Medieval & Fantasy Minecraft Roleplaying

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[Skraag] Malyn - Unblessed

Arcana

Daedric Prince
Pronouns
She/Her
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PLAYER NAME: Arcana_
CHARACTER: Malyn Grimvaren
PROFILE: [Link]
DIVINE OF INTEREST: Devoted to Skraag, Lord of Necromancy & Undeath.
STATUS: Scheming, and becoming ambitious. Seeking others who share his faith. Studying the Wight and all he encompasses. Spending time in mindful prayer.
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✔Show worship of a Divine for at least one month OOC from the creation of a divine profile/thread.
✔ The character must be at least two months old OOC.
✔ The character must be at least sixteen years of age.
✔ Three notable acts in line with their Divine (Hunting, Healing, Bartering, etc) separate to the event(s) above.
- Must significantly contribute to (by attending) or host an event which is of thematic significance to their divine.
- One offering of an item to their Divine at a shrine/church/etc (Log its OOC location for collection.)
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- Accepted Skraag's gift of Vyreism openly from Khoroth, effectively joining the Gluttony Bloodline. He drinks the blood of a Sallana blessed woman.
- Malyn vows to never seek a cure for his blessing.
- Aides his Vyre family in a hunt, successfully kidnapping two humans and an Earthspawn to feed upon. Prays over them to his Divine before the meal.
- After an extended hiatus, he had lost his Vyreism of the Gluttony line. He now rises anew, as a Noble Vyre from a lesser line. He upholds his vow.
- Frequently leaves raw meats out for Skraag for it to rot & decay, under the instruction of Branko Callas.
- Built a small altar to the Wight within his property. Made a sacrifice of his own blood to the dark god in order to 'consecrate' it.
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Arcana

Daedric Prince
Pronouns
She/Her
NECRONOMICON


UNIVERSAL DIVINE SPELLS [LOCKED]
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PURIFY
ACTION: Prayer and the holding of a container of water.
COST: 1SP
DURATION: One day.
SPELL: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration. The following can be made by any Blessed:

HOLY WATER: Undead, Vyres, Mages, and Heretics (those who worship something not of the Pantheon) are burnt by this water like it has the same properties of boiling water. It causes nasty burns, but these burns will heal over the span of three days and leave behind no markings, not can the burns become infected. If consumed by any individual not those it burns, it eases and heals: headaches, minor bruises, stomach upsets, scratches.
LIFEBLOOD: This blood can be used to satisfy any Vyre as sustenance, tasting wonderful and lightening their mood. This blood does not burn anyone, not holding the same properties as Holy Water. A small circle made of this liquid has been known to ward away supernatural entities such as ghosts/wraiths for a limited time, as if the blood itself reminds them of the living. It can be smelt as normal blood would be, and may trigger Feral Vyres in the same manner.
DIVINE OIL: This oil cannot be used to harm another, but it becomes scented and ideal for the use of anointing in ceremonies. If the container is lit, it will burn for one day as a small fire with hues thematic to the specific divine (up to the player), though will extinguish if removed from the container and return to water.
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ILLUMINATE
ACTION: An uttering of; “[Divine], let them hear me.”
COST: 1SP
DURATION: Five minutes.
SPELL: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.
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VISION
ACTION: Touch, or the offering of an item thematic to the divine (holy symbol, coin, bone, letter, etc).
COST: 1SP
DURATION: One minute.
SPELL: By touching the target or offering an item, the caster wills the scene of something vaguely thematic to their divine in the mind of another, though it is not distracting enough to hinder them in combat or tense situations. With enough focus, the target can try to tune it out, but it cannot be entirely ignored. Can only be used on the same target once per day.
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DIVINE WORD
ACTION: The prayer of, “[Divine], carry my words.”
COST: 1SP per rank.
DURATION: Must be asked and answered in the same day.
SPELL: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know their target in some manner, be it name, face, or alias, the spell will work based on intention for who it is for and cannot be accidentally sent to another. This is a universal language, heard and understood by each as clearly as their native tongue.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
Rank III - T3
The caster can send a far more cohesive message, and they can hear one in return. The word limit here is one single PM, so whatever you can fit into that box.
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FEAST OF THE GODS
ACTION: Prayer. They must keep their hands on the location on which to summon it for one minute.
COST: 1-3SP
DURATION: One hour.
SPELL: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.
Skraag; Feast of the Undead
Tableware, chalices and utensils form out of a dark green metal, detailed with skulls and dead trees, laid out on a deep red tablecloth that when pressed firmly, leaves blood upon the finger. Goblets of blood form to satiate any Vyre company, with platters of raw meats from no known source that are just as edible to them.
Note: Vyres cannot live on this blood, it will satiate half their feeding requirement at most. This is in the same category of Bloodvine, for example.
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BAPTISM
ACTION: Prayer, an offering to the divine, and touch.
COST: 3SP
DURATION: Permanent.
SPELL: The caster offers something thematic to their divine (an animal, a corpse, golden goblet, sword, etc - It should be notable) and prays whilst marking a symbol upon an infant anywhere from newborn to three years old. This marking can be in water, ash, blood, etc. and does not denote where a marking (no bigger than an inch long/wide) will form. The marking location is at the choice of the parents OOC, and whilst most markings will be replaced by another, it is possible for a secondary mark to be present as a 'birthmark' only (in the cases of two parents of different faiths). Clarify with Divine staff if it is applicable.
Note: This can be cast on a pregnant mother instead, in which the child will be born with the marking already applied, automatically applying to both twins/triplets if applicable.
Skraag; Mark of the Wight
The offering disperses into a cloud of flies before vanishing entirely. A mark appears upon them as a dark green or black skull or a bloody smudge that can’t be wiped clean. Children who grow up with this mark may show traits of being a little peculiar, morbidly curious, and a little difficult to frighten. They do not get sickly with mundane illnesses, but don’t seem entirely healthy.




