Alrighty, as promised, here's that FAQ I'd mentioned. While things are absolutely still in progress and it's currently a little chaotic with the details, I can confirm
the map has now been purchased and it's being tweaked and checked over accordingly.
Now, there's a lot of questions and things to work out in regards to it. But naturally, we can't let you know too much (in regards to, say, the campaign) because we don't want to spoil it. I've came up with a batch of questions I've gathered from various threads and responses, but I want to ask you lot for anything else you want added. Post me a question, I'll add to this post, and once staff go through it, I'll edit with an answer.
I'm going to add some links, things of note.
Hit me.
Links regarding questions:
http://hollowworld.co.uk/threads/ne...on-creating-systems-and-region-porting.36797/
http://hollowworld.co.uk/threads/fundraiser-new-map-1490-1100.36790
Things of note: Lore, Transfers, Refunds, Events,Sorrows, Travel System, Spawn, Eastern Frontier
That'd be telling. "Sometime within the next four months" was stated for perks. Lets roll with that.
What's this new place called?
Currently? Undecided.
*
Will we lose our money/resources/etc? What about our items?
No, you will not lose any of these things.
How do we decide who picks locations for builds first? Is that staff discretion, and how do they choose if so?
The map is absolutely huge; there should be no issues regarding fighting over places. It will be up to staff discretion to fit them in suitable places, as it will take time to blend them into the new environment.
My region has a large portion underground. Will I be able to have this moved over?
Most likely - But it currently depends on location. If you get your region at a low level (ie, next to the coast, on a beach), your underground may not have the room. We'll see.
Do pockets change at all?
No, pockets remain the same.
Will there be 'natives' to this new world/map?
Mmm- Let's say this is one of those things we've not gotten to yet. If there are or not, we'd probably not want to say.
When do the months of perks begin?
Most likely May/June. Could see something in July or August, too. So... sometime in the next 4 months.
What's the advantage of refunding over transfer?
It's a hell of a lot easier on staff, firstly. There's a lot in the talks right now as to actual benefits though, so I'll answer this better when I've a good response.*
What about our horses? Will we lose them, their stats, etc?
We're looking into some plugins and things to address this, since there were issues on the last move (accordingly).
Will there continue to be warps/dockmasters to every town, or will traveling about the actual map be incentivised/mandatory in between RP locations?
Currently under discussion. Bear with us!
If I get multiple regions refunded for the new world and one is worth more, can I split the money between them or do I have to distribute the money how it was distributed on this map?
Refunding gives you rads for your region. It means leaving your builds behind, and so, in your case you mentioned a 100k region and a 50k region. If you were to refund those regions you could do whatever you wanted with that money, including making another two regions; one 100k and another 50k.
Can you tell us the hard numbers on the bedrock, sea level and sky limit?
Sea level is 31, sky limit is 256, bedrock is 'whatever it normally is' (Thanks Anti ).
What is going to happen to towns that are spread out over a very large area, and directly require that large area to function?
Terrain dependencies will be considered. It will likely depend on the area chosen to place your region, but it'll be discussed nearer the time.
Can you choose to port over certain places or buildings rather than the whole town? Is that more or less strenuous when it comes down to it?
You can - We're working out the details on it all still, but we can work with you on placement. It may help with blending it into the new map's terrain, too.
When will WEing start? As you guys said, actual move won't happen for some time. But when will the WEing process begin?
We're currently discussing this - There's multiple things to discuss, as the actual process is one of the biggest obstacles. I'll make it a point to later re-address. Sorry for not being able to be more clear at this point in time. *
Also- Will road placement costs be cheaper, since this map is that much larger?
Thaaat is a good point, it's been added to a checklist of things to go over and consider now. Will make a note to expand on the answer when we've gone over it. *
If one has two regions or more and wishes to condense into one. Can you move the build from region one and put it in the radius of region two and have region one refunded or will it remain as separate?
I'll go for a yes - We're still ironing out specifics but it's something we've put down as an option.
What about connected regions like Lonmar and Hierax in that regard.
We have 2 regions that require Snow (one on islands) and the rest is normal default terrain.
We'll have to work with you on it, we can do the best we can, and theres a lot of map to use so we should manage something that works for you if that's what you want.
What I have missed desperately on the last map was the use of the deep sea biome - will we see those anywhere on the map?
I'm honestly not sure. The sea levels are a little lower on this map, if anything, but I'm not sure how we'd use the deep sea biome really.
Will the icecaps be as ridiculously huge as they were on the current map?
No, they won't be.
With all regions being refunded anyways, is there any plan to use any of the regions put forth to be destroyed in the campaign?
I believe the list on region destructions will be used for campaign shenanigans, but I'm sure with the new updates, ie a new map, we can consider adding more. I'll take it to staff and get you a better answer. *
the map has now been purchased and it's being tweaked and checked over accordingly.
