]Universal Spells[
PURIFY
Divine: Universal
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration. The following can be made by any Blessed:
Holy Water: Undead, Vyres, Mages, Fiends, and Heretics (those who worship something not of the Pantheon) are burnt by this water like it has the same properties of boiling water. It causes nasty burns, but these burns will heal over the span of three days and leave behind no markings, not can the burns become infected. If consumed by any individual not those it burns, it eases and heals: headaches, minor bruises, stomach upsets, scratches.
Lifeblood: This blood can be used to satisfy any Vyre as sustenance, tasting wonderful and lightening their mood. This blood does not burn anyone, not holding the same properties as Holy Water. A small circle made of this liquid has been known to ward away supernatural entities such as ghosts/wraiths for a limited time, as if the blood itself reminds them of the living. It can be smelt as normal blood would be, and may trigger Feral Vyres in the same manner. (Note: Vyres cannot live on this blood, it will satiate half their feeding requirement at most. This is in the same category of Bloodvine, for example.)
Divine Oil: This oil cannot be used to harm another, but it becomes scented and ideal for the use of anointing in ceremonies. If the container is lit, it will burn for one day as a small fire with hues thematic to the specific divine (up to the player), though will extinguish if removed from the container and return to water.
ILLUMINATE
Divine: Universal
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.
VISION
Divine: Universal
Action: Touch, or the offering of an item thematic to the divine (holy symbol, coin, bone, letter, etc).
Cost: 1SP
Duration: One minute.
Spell: By touching the target or offering an item, the caster wills the scene of something vaguely thematic to their divine in the mind of another, though it is not distracting enough to hinder them in combat or tense situations. With enough focus, the target can try to tune it out, but it cannot be entirely ignored. Can only be used on the same target once per day.
DIVINE WORD
Divine: Universal
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a message to another through divine means. It can travel any distance and be heard moments after the spell is cast, but it must be on the mortal planes and will similarly only work on mortal beings. The caster must know vaguely the person they are communicating with, be it their name, face, or alias. It works on who it is intended for, unable to be accidentally sent to another. This is a universal language, heard and understood by each as clearly as their native tongue. Should it be used on the dead, they hear only silence.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
FEAST OF THE GODS
Divine: Universal
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1 SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.
Sallana; Feast of Merriment
Excessively fancy porcelain tableware forms, with crystal glasses and utensils of gold, set upon a deep red silken tablecloth littered with rose petals. Fruits, sweet pastries, and foods of decadence litter the table in excess. Wine is served.
BAPTISM
Divine: Universal
Action: Prayer, an offering to the divine, and touch.
Cost: 1 SP
Duration: Permanent.
Spell: The caster offers something thematic to their divine (an animal, a corpse, golden goblet, sword, etc) and prays whilst marking a symbol upon a willing individual. A simple thematic motif no larger than an average palm forms somewhere on their body and is reflected by a subtle thematic change to their person; more noble bearing, sterner features, or other minor change to their personalities or habits. There are no mechanical benefits, and if you are unsure, contact divine staff to clarify. Being baptized a second time overwrites any effects of the first, and the effects may fade naturally over time if the target chooses to walk a different path.
STEED
Divine: Universal
Tier: 2
Action: Uninterrupted prayer lasting one minute
Cost: 2SP
Duration: 24 hours
Spell: The blessed summons a mount thematic to their divine. For all intents and purposes it functions as a well-trained horse, with no additional abilities or unusual movements, and no particular utility other than for getting around. It can only be summoned outside, or in a place otherwise open enough for it to be readily ridden around.
Sallana: A unicorn.
]Sallana[
LOVER'S REVERIE
Divine: Sallana.
Tier: 1
Action: Prayer and Touch.
Cost: 0 SP
Duration: 30 minutes.
Spell: The blessed touches the ground, and makes a radius of ten blocks around that point fall under Sallana’s blessing. Red or white rose petals fall lightly over the area until the spell ends in which they disperse. Those within this radius will find themselves feeling less inclined to argue, fight, or be generally unpleasant and instead feel at ease, with love in their hearts. Targets may roll Soul+Determination against the caster's AoE DC to resist this effect. Recasting this spell causes the effects from the last cast to vanish, and targets that have resisted the effect can't be affected again until an hour has passed.
WARMING HEARTH
Divine: Sallana.
Tier: 1
Action: Prayer.
Cost: 0 SP
Duration: One hour.
Spell: Upon pressing a hand to the ground and uttering a prayer to Sallana, the blessed conjures up a small campfire over the next 2 rounds/20 seconds. Ornate carved bricks of red or white form in a circle to contain the fire that appears within them. The flame itself can appear normal, or coloured thematically to Sallana, but cannot spread to other surfaces and remains within its circle - Extinguishing if the circle is broken. Those who sit before the flame will feel themselves warmed both physically and emotionally, with troubling thoughts and minor aches pushed away for the duration. Energy will be restored, and any minor wounds such as scratches and bruises will fade within the hour leaving no marks.
