Taleis
Loyal Servant of Altera
Settlement Name: Zuk'thar
Dominant House: N/a until we can afford to buy a house to represent the clan
Chieftain: Taleis
Heir: MrLighty (Goes by different ICly)
Population: 4-6 [Brand new]
Accepted Races: Orcs (Earth spawn), Goblins (Graylings), Lizards (Primordals). Sorry my lizards friends it seems your race was taken away. Tell Fiz that you still support that race if you want to place as them. If you don't recognize the new names I recommend reading the new lore.
Description: Zuk'thar is to become a monstrous city created by the very vile creatures that inhabit the ________ Clan [House]. Almost all the structures of the city are dominated by orc architecture. The city is boxed in by a a mountain, and very large gates in front. On its right side is a ocean where its mighty fleet may sail from. Be warned this is a hostile city and you can be killed if you enter without a good reason. [There will be signs warning you when you spawn]
Lore: To be announced.
Spawn: This is not the current spawn but its what I plan to happen. In front of the massive city gates there is a forrest. Over time we plan to chop the tree downs to expand (leaving the trunks to show the deforestation). It will be like Lord of the Rings, how the orcs chopped down the forrest near Isengard. Anyway at the edge of the forrest lies a tree just like the others, except it has an animal burrow beneath it where you will spawn. In the burrow its like a small oasis, very small I'm talking 7-8 blocks wide on each side. There will be signs telling you that exiting the burrow means that you acknlowed you can and may be killed.
Pictures/Videos: Again its new so we don't have any builds yet but I have plenty of concept work.
Backstories of our Members (PM us your thread)
Taleis & MrLightyy's backstory.
Recruitment: Please fill out the following format to join.
Dominant House: N/a until we can afford to buy a house to represent the clan
Chieftain: Taleis
Heir: MrLighty (Goes by different ICly)
Population: 4-6 [Brand new]
Accepted Races: Orcs (Earth spawn), Goblins (Graylings), Lizards (Primordals). Sorry my lizards friends it seems your race was taken away. Tell Fiz that you still support that race if you want to place as them. If you don't recognize the new names I recommend reading the new lore.
Description: Zuk'thar is to become a monstrous city created by the very vile creatures that inhabit the ________ Clan [House]. Almost all the structures of the city are dominated by orc architecture. The city is boxed in by a a mountain, and very large gates in front. On its right side is a ocean where its mighty fleet may sail from. Be warned this is a hostile city and you can be killed if you enter without a good reason. [There will be signs warning you when you spawn]
Lore: To be announced.
Spawn: This is not the current spawn but its what I plan to happen. In front of the massive city gates there is a forrest. Over time we plan to chop the tree downs to expand (leaving the trunks to show the deforestation). It will be like Lord of the Rings, how the orcs chopped down the forrest near Isengard. Anyway at the edge of the forrest lies a tree just like the others, except it has an animal burrow beneath it where you will spawn. In the burrow its like a small oasis, very small I'm talking 7-8 blocks wide on each side. There will be signs telling you that exiting the burrow means that you acknlowed you can and may be killed.
Pictures/Videos: Again its new so we don't have any builds yet but I have plenty of concept work.
Backstories of our Members (PM us your thread)
Taleis & MrLightyy's backstory.
Recruitment: Please fill out the following format to join.
- Account Name
- IC Name
- Character Age
- Race
- Link to your backstory if you have one
- Desired Field of Work [Agriculture, Military/Government, etc]