Friosis
Lord of Altera
- Pronouns
- She/Her
Name: Pádraigín Eldrin
Nickname/Alias: Padragin, Pádra, Pad, Pidgin
KEY INFORMATION:
Age: 36
Gender: Female
Race: Forest Elf
Profession: Mother
PHYSIOLOGY:
Height: 6,6 ft.
Build: With a tall, yet elegant frame with both a muscular back and arms, Pádraigín is obviously more built and developed physically than average. However, even with these obvious traits, Pádraigín is still very fragile, and because she is an elf, her muscular build is still dwarfed by a similarly developed human.
Hair: Dark brown and long hair, left to loosely flow down her back, almost reaching her hips.
Eyes: Green, a spark of wild creativity contained in them, often it appears she is looking past a person into nothingness, with that hint of creativity in her expression going wild.
Skin: Sun kissed tan, with a few freckles along her nose that appear almost cute.
Appearance: While varied depending on location, she will always wear silk clothing in white, green and darker colors alongside leather crafted shoes. She also wears two leather cuffs on her forearms that were given to her by Somnastra.
Prized Possessions: Pádraigín holds only one thing closer to her than all else, a silver ring with a diamond on top, engraved with the Eldrin raven. This ring was given to her by Daeron upon their engagement.
Hygiene: Clean, washing themselves every day.
Voice: A light and clear tone, which she makes an effort to sound calm.
QUALITIES AND FLAWS:
Strengths:
Pádraigín has a good eye in her youth, and even better aim from practice. With a calm mind, and clear sight Pádraigín can release several accurate arrows into a target with skillful speed. This skill has only increased over time as she hunts the many beasts of Altera.
Pádraigín’s sharp instincts and usually clear mind allows her to be creative and quick thinking in most situations. While this is an insignificant advantage from day to day activity, it is an essential skill for her hunts, as it allows her to outsmart and trap the game she is tracking.
With her specific build and constant life within the forests and wilds hunting, Pádraigín has become more aware of what to do to survive in the harsh wilds. This comes from her knowledge of, among other things, what plants are edible, where to find them in the wilderness, and types of animal tracks.
Fears: Losing her family.
Weaknesses:
Pádraigín’s deepest fears have varying effects on her depending on how close she believes it to be, for example: Being put in total darkness as if she was blind will cause her to freeze in fear. While a major injury to her arms, legs, or eyes would cause her to delve into hysteria, trying to feverishly tend to the wound while attempting to escape the situation in panic. If she were to ever be permanently crippled or blinded, her will to live would be irreversibly shattered.
Physically Pádraigín’s bones and muscles are naturally weaker than most, and the superior dexterity she holds is completely useless without her preferred weapons. In addition other races have higher potential strength, endurance, and even speed as their muscular density improves all these qualities.
With a combination of her personality and cultural ignorance, Pádraigín finds it extremely difficult to be comfortable inside modern cities, ruining her concentration when inside them.
Intelligence: While she has a very sharp and clear mind, her education is understandably lacking when it comes to human concepts.
Languages: Amature Common, Elven
Inventory: On her back she carries several broad head arrows in a quiver that also holds her usually unstrung Recurve bow, which was given to her by Tybalt as a gift. The black limbs are stiff with a high draw weight, while Elven runes engraved onto them, giving it a intricate design. Her knife is a long curved blade with elven words etched onto the flat of the blade, it is often used to skin animals. At her home she keeps a expertly made Mandolin, with leaf engravings decorating it. This instrument was crafted by Evangeline Wrenne and is kept tuned perfectly for her, ready for play.
ETHICS AND MOTIVATIONS:
Personality: Her attitude is usually positive in nature, kind and carefree even when doing mundane tasks. Though she can and will take an issue seriously when needed, and is very determined with the right motivation. Otherwise, she simply enjoys being passive towards events.
Religion or Cults: None.
Alignment: Neutral Good
Short Term Goals: Raise her children, tie up loose ends.
Long Term Goals: Live a long happy life with her husband.
TRIVIA:
Favourite...
Place: Home
Pastime: Being with her family
Food: Chocolate
Drink: Tea
Colour: Green
Animal: Owl
Least Favourite...
Place: Theola
Pastime: Being injured
Food: Walnuts
Drink: Brandy
Colour: Yellow/gold
Animal: Scavengers
Nickname/Alias: Padragin, Pádra, Pad, Pidgin
KEY INFORMATION:
Age: 36
Gender: Female
Race: Forest Elf
Profession: Mother
PHYSIOLOGY:
Height: 6,6 ft.
Build: With a tall, yet elegant frame with both a muscular back and arms, Pádraigín is obviously more built and developed physically than average. However, even with these obvious traits, Pádraigín is still very fragile, and because she is an elf, her muscular build is still dwarfed by a similarly developed human.
Hair: Dark brown and long hair, left to loosely flow down her back, almost reaching her hips.
Eyes: Green, a spark of wild creativity contained in them, often it appears she is looking past a person into nothingness, with that hint of creativity in her expression going wild.
Skin: Sun kissed tan, with a few freckles along her nose that appear almost cute.
Appearance: While varied depending on location, she will always wear silk clothing in white, green and darker colors alongside leather crafted shoes. She also wears two leather cuffs on her forearms that were given to her by Somnastra.
Prized Possessions: Pádraigín holds only one thing closer to her than all else, a silver ring with a diamond on top, engraved with the Eldrin raven. This ring was given to her by Daeron upon their engagement.
Hygiene: Clean, washing themselves every day.
Voice: A light and clear tone, which she makes an effort to sound calm.