Now, there's a lot of questions and things to work out in regards to it. But naturally, we can't let you know too much (in regards to, say, the campaign) because we don't want to spoil it. I've came up with a batch of questions I've gathered from various threads and responses, but I want to ask you lot for anything else you want added. Post me a question, I'll add to this post, and once staff go through it, I'll edit with an answer.
I'm going to add some links, things of note.
Hit me.
Links regarding questions:
http://hollowworld.co.uk/threads/ne...on-creating-systems-and-region-porting.36797/
http://hollowworld.co.uk/threads/fundraiser-new-map-1490-1100.36790
Things of note: Lore, Transfers, Refunds, Events,Sorrows, Travel System, Spawn, Eastern Frontier
FAQ - New Map
(They're not in any order, but they could be put under topics. A lot of stuff to cover.)
* = Needs more clarification.
When do we see this new map?(They're not in any order, but they could be put under topics. A lot of stuff to cover.)
* = Needs more clarification.
That'd be telling. "Sometime within the next four months" was stated for perks. Lets roll with that.
What's this new place called?
Currently? Undecided.
*
Will we lose our money/resources/etc? What about our items?
No, you will not lose any of these things.
How do we decide who picks locations for builds first? Is that staff discretion, and how do they choose if so?
The map is absolutely huge; there should be no issues regarding fighting over places. It will be up to staff discretion to fit them in suitable places, as it will take time to blend them into the new environment.
My region has a large portion underground. Will I be able to have this moved over?
Most likely - But it currently depends on location. If you get your region at a low level (ie, next to the coast, on a beach), your underground may not have the room. We'll see.
Do pockets change at all?
No, pockets remain the same.
Will there be 'natives' to this new world/map?
Mmm- Let's say this is one of those things we've not gotten to yet. If there are or not, we'd probably not want to say.
When do the months of perks begin?
Most likely May/June. Could see something in July or August, too. So... sometime in the next 4 months.
What's the advantage of refunding over transfer?
It's a hell of a lot easier on staff, firstly. There's a lot in the talks right now as to actual benefits though, so I'll answer this better when I've a good response.*
What about our horses? Will we lose them, their stats, etc?
We're looking into some plugins and things to address this, since there were issues on the last move (accordingly).
Will there continue to be warps/dockmasters to every town, or will traveling about the actual map be incentivised/mandatory in between RP locations?
Currently under discussion. Bear with us!
If I get multiple regions refunded for the new world and one is worth more, can I split the money between them or do I have to distribute the money how it was distributed on this map?
Refunding gives you rads for your region. It means leaving your builds behind, and so, in your case you mentioned a 100k region and a 50k region. If you were to refund those regions you could do whatever you wanted with that money, including making another two regions; one 100k and another 50k.
Can you tell us the hard numbers on the bedrock, sea level and sky limit?
Sea level is 31, sky limit is 256, bedrock is 'whatever it normally is' (Thanks Anti ).
What is going to happen to towns that are spread out over a very large area, and directly require that large area to function?
Terrain dependencies will be considered. It will likely depend on the area chosen to place your region, but it'll be discussed nearer the time.
Can you choose to port over certain places or buildings rather than the whole town? Is that more or less strenuous when it comes down to it?
You can - We're working out the details on it all still, but we can work with you on placement. It may help with blending it into the new map's terrain, too.
When will WEing start? As you guys said, actual move won't happen for some time. But when will the WEing process begin?
We're currently discussing this - There's multiple things to discuss, as the actual process is one of the biggest obstacles. I'll make it a point to later re-address. Sorry for not being able to be more clear at this point in time. *
Also- Will road placement costs be cheaper, since this map is that much larger?
Thaaat is a good point, it's been added to a checklist of things to go over and consider now. Will make a note to expand on the answer when we've gone over it. *
If one has two regions or more and wishes to condense into one. Can you move the build from region one and put it in the radius of region two and have region one refunded or will it remain as separate?
I'll go for a yes - We're still ironing out specifics but it's something we've put down as an option.
What about connected regions like Lonmar and Hierax in that regard.
We have 2 regions that require Snow (one on islands) and the rest is normal default terrain.
We'll have to work with you on it, we can do the best we can, and theres a lot of map to use so we should manage something that works for you if that's what you want.
What I have missed desperately on the last map was the use of the deep sea biome - will we see those anywhere on the map?
I'm honestly not sure. The sea levels are a little lower on this map, if anything, but I'm not sure how we'd use the deep sea biome really.
Will the icecaps be as ridiculously huge as they were on the current map?
No, they won't be.
With all regions being refunded anyways, is there any plan to use any of the regions put forth to be destroyed in the campaign?
I believe the list on region destructions will be used for campaign shenanigans, but I'm sure with the new updates, ie a new map, we can consider adding more. I'll take it to staff and get you a better answer. *
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