dUMMY
Dead Man Walking
Dummyplug
Ahem, Minecraft PvP is a bit deeper than people have been leading on, especially since this server has MCMMO, but this is not the place to discuss it.
I will say only this and no more in this thread: Minecraft PvP does not accurately portray the type of roleplay fighting that goes on in this server. However, the type of roleplay fighting on this server seems to have gotten so detailed and ingrained with what equipment characters use and the techniques that they employ that nobody can actually roleplay a fight as a master swordsman(as many of our characters seem to be) unless they are a master swordsman IRL.
With each move a master swordsman character makes being dictated by the player, the master swordsman will make all the poor choices of an amateur because an amateur is who is deciding when, where, and how they swing their sword. I really think we need to take a step back in detail when it comes to how we roleplay fights. Dice rolls aren't exactly beautifully descriptive, but they can eliminate a lot of the arguing and confusion when it comes to how we are supposed to fight and what technique/weapon combination beats what other technique/weapon combination. Because, really, when we get too detailed in how our characters fight, they will come out looking like fools, because none of us know what the fudge we are doing when it comes to being an ultra badass swordsman/archer/doctor/blacksmith/anything. We are PLAYING these roles, not taking them on IRL. When it comes to our characters learning/discovering/noticing something through RP it should be up to the characters to figure it out or not with the limitations of THEIR minds, not our OOC minds.
For example, John(Character) is trying to pay Abby(character) with fake money. John's player needs to tell Abby's player that the money is a clever forgery or whatever and Abby's player needs to figure out if Abby(Character) would be able to tell that it is fake. But what I seem to see happening is that John's player will give Abby's player a description of the money and if Abby's player doesn't know that this doesn't fit in with the way IC money is supposed to look then Abby(Character) will accept the money even if Abby(Character) is supposed to be clever enough to spot it right away.
I think this is huge de-rail, so I'd ask that if @Baron, you decide to remove this comment, would you please place it in a new thread in the RP Discussion section as I would like to encourage conversation on the topic.
I will say only this and no more in this thread: Minecraft PvP does not accurately portray the type of roleplay fighting that goes on in this server. However, the type of roleplay fighting on this server seems to have gotten so detailed and ingrained with what equipment characters use and the techniques that they employ that nobody can actually roleplay a fight as a master swordsman(as many of our characters seem to be) unless they are a master swordsman IRL.
With each move a master swordsman character makes being dictated by the player, the master swordsman will make all the poor choices of an amateur because an amateur is who is deciding when, where, and how they swing their sword. I really think we need to take a step back in detail when it comes to how we roleplay fights. Dice rolls aren't exactly beautifully descriptive, but they can eliminate a lot of the arguing and confusion when it comes to how we are supposed to fight and what technique/weapon combination beats what other technique/weapon combination. Because, really, when we get too detailed in how our characters fight, they will come out looking like fools, because none of us know what the fudge we are doing when it comes to being an ultra badass swordsman/archer/doctor/blacksmith/anything. We are PLAYING these roles, not taking them on IRL. When it comes to our characters learning/discovering/noticing something through RP it should be up to the characters to figure it out or not with the limitations of THEIR minds, not our OOC minds.
For example, John(Character) is trying to pay Abby(character) with fake money. John's player needs to tell Abby's player that the money is a clever forgery or whatever and Abby's player needs to figure out if Abby(Character) would be able to tell that it is fake. But what I seem to see happening is that John's player will give Abby's player a description of the money and if Abby's player doesn't know that this doesn't fit in with the way IC money is supposed to look then Abby(Character) will accept the money even if Abby(Character) is supposed to be clever enough to spot it right away.
I think this is huge de-rail, so I'd ask that if @Baron, you decide to remove this comment, would you please place it in a new thread in the RP Discussion section as I would like to encourage conversation on the topic.