TIER I SKRAAG DIVINE SPELLS [LOCKED]
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NECROMANCY I
DIVINE: Skraag.
TIER: 1
ACTION: Prayer, the ritual of blood around the remains, and the offering of flesh or bone.
COST: 1 SP
DURATION: One week.
SPELL: The caster encircles the remains of a creature up to the size of a mid sized dog (<50 pounds) with blood, and upon an offering, returns it to life for a duration of time. This creature will follow the caster like a lost puppy, seem a little too needy for attention, and eagerly eat raw meats without needing to be directed. Directing them to do anything else takes full concentration, the caster doesn't get to act simultaneously and must be within sight. These creatures are weaker, undead versions of their living counterparts, and should the head be severed it falls limp (and if the head is destroyed/brain stabbed, it dies). All creatures at this rank have the equivalent of one success in all contested actions (i.e you need to beat 1 to beat it).

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DEPOSE
DIVINE: Skraag.
TIER: 1
ACTION: Touch, must maintain unbroken contact for five minutes.
COST: 2 SP
DURATION: Permanent.
SPELL: The caster blesses a corpse which will rise as a weak mindless undead under the sway of Skraag within five minutes of the spell competion. It is hostile to all living things, including the one who raised it, the soul which once inhabited no longer present, in essence becoming a Zombie. This can be cast within the wards. It can be played by the caster but it should be kept in mind they are slow, weak, and likely easy to cut down.
Note: Should this spell be cast upon a Vyre with Repose on their body, it will remove the effects of it after the five minute cast. Repose can also be cast over with Depose.

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CURSE OF ROT
DIVINE: Skraag.
TIER: 1
ACTION: Prayer, and the offering of some part of the target: Flesh, Blood, Bone.
COST: 2 SP
DURATION: One day.
SPELL: The caster curses an individual with rot, one of their hands beginning to rapidly decay over the span of a day before it abruptly returns to normal, starting within five minutes of the cast being made and worsening by the hours end (and so on). This is an agonising process, and it renders them unable to use the hand to any real ability without sections of flesh peeling off. It does not bleed, but oozes dark ichor, the veins blackening up into the forearm. Once the duration is over, their hand returns to normal over the span of minutes, with no further effects but, should the target want it, a fever.

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SWARM
DIVINE: Skraag.
TIER: 1
ACTION: Prayer, and touch of the ground.
COST: 1 SP
DURATION: One hour.
SPELL: The caster kneels and presses a hand to the ground, summoning a small cluster of locusts and other insects that eat away at any flora in a five block radius for one hour, leaving the land barren. Any living creatures in the area, including people, will find they get bitten and harassed. These bites are irritating, and not lethal nor poisonous.
 
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