BLESSING OF FERTILITY
Divine: Sallana.
Tier: 1
Action: Prayer & Touch, after the target drinks from a sacred goblet of wine/juice/water and are anointed with rose oil.
Cost: 1 SP
Duration: One pregnancy.
Spell: The blessed marks their target with holy oil in a small ceremony, and blesses them with the gift of fertility. Anyone, even if they were previously impaired or unable to have children, will be able to until such occurs with an increased chance of twins (entirely optional, consider rolls of 80+). Pregnancies as a result of this spell or ones cast upon after the fact will result in subtle changes to both parents: Both will crave red fruits, both will appear more vibrant and healthy, and both will hold a sense of the child’s well being as well as over time learning it’s gender and race. Pregnancies with this blessing ensure the safety of the child, nothing barring extreme circumstances able to harm them or result in complications.
Note: This spell can work on several usually incompatible races, but the resulting child will be entirely of one race or the other in those circumstances and a ticket should be made with Lore to clarify. In these cases it must be genuine love for one another for the spell to work. (Only works on the following non restricted races: Human, Elf, Halfspawn, Caparii, Dwarf, and Halfling. Does not work on Vyres, Undead, or Demons.)
STEM
Divine: Sallana.
Tier: 1
Action: Maintained touch.
Cost: 1 SP
Duration: 30 minutes.
Spell: The blessed may keep their target from bleeding for up to 30 minutes providing skin contact is maintained with one hand for its duration. This spell does not help fix internal bleeding, only preventing blood spill externally. In this period of time the target also feels a content, calm aura, relaxing themselves.
BOUNTIFUL HARVEST
Divine: Sallana.
Tier: 2
Action: Prayer, and a 15 minute performance of art.
Cost: 1 SP
Duration: Permanent, until another location is created.
Spell: To cast this spell, a caster must engage in the creation of art within a 15 block radius space. This can be dancing, singing, performing music or theatre, painting, sculpting, sewing etc. After 15 minutes of ceaseless art, the area is transformed into a bountiful orchard. Trees, flowers, and other fruiting plants produce their fruit every other day. Water in the orchard turns to red wine (and reverts if removed). Sentient beings who spend time in the orchard find themselves relaxed, amiable, and content. Casting this spell again causes the existing orchard to fade.
Note: You can build this yourself or ask another for help in doing so. This can be removed if placed in a place that conflicts or offends another divine, by a blessed member of said divine. (i.e placing a Jishrim variant in a Shalherana grove).
SHIELD OF INSPIRATION
Divine: Sallana.
Tier: 2
Action: Prayer.
Cost: 1 SP
Duration: 15 minutes.
Spell: The blessed summons forth an ethereal instrument, needle, or paintbrush, in which they are able to mark out the boundaries of an area no larger than 5x5x5 blocks. Over the duration of two rounds/20 seconds, they will weave, paint, or perform in order to create a semi-transparent shield that will protect those within it from outside influence for the next 15 minutes. Once formed, those within can leave (though not attack from inside it) but nothing can enter. The ‘shield’ can be flavoured to appear as moving musical notes, woven fabric/tapestries, or artwork, but will all be a faint hue thematic to Sallana and move slowly like the exterior of a bubble.
SACRED VINEYARD
Divine: Sallana.
Tier: 2
Action: Ritual prayer and the barefoot walking of the perimeter as they do so.
Cost: 1 SP
Duration: Permanent.
Spell: The caster blesses a single vineyard, enabling it to grow the finest and most divine grapes so long as they are exposed to the sun and the outdoors. Grapes will be a deep red, and larger than usual, with the vineyard itself flourishing and remaining healthy. Consuming these grapes in some manner (wine included) will often lead to moments of creativity, inspiration, or the soothing of troubled minds. Regular consumption seems to change the individual in subtle ways, be it the gradual fading of a scar or blemish, the skin and hair becoming softer and healthier, or some other minor change they may deem more handsome/beautiful (such as longer lashes, fuller lips, thicker beard, etc).
Note: Only one vineyard may be blessed at any one time. Blessing one whilst this is active will in fact wither the old one.
BOND OF LOVE
Divine: Sallana.
Tier: 2
Action: Prayer & Touch.
Cost: 1 SP
Duration: Permanent.
Spell: The blessed may form a bond with another that subtly heightens their feelings of love for one another, but also enables both individuals to know if the other has come to significant harm or fallen sick (light scratches don't count). A pang of pain appears in the chest when harm has befallen the other. This bond forms an unbreakable thin ribbon around the left wrist, glowing very faintly, coloured in red, white, pink or purple. The ribbon remains until they fall out of love or it is dispelled by the blessed. Can only be used on a target that has feelings for the blessed, be it romantic or familial. The blessed may make this bond with up to three people.