Medieval & Fantasy Minecraft Roleplaying

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Trefor Nesterin - Echelon 3

JennyBean

Legend of Altera
Spooky
Staff
Pronouns
She/Her
SkelepunBeanie
SkelepunBeanie
Spooky
02-Potions.png
Character Information ﴿

IGN: SkelepunBeanie
Character Name: Trefor Nesterin
Character Profile: [X]
School: Formistry
Specialization: Life




Mentor Information ﴿

Mentor’s IGN: I_Am_Wake
Mentor’s Character Name: Lana Silveira
Mentor’s Mage Profile:
[X]

Sustained Effects ﴿
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JennyBean

Legend of Altera
Spooky
Staff
Pronouns
She/Her
SkelepunBeanie
SkelepunBeanie
Spooky
Knacks ﴿

Echelon 1
The empty socket that once housed Trefor's left eye now perpetually glows with a pale blue light; his Forma manifesting and knitting itself together in the outline of his former eye. This eye of Forma does not restore Trefor's sight, but it will give off just enough light to be visible in the dark even though it is not enough to see by. The glow intensifies when Trefor casts or concentrates on a spell.

Echelon 2
The tips of Trefor's ears and limbs turn a dark, ashy grey colour.

Echelon 3
Eye of the Beholder
When Trefor inserts a false eye into his empty socket, the already-glowing forma burrows into it, allowing it to move as if it was his real eye. He still cannot see through it. The false eye can easily be removed if he wills it, but it will make a good facsimile beyond this.

If the false eye is of an opaque material, the area where his pupil would be will glow dimly. If the material is transparent, the entire false eye glows in a manner similar to the eyesocket, but in the colour of the material with swirling threads of forma visible within.





Progress ﴿

Echelon 1
- Old system of rankup -
Sanctum created


Echelon 2
Achieved: June 8th

Custom Spell Created: Oozing Grasp [2022/06/16]
Custom Spell Created: Retch [2022/07/22]

Usage of Spells learnt:
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[21:02:57] [Render thread/INFO]: [CHAT] §e[§aRP§e]§r§7[§7Galerunner§7] §f§fKeone§f: §e*You appear to have sprained your ankle and received a 1st degree burn. The only option is amputation.*
[21:02:58] [Render thread/INFO]: [CHAT] §e[§aRP§e]§r§e[§6Physician§e] §f§7+§fTrefor§f: §e*Trefor places his hands gently around the broken knee once more, eye glowing brighter as he casts a spell*
[21:03:03] [Render thread/INFO]: [CHAT] §e[§cYell§e]§r§5[§5Legend§5] §f§fCamp DM§f: §c*Miya: The man flails in the bed as the bleeding is mostly stopped.*
[21:03:04] [Render thread/INFO]: [CHAT] §e[§aRP§e] §5+Trefor: §5[§f§3Casting spell: Mend Bone§r§5]
[21:03:14] [Render thread/INFO]: [CHAT] §e[§cYell§e]§r§5[§5Legend§5] §f§fCamp DM§f: §c*His legs are still badly burned.* "D-do something!"
[21:03:15] [Render thread/INFO]: [CHAT] Jasper151627237 vanished in a burst of smoke!
[21:03:18] [Render thread/INFO]: [CHAT] Prince_Akuma27 entered the realm from the south.
[21:03:29] [Render thread/INFO]: [CHAT] §e[§cYell§e]§r§5[§5Legend§5] §f§fCamp DM§f: §c*The two untended patients quietly groan.*
[21:03:41] [Render thread/INFO]: [CHAT] §e[§aRP§e]§r§3[§3Tailor§3] §f§fAnwar§f: §e*Anwar keeps his hold firm as Trefor does his thing to ensure that it heals correctly aligned.*
[21:04:05] [Render thread/INFO]: [CHAT] §e[§aRP§e]§r§5[§5Scholar§5] §f§fLuna Crow§f: §e"Right." *Luna would reach into Nilsa's bag, retrieving the aformentioned salve and applying it to the bandages.*
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Echelon 3
Achieved: Sep 7, 2022.
Wait Until: Dec 7, 2022

- Custom Spell created: Blood Part
- Custom Spell created: Monstrous Arsenal
- Custom Spell created: Monstrous Barrier
- Taught Retch to Lana Wake, Bliss Belmont & Tiek
- Taught Monstrous Arsenal to Lana Wake, Maebh Alraun & Tiek


Spell Usage:
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Explanation for awkwardness: Keone was missing feathers...everywhere. The spell wording in that context... yeah.
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Attachments

