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With the distractions of strange portals and demonic beasts attacking the lands, the MacRammbar castle was left undefended for a brief time. It was in this time that a large force took over with ease, establishing their own defences as they rested and recuperated from a long march.
It is their goal to continue moving onward to other regions of Kaltstaat, to free the north from those who have laid claim to it, and purge the world from those who tried.
It is to be known that the land around Rammbar's Motte is no longer that of Kaltstaat.
As a warning for what is to come, heads of any who resisted are piked outside the recently constructed palisades. Amongst these is Donn MacRammbar, and many of his loyal men.
They prepare to defend what they've taken, and fight those who would try to take it from them with an advantage.
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This is part one of an indefinite number, depending on outcomes. We'll start this mini event chain with one place already being taken, I'm taking temp characters for this to hopefully result in some sieges/battles/etc! While this is Kaltstaat related, you don't need to play your character from there if you don't wish. All those who may have been within the Motte are conveniently absent for whatever reason.
This will be common knowledge, they are not hiding it. The event itself will be the first attempt at taking back the Motte, and we'll go from there!
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Date: 27th January, 4PM EST
Location: Establish a group at Eberbau, move north from there.
Goal: Re-take Rammbar's Motte and bring it back under Kaltstaat rule.
This event is violent.
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