AzureKnights
Hero
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No flame lasts forever, yet it burns still, living in the moment
As a bond is enforced, therein lies a gift and a curse
Name: Raelur Fen'Shal [X]
Elemental: Fire
Rank: Enthralled
===========Abilities===========
[Blaze II] Whilst flame can be willed to the fingertips, they are also able to will it into their palms to ‘throw’ a ball of fire (think the size of a tennis ball) providing it is not overly windy around ten blocks in any direction. They are unable to muster the energy to throw more than five of these in any given day.
Times Cast: 13
[Emberwalk] They can walk on hot coals/surfaces, and feel no burns to the bottoms of their feet, though it should be noted anything above the ankle can be felt.
Times Cast: 0
[Ignite II] They have the ability to will candles to re-light themselves providing they are within a ten block radius. They may also will extinguished fires within hearths or campfires back to a full flame.
Times Cast: 1
[Brand] They can leave a handprint upon any surface to leave a burning of it, though it does not ignite. This may also be used to leave a burn in the mark of their hand upon a living thing. Additionally, this spell can be used to heat up the contents of say, a tankard, to almost boiling.
Times Cast: 1
===========Attributes===========
[Appearance] Ranking up results in a change over several days in which the speckled eyes become far more obvious, the entire iris becoming red, orange, or a mix of both to result in the hues of flame with a faint glow. The veins in the hands and feet turn to the colours of embers all the way up to the knees and elbows, and some become prominent around the eyes and the middle of the chest. Fingers and optionally the entire hand becomes blackened.
[Personality] One of the more major drawbacks to this rank of fireblessed is that the individual becomes far more violent, impatient, and volatile, with a growing disregard for others. They are also, to no real surprise, budding pyromaniacs, with an obsessive want to burn things which is the elemental inside of them trying to grow more powerful and expand its own domain.
[Strengths] They are greatly at home in hot places, even near the ashlands, and suffer no drawbacks in regards to being ‘too hot’, no sweat, no flushed skin, no sunburn. Burns are far less impactful, and the arms and legs both are almost immune to flame altogether.
[Weaknesses] They can hardly tolerate cold environments, and if they are forced to, their bodies are so hot that snow seems to melt upon contact and water steams away whilst exposed skin to these temperatures cracks, blisters, and hurts significantly. Sporadically embers flake off from their arms and legs and risk setting fire to their surroundings, making them a hazard in many locations.
[Unbonding] Trying to unbond from a flame elemental at this rank is a risk to not only their lives, but the lives of others in the vicinity. It is a mental and physical battle, and requires a DM.
===========Habits===========
▸He occasionally reflects on past thoughts, either of moments in time, topics or people that bring him to anger. He imagines what it would be like to set such things alight, watching his problems set ablaze and float away like ash in the wind, earning peace and quiet. More physically, a similar mentality would be portrayed during his sparring practice with dummies, exerting himself to vent his frustrations whilst building up his body over time.
---------------
No flame lasts forever, yet it burns still, living in the moment
As a bond is enforced, therein lies a gift and a curse
Name: Raelur Fen'Shal [X]
Elemental: Fire
Rank: Enthralled
===========Abilities===========
[Blaze II] Whilst flame can be willed to the fingertips, they are also able to will it into their palms to ‘throw’ a ball of fire (think the size of a tennis ball) providing it is not overly windy around ten blocks in any direction. They are unable to muster the energy to throw more than five of these in any given day.
Times Cast: 13
[Emberwalk] They can walk on hot coals/surfaces, and feel no burns to the bottoms of their feet, though it should be noted anything above the ankle can be felt.
Times Cast: 0
[Ignite II] They have the ability to will candles to re-light themselves providing they are within a ten block radius. They may also will extinguished fires within hearths or campfires back to a full flame.
Times Cast: 1
[Brand] They can leave a handprint upon any surface to leave a burning of it, though it does not ignite. This may also be used to leave a burn in the mark of their hand upon a living thing. Additionally, this spell can be used to heat up the contents of say, a tankard, to almost boiling.
Times Cast: 1
===========Attributes===========
[Appearance] Ranking up results in a change over several days in which the speckled eyes become far more obvious, the entire iris becoming red, orange, or a mix of both to result in the hues of flame with a faint glow. The veins in the hands and feet turn to the colours of embers all the way up to the knees and elbows, and some become prominent around the eyes and the middle of the chest. Fingers and optionally the entire hand becomes blackened.
[Personality] One of the more major drawbacks to this rank of fireblessed is that the individual becomes far more violent, impatient, and volatile, with a growing disregard for others. They are also, to no real surprise, budding pyromaniacs, with an obsessive want to burn things which is the elemental inside of them trying to grow more powerful and expand its own domain.
[Strengths] They are greatly at home in hot places, even near the ashlands, and suffer no drawbacks in regards to being ‘too hot’, no sweat, no flushed skin, no sunburn. Burns are far less impactful, and the arms and legs both are almost immune to flame altogether.
[Weaknesses] They can hardly tolerate cold environments, and if they are forced to, their bodies are so hot that snow seems to melt upon contact and water steams away whilst exposed skin to these temperatures cracks, blisters, and hurts significantly. Sporadically embers flake off from their arms and legs and risk setting fire to their surroundings, making them a hazard in many locations.
[Unbonding] Trying to unbond from a flame elemental at this rank is a risk to not only their lives, but the lives of others in the vicinity. It is a mental and physical battle, and requires a DM.
===========Habits===========
▸He occasionally reflects on past thoughts, either of moments in time, topics or people that bring him to anger. He imagines what it would be like to set such things alight, watching his problems set ablaze and float away like ash in the wind, earning peace and quiet. More physically, a similar mentality would be portrayed during his sparring practice with dummies, exerting himself to vent his frustrations whilst building up his body over time.
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