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JennyBean

Legend of Altera
Spooky
Staff
Pronouns
She/Her
SkelepunBeanie
SkelepunBeanie
Spooky
Grimoire ﴿

Cantrips
[Fleshwarp]
[Numb]
[Diagnose]

Level 1
[Cleanse] - Learnt Ech. 1
[Hasten] - Learnt Ech. 1
[Oozing Grasp] - Learnt Ech. 2, Custom
[Retch] - Learnt Ech. 2, Custom
[Stylist] - Learnt Ech 3
[Healer's Intuition] - Learnt Ech 3


Level 2
[Greater Hasten] - Learnt Ech. 2
[Mend Bone] - Learnt Ech. 2
[Transfusion] - Learnt Ech. 2
[Blood Part] - Learnt Ech 3, Custom
[Monstrous Arsenal] - Learnt Ech 3, Custom
[Monstrous Barrier] - Learnt Ech 3, Custom

Level 3
[Enhance] - Learnt Ech 3
[Purify] - Learnt Ech 3​

Trefor's Customs
Name: Oozing Grasp
Level: 1
Branch: Life
Range: Seven meters
Duration: 10 minutes
Effect: The caster unravels Forma from one of their arms, transforming the arm into an amorphous blob of flesh-coloured 'ooze'. This limb moves with the caster's will, able to split into two prehensile tendrils that work in as a single appendage capable of reaching up to a maximum of seven meters. The tendrils are able to manipulate and carry objects that weigh up to eight kilograms, but lack the resilience to attack anything. At the end of the duration, the ooze re-forms into the original limb and the caster feels a dull ache for the next five minutes. If any ooze is separated from the limb, it will remain an inanimate clump. If it is severed or not re-incorporated before the end of the duration, the caster will feel phantom pains in their limb for the next eight hours.

Taught to: Lana Wake, Bliss Belmont
Name: Retch
Level: 1
Branch: Life
Range: 10 meters
Duration: 10 minutes
Effect: The caster manifests their living thread, reaching out to a target within range to manipulate their forma. The target makes a Body + Fortitude roll against the caster's Casting Attribute DC; on a failure, the target feels their stomach churn, a wave of nausea washing over them that gets worse with quick movements. It cannot be ignored or overcome for at least one round of combat, impeding the actions of the target appropriately. The effects of the spell linger until the target passes the save, which they may attempt once a round.

Taught to: Lana Wake, Bliss Belmont, Tiek
Name: Blood Part
Level: 2
Branch: Life
Range: Touch
Duration: Instantaneous
Effect: The caster lays their hand upon a target's skin or clothing, weaving their Forma into that of the target's before unravelling it forcefully. If used on an unwilling target, the Caster uses their CA + Grappling to determine whether or not they make contact. If they are successful, the area underneath the hand opens up as if sliced deeply with a bladed implement. The wound is nowhere deep enough to be fatal, but will bleed profusely.

Taught to: Lana Wake
Level: 2
Branch: Life
Range: Self
Duration: One hour
Effect: The caster unravels the forma in one of their arms or legs and reforms it into a gruesome melee weapon of their choice (must not exceed the length of a longsword), made from hardened flesh and bone. The protruding bones and flesh take on the relative strength of steel, additional threads of muscle sinew and bone reinforcing the weapon to be comparable most other weapons. The appendage affected by this spell has the nerves numbed, meaning that blows against the limb feel a numbed sense of pain, but one that is very muted. If the weapon is destroyed or otherwise broken, the spell ends prematurely and the affected limb will be wounded, the additional sinew and bone crumbling to dust. The caster uses their Casting Attribute in place of Body when using this weapon to perform an action. After the spell ends, the limb returns to normal, but will ache and feel somewhat numb for one OOC day thereafter.

Taught to: Lana Wake, Maebh Alraun, Tiek
Level: 2
Branch: Life
Range: Self
Duration: 30 minutes
Effect: The caster unravels the forma in one of their arms or legs and reforms it into a gruesome shield made from hardened flesh and bone. The protruding bones and flesh take on the relative strength of steel, additional threads of muscle sinew and bone reinforcing the limb to withstand most blows from mundane blunt/bladed weaponry and arrows. The appendage affected by this spell has the nerves numbed, meaning that blows against the limb feel a numbed sense of pain, but one that is very muted. If broken, the spell ends prematurely and the affected limb will be wounded, the additional sinew and bone crumbling to dust. The caster uses their Casting Attribute in place of Body when using this weapon to perform a defensive action. After the spell ends, the limb returns to normal, but will ache and feel somewhat numb for one OOC day thereafter.
Taught to: Tiek
 
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