universal
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1 SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.

  • Ignis; Feast of the Flames
    Golden tableware, utensils, and goblets form that are befitting of any noble court, detailed with engravings of known nobility and phoenixes. It sits upon a layer of white silk that shimmers like fire, though gives off no heat. A feast like any generic feast hall would serve appears, fit for a King.
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BAPTISM
Divine
: Universal
Action: Prayer, an offering to the divine, and touch.
Cost: 1 SP
Duration: Permanent.
Spell: The caster offers something thematic to their divine (an animal, a corpse, golden goblet, sword, etc) and prays whilst marking a symbol upon a willing individual. A simple thematic motif no larger than an average palm forms somewhere on their body and is reflected by a subtle thematic change to their person; more noble bearing, sterner features, or other minor change to their personalities or habits. There are no mechanical benefits, and if you are unsure, contact divine staff to clarify. Being baptized a second time overwrites any effects of the first, and the effects may fade naturally over time if the target chooses to walk a different path.

__________________________________________

DIVINE WORD
Divine
: Universal
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a message to another through divine means. It can travel any distance and be heard moments after the spell is cast, but it must be on the mortal planes and will similarly only work on mortal beings. The caster must know vaguely the person they are communicating with, be it their name, face, or alias. It works on who it is intended for, unable to be accidentally sent to another. This is a universal language, heard and understood by each as clearly as their native tongue. Should it be used on the dead, they hear only silence.

Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
RESTORE ORDER I
Divine: Ignis.
Tier: 1
Action: Vocal prayer.
Cost: 0 SP
Duration: Concentration.
Spell: The caster instills order in a ten block radius. Unattended objects minorly out of position are set right: chairs might be pushed in, tilted paintings might be set straight, etc. Cacophonous noises such as yelling or the din of battle sound softer to those within, providing some measure of calm and focus amidst chaotic situations.

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CAUTERIZE
Divine
: Ignis.
Tier: 1
Action: Prayer.
Cost: 1 SP
Duration: Permanent.
Spell: The caster holds a hand over any surface wound up to two inches long, one wide/one deep, and seals it closed with holy flame that hurts as cauterizing would do. A burning hand print is left behind for one hour before it fades away, leaving behind a sealed golden-hued scar with optional ember-like flecks over the original wound.

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UNWORTHY
Divine
: Ignis.
Tier: 1
Action: Vocal prayer, heard by the target.
Cost: 1 SP
Duration: One day.
Spell: The caster curses the target, and deems them unworthy of the light or warmth of Ignis for the rest of the day. The target will struggle to keep warm, and their surroundings always look at most dim and gloomy regardless of how well lit they are. Any hot food or drink becomes cold the moment they try to consume it, and those who stay too close to the target will begin to feel the chill.
The effect can be resisted by rolling Soul+Determination against the caster's Soul+Determination. Magical means of seeing in the dark function as normal for the target.
Note: Those able to see in the night will not have an issue with their vision, and they are not so blind they cannot see what is near (particularly in regards to combat. This is not an instant blinding spell.)

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EMBER OF IGNIS
Divine
: Ignis.
Tier: 1
Action: Prayer and the offering of something gold, which burns away when the spell is cast.
Cost: 0 SP
Duration: Permanent until recast.
Spell: The caster imbues a candle, sconce, or lantern with an ember of their Divine. This light will never extinguish unless willed by the caster, though they may only have one flame at a time active. It glows a pure white with a golden hue.
 
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TheDeester

One so Bereft of Light
Evil
Retired Staff
Pronouns
He/Him
GrapeFlavDragons
GrapeFlavDragons
Evil
Divine Log:


Show worship of a Divine for at least one month OOC from the creation of a divine profile/thread.
  • While having been Sunblessed for some time (via Leonhardt since [09/22/2021]), Mihrnael begins to dedicate proper devotion to Ignis Synnove with the objective of being blessed.
  • His faith existed since his turn, but his devotion was a later change.
The character must be at least two months old OOC.
  • Mihrnael was incepted on [08/11/2021] and first played in-game around that time.
The character must be at least sixteen years of age.
  • Mihrnael is older than sixteen.
Describe the most prominent relevant religious deed they have done.
  • Became Sunblessed in order to avert vyrism, seeking out Leonhardt in order to do so.
Three notable acts in line with their Divine (Hunting, Healing, Bartering, etc) separate to the event(s) above.
  • Staking Ayda to remove her vyrism in turn, watching over the body to ensure she is cured.
  • Forged his glaive, "Solspicule" with specific denotation of Ignis Synnove along the weapon.
  • Fought against a rampaging construct (Tulip) after it broke Storm's Landing law and attacked multiple people.
One offering of an item to their Divine at a shrine/church/etc.
  • A golden crown made in Ignis Synnove’s honour is left in her shrine at the ruins of the Cathedral.

Show extended worship, with one month OOC since achieving Blessed status.
  • 02/17/2023
Describe the two most prominent relevant deeds they've done since their last rank up.
  • Joined the Storm's Landing Guard
  • Arrested Rogal Glade, filing a detailed report on the chaos incited by the criminal and crowd.
  • Died attempting to apprehend Rogal at his rigged trial, the only guard present.
The character should keep something on them that represents their Divine personally.
  • A chrism locket made to carry anointing oils.
Must create a small shrine to their Divine, and grant it an offering.
  • Not yet.
Must have at least five instances in their divine log where they have personally done something significant seen favourably by their Divine separate to the event(s) above.
  • Convened with Leonhardt, helping feed Atlas in the Landing Tavern.
  • Independent follow-up with Laicelem; updated his guard report to include a fine for maiming.
  • Independent follow-up with Melarue; updated his guard report to include Rogal's maiming charges on Melarue, Elthea and Veldric. Melarue's own charges are minimized.
  • Challenged Kaladin to a lawful duel. Yielded.
  • Investigated Asero Crow's murder with Aeredi Nyarie, another peer in the Ignis faith and a member of the guard.
  • Posted a missive to collect information on the murder, leading to a witness testimony from Laicelem.
  • Stood guard while Rogal and Eliss conversed.
 
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