Archmage_Cataris
Settling in Altera
Rise of the Mockers
The peasants have always been crushed under the weight of the noble, the rich or the powerful. It was from this fiery pit a child arose, climbing out from a pit of despair, his name? The Sagacious Man. A word meaning shrewd and clever, an exact embodiment of what he is, in his private life he wears no mask and goes by another name, and from the whore houses of Littleborough he has accomplished much, but that private life is only a shadow. Standing tall over the shadow of his real life is the masked thief, it is everything he is and without it he is nothing but a sad lonely man. The night sky call his name, he races across the rooftops of Port Silver, or as he has coined 'Thieves Highway'. Here he is King, it is where all those that take to stealing may find their own throne to sit upon.
It began in Altera with a man suffering from a mild case of amnesia, incapable of remembering much of where he is, who he is and why this has happened to him. He begged on the streets and slept in the gutters, but somewhere inside of him he knew he had lived like this once before, although the clothes on his back told another story, one of wealth. He was capable of reading and spent many a night in the libraries, attempting to unlock the mysteries of his past but to no avail, he was no man of recognition, a peasant, a nobody. It was not until he stumbled upon a Gypsy camp memories of his life flooded back to him, his wife, his children, his brothers of the shadow. It was indeed true, he once lived a life in the gutter but he rose to a quick and short-lived wealth, with the betrayal of his daughter he lost everything he spent his life achieving. Stormy seas attacked his ship from all sides, he and his fellow thieves had attempted to flee but his daughter would not allow his life to continue. A ship far larger and greater than the one he commandeered rammed his hull, splitting his ship in half and under the waves he was dragged. Awakening on a shoreline, his life was intact.
A desire to regain power and wealth consumed him, he did his research and began setting about a Guild, one to rival that of his past. It was a fresh start, and with all fresh starts he adopted a new name and a new mask. He no longer wore the mask his adoptive father gave to him, he forged and carved his own, an iron mask and into the metal was carved that of a frowning man. He gathered the foundations of this guild and now he awaits, flyers at night litter the city grounds, calling all thieves to join together for some of the greatest heists in history.
General information.
The idea of the Thieves guild is to teach those aspiring the better and more efficient ways of earning money in a dishonest way.
It also is a way of uniting pirates, thieves and bandits together in a way like there never has been before.
The guild collects profits as a whole, and then shares it out evenly. The ranks are to keep an orderly fashion within the Guild so as to avoid chaos, but also to know ones level of skill.
Guild Rules:
1. No stealing from other members of the guild. You are all working for the same goal as a team.
2. Do not do things that you're not permitted to do on behalf of the Guild.
3. If you are caught, you must swear not to give away any information about the guild.
Guild Ranking Information.
Normal Ranks:
The Sagacious Man
Above all else, the Sagacious Man leads the Guild, his officers the Daymaster and Nightmaster report directly to him. Few will know of his identity, and those that find out are to immediately be executed, regardless if you're a Master of Thieves, an Urchin or a Noble. Daymasters and Nightmasters are the only ones trusted with his real identity. He wears a mask to hide his face and rarely will he go on small missions.
Daymaster / Nightmaster
Daymaster / Nightmaster is the highest rank in the guild. The Masters must be knowledgeable in all the arts of thievery, stealth and deception. Their job is to maintain control and the day-to-day running of the guild. They are also in charge of organizing the Masters and keeping up to date.
Master of Thieves, Master of Fencers, Master of Bashers
The job of the Masters is to organize jobs for their men, keep them in line, train them and assign apprentices. They're to also assign gangs, meeting places, clients and locate businesses for potential robberies. They're to have their men keep track of the Guilds potential enemies and of the guard.
If the Day/Nightmaster position is left empty and promotion is near, you must be known as a good teacher and have an excellent understanding of the different skills and they must be just as excellent when put to practical use for a chance at such a title. Your respect and loyalty unquestionable.
Thief, Fencer, Basher
The core of the Guild. The job of the Thieves are to of course steal, pickpocket, frame and sometimes, assassinate. The Fencers take the Thieves loot and sell them so as to avoid the Thieves being caught. The percentage given to the Fencer and the Thief is up to them to decide, if it was a Guild controlled event, it is up to the Masters to decide. The Bashers are the thugs of the Guild, they intimidate, threaten and brutally kill where required. They force businesses to pay for protection and stick in groups. During missions they can act as the soldiers for the Thieves when trouble arises or things go wrong. Thieves, Fencers and Bashers will often take on apprentices assigned to them by the Masters and train them in their specialization.
Urchins
The Urchins are the lowest rank in the guild. Their main duty is to probe around for information. This ranges from people disobeying the laws of the town to the times and places wealthier people will be travelling either on their own or in small groups. The Urchins are the eyes and ears of the guild. When assigned to a superior they will begin training in that profession until they're ready for promotion.
The Application
[Questions]
MC Name:
Why do you want to join?
How will you provide the guild and the HW community with a great RP experience?
What do you think are vital in RP? (I.e Emotes, RP fights over MC fights etc)
To break the Guild laws, or the Server laws is instant banishment unless in a specific circumstance where you are offered an appeal form by the Guild, do you understand this?
[Character Questions]
RP name:
Biography:
Personality:
Motives:
Aspirations:
[Open Response. Answer only one depending on your preferred profession.]
Thief
You notice a woman in a thick crowd has a very unique and precious necklace adorning a diamond gem. By her side is a guard, obviously she is a merchants daughter or a noble. You've had a lacking day and as the sun goes down and the night draws in, you want to get that necklace. How would you go about stealing it?
Fencer
A Thief has just handed over a precious necklace with a diamond, its work is unique and very pricey. The Thief has asked for a 50% cut and you're to handle selling this necklace. How would you go about selling it and avoid having this necklace possibly be recognized?
Basher
A nearby family business has just opened up, they have potential but lack enough riches for proper security. How would you go about extorting this business?