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Guest
Some of you may have noticed a new map on our dynmap. It relates to our new spawn-- if you haven't seen it yet I recommend you go check it out.
Released the dynmap of the spawn copy so that you guys can see behind the scenes a bit. Hopefully this will inspire you guys during the competition and let everybody know that we are in fact working on spawn. This should provide some context for which builders can make their builds.
As you can see, there are a few pre-built buildings. This was so we could get an idea of what the area would look like. The docks might be moved around a bit to accommodate larger ships.
Also, please understand that seeing the map is not the same thing as seeing our plan. Before you say it's too small or too large or too detailed or too whatever, please know that the end size of spawn and where the vast majority of builds end up will in fact be determined by you, the players. Likewise, the builds themselves will be constructed by a team of staff and non-staff builders, and which ones make it to the live map will again be determined by you.
Oh, by the way, we finally got Conquest to work with dynmap!
Released the dynmap of the spawn copy so that you guys can see behind the scenes a bit. Hopefully this will inspire you guys during the competition and let everybody know that we are in fact working on spawn. This should provide some context for which builders can make their builds.
As you can see, there are a few pre-built buildings. This was so we could get an idea of what the area would look like. The docks might be moved around a bit to accommodate larger ships.
Also, please understand that seeing the map is not the same thing as seeing our plan. Before you say it's too small or too large or too detailed or too whatever, please know that the end size of spawn and where the vast majority of builds end up will in fact be determined by you, the players. Likewise, the builds themselves will be constructed by a team of staff and non-staff builders, and which ones make it to the live map will again be determined by you.
Oh, by the way, we finally got Conquest to work with dynmap!