Medieval & Fantasy Minecraft Roleplaying

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Moving Towns Over

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Jak

Magus of Nothing
Legend
Town Name: CapariiVille
Mayors: jakp25
Plots: None
Population: The Caparii
New World Coordinates: x=8630,z=10460
Other: I have the money for it just wanted to wait until the new world was out to make it.
 

dracoboy2

Lord of Altera
Town Name: Windvale_Valley
Mayors: Dracoboy2
Plots: 30
Population: 16
New World Coordinates: x: 14159; z: 2864
Other: Tricky because its a structure hanging under a mountain cliff, need a pro for it ;)

Scrap this, we will get it refunded. :)
 

NiNi

MooCat
Intended Town:
Just so everyone is aware.
Town Name: Pandoreth
Mayors: NiNi
Plots: None Yet (Will be built)
Population: Druid/Environmentalist Culture (We have 5 people as the initial population)
New World Coordinates: x=12638,z=3865
Other: This is where i intend to build a large forest settlement, i'm trying to work it out with lonmar as i may expand within the 500 block range which would put me within 400 blocks of one of their... (To waypoint 2 in the Image), i'm hoping nobody steals this forest...

2013-05-24_16.27.26.png
 

roopot

The Great Leper
Legend
Retired Staff

Town Name: Ravens Nest
Mayors: Roopot
Plots: Unsure
Population: Me
New World Coordinates: x=14480,z=13564
Other:
 

Michcat

i'm the wench if you're the cake ;)
.. Eh...

Considering potentially moving over the temple.

Dunno yet, I think theres plenty enough towns and we don't need all the ones I would bring over, so I think I'm cutting all of mine.

Too many towns

Except maybe Kavdam, thats waiting on Valcust' sayso.


Though, for everyone else: If a town isn't going to be lived in, does it need to be moved over?
 

Seth_Jenkins

Lord of Altera
Town Name: Kahrok'Tharem (A.K.A Stonehearth)
Mayors: Seth_Jenkins
Plots: 35
Population: 9
New World Coordinates: x = +5626 y=85 z = +2503
Other: Hoping to get Tower and chests moved over into the Volcano, but it extends all the way down to Bedrock, with a small hole in Bedrock at the bottom; howevere I know there's a few hallways that jut out of the mountain and if that gets awkward, I'm not fussed if we cut those balconies off
Edit: Teleport Region may need re-doing in Bedrock

Town Name: Valykria â la Jak (TBC, used to be Thraall)
Mayors: Seth_Jenkins
Plots: 214
Population: Dwarves, other short friends with Ale (12 atm)
New World Coordinates: x = +14219 z= +1082
Other: I'm only having a few pieces moved over from Thraall, 3 of which are from the Skara area, the last is the storage. Mostly just plots coming over which I'm going to claim most of the Archipelago with/ Anyone wants to share, just PM me
 

Spear

The Undying Scholar.
Retired Staff
That hole In the bedrock might need another teleport region put over it
 

ptiber

El programming zorro
Retired Staff
Though, for everyone else: If a town isn't going to be lived in, does it need to be moved over?
I'd say no... but that's a personnal opinion and it depends on the owner's will.

EDIT : so many towns already...... :eek:
 

Michcat

i'm the wench if you're the cake ;)
Town Name: Arduin Temple
Mayors: Michcat
Plots: 90 (Temple + supplies )
Population: Arduin Landmark - Most of Arduin
New World Coordinates:
x: 3959
z: 6222
Other: Needs WE, a giant temple with an underground maze.

Town Name: Kavdakam (Our New land)
Mayors: Michcat, Valcust
Plots: Maybe 3, supplies only
Population: 5-15, depending on the timezone.
New World Coordinates:
x: 2299
z: 4889
Other: Does not need WE, save for a plot or two of supplies. Just reserving the space :)
 

mairinbaihn

Jane of all Trades
Retired Staff
Town Name: Crestshire
Mayors: Mairinbaihn, Boulderpaul
Plots: 153
Population: 10 or so
New World Coordinates: x = +15650 z= +5250
Other: Just moving the Storage Barn and the tents, will claim and rebuild the rest
 

rauyran

Burner of Worlds
Added. Arduin Temple seems to be pretty close to the Timbervale claim which Boulder says is going to be huge
 

Kvothe

Guildmaster
Retired Staff
Town Name: Arduin Temple
Mayors: Michcat
Plots: 90 (Temple + supplies )
Population: Arduin Landmark - Most of Arduin
New World Coordinates:
x: 3959
z: 6222
Other: Needs WE, a giant temple with an underground maze.

Town Name: Kavdakam (Our New land)
Mayors: Michcat, Valcust
Plots: Maybe 3, supplies only
Population: 5-15, depending on the timezone.
New World Coordinates:
x: 2299
z: 4889
Other: Does not need WE, save for a plot or two of supplies. Just reserving the space :)
Added. Arduin Temple seems to be pretty close to the Timbervale claim which Boulder says is going to be huge
9915,12600 Looks like the same terrain ;)
 
C

Cubey

Guest
Town Name: Kahrok'Tharem (A.K.A Stonehearth)
Mayors: Seth_Jenkins
Plots: 35
Population: 9
New World Coordinates: x = +1209 y=194 z = +8431
Other: Hoping to get Tower and chests moved over into the Volcano, but it extends all the way down to Bedrock, with a small hole in Bedrock at the bottom; howevere I know there's a few hallways that jut out of the mountain and if that gets awkward, I'm not fussed if we cut those balconies off
Edit: Teleport Region may need re-doing in Bedrock

Will edit other regions into post when I get back from buying Dinner

Your request has been denied, the volcano is Mount Doom style will be filled in lava, You cannot claim this.
 

Michcat

i'm the wench if you're the cake ;)
Added. Arduin Temple seems to be pretty close to the Timbervale claim which Boulder says is going to be huge
Oo, really? I might have to move it, then-? I thought they were far enough apart, ehehe >_<
 
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