QUALITIES AND FLAWS:
Strengths:
Pádraigín has a good eye in her youth, and even better aim from practice. With a calm mind, and clear sight Pádraigín can release several accurate arrows into a target with skillful speed. This skill has only increased over time as she hunts the many beasts of Altera.
Pádraigín’s sharp instincts and usually clear mind allows her to be creative and quick thinking in most situations. While this is an insignificant advantage from day to day activity, it is an essential skill for her hunts, as it allows her to outsmart and trap the game she is tracking.
With her specific build and constant life within the forests and wilds hunting, Pádraigín has become more aware of what to do to survive in the harsh wilds. This comes from her knowledge of, among other things, what plants are edible, where to find them in the wilderness, and types of animal tracks.
Fears: Losing her family.
Weaknesses:
Pádraigín’s deepest fears have varying effects on her depending on how close she believes it to be, for example: Being put in total darkness as if she was blind will cause her to freeze in fear. While a major injury to her arms, legs, or eyes would cause her to delve into hysteria, trying to feverishly tend to the wound while attempting to escape the situation in panic. If she were to ever be permanently crippled or blinded, her will to live would be irreversibly shattered.
Physically Pádraigín’s bones and muscles are naturally weaker than most, and the superior dexterity she holds is completely useless without her preferred weapons. In addition other races have higher potential strength, endurance, and even speed as their muscular density improves all these qualities.
With a combination of her personality and cultural ignorance, Pádraigín finds it extremely difficult to be comfortable inside modern cities, ruining her concentration when inside them.
Intelligence: While she has a very sharp and clear mind, her education is understandably lacking when it comes to human concepts.
Languages: Amature Common, Elven
Inventory: On her back she carries several broad head arrows in a quiver that also holds her usually unstrung Recurve bow, which was given to her by Tybalt as a gift. The black limbs are stiff with a high draw weight, while Elven runes engraved onto them, giving it a intricate design. Her knife is a long curved blade with elven words etched onto the flat of the blade, it is often used to skin animals. At her home she keeps a expertly made Mandolin, with leaf engravings decorating it. This instrument was crafted by Evangeline Wrenne and is kept tuned perfectly for her, ready for play.
ETHICS AND MOTIVATIONS:
Personality: Her attitude is usually positive in nature, kind and carefree even when doing mundane tasks. Though she can and will take an issue seriously when needed, and is very determined with the right motivation. Otherwise, she simply enjoys being passive towards events.
Religion or Cults: None.
Alignment: Neutral Good
Short Term Goals: Raise her children, tie up loose ends.
Long Term Goals: Live a long happy life with her husband.
TRIVIA:
Favourite...
Place: Home
Pastime: Being with her family
Food: Chocolate
Drink: Tea
Colour: Green
Animal: Owl
Least Favourite...
Place: Theola
Pastime: Being injured
Food: Walnuts
Drink: Brandy
Colour: Yellow/gold
Animal: Scavengers
Pádraigín was born and raised in the deep forests of the Northern Kingdoms, there she was quickly introduced into the many traditions of being a Forest Elf. For her, the boundaries between the wilds and her home were non-existent, and often overlapped seamlessly. She was additionally taught to respect and revere the goddess of the hunt from a very young age, and because of this Pádraigín quickly became devout in her worship of Theodra. As Pádraigín grew up she was taught how to hunt in the name of Theodra, and how to cultivate the crops around her home. With this knowledge in mind, Pádraigín began to farm some roots and berries for her family to eat with the game her parents caught.
When Pádraigín reached the age of ten her sensitive elven hearing began to finish developing, and her parents decided it was time for her first hunt. While Pádra was at first very scared she was determined to make her parents proud and prove herself to Theodra. Taking a bow and quiver Pádraigín headed deep into the forests of her home, taking the first step to leaving the familiarity of her childhood and into the unknown world of both the forest and adulthood. Her first night of the hunt had her finding and failing to kill several small animals, with the cold beginning to set in she was forced to abandon her attempts at collecting small game to create a shelter in the trees for herself. She slept on a rough branch in the cold, leaving her miserable. With her enthusiasm and physical energy drained from the terrible sleeping conditions, her next hunt went even worse than the last, stumbling and alerting all of her prey before she even got a chance to take the arrow from her back.
Thus the second night began, and Pádraigín first noticed that the position of her quiver left it spilling her arrows everywhere with even the slightest duck or jump, and decided to remove it from her back as she returned to the best shelter she had. As the cold set it, she remained awake, working on adjusting the quiver and bow for better use, moving the quiver to her hip and starting up the base for a campfire. The next morning she rested, but knew that she was quickly running out of time to prove herself as a huntress. That night she searched and searched, taking some flint and her steel arrows to start a fire, keeping herself warm during the cold, harsh nights. For the first time in two days she slept peacefully, albeit uncomfortably.
The third day had begun, and she finally got her first kill, a small bunny which she quickly cooked on her fire. Having her first taste of hunting and catching her own food, Pádraigín quickly found herself actively hunting more, collecting the meat to eat, and the pelts to use for warmth and comfort during the harsh nights. While the skinning was difficult for her at first, she soon learned how to properly cut and dry the skin of an animal, even if it wasn’t the most efficient skinning, she was learning how to sustain herself. The fourth day slowly began, and she found herself unable to find any animals in her normal hunting area, and began to travel further from her shelter. Unfortunately she soon found that the animals past her old hunting ground weren’t as helpless as her first prey. Bears, boars, and stags began to chase her down when she came to close, and this left her with no option but to rethink her strategy.
The fourth night, Pádraigín spent her time sharpening sticks in an attempt to make new arrows, though she practiced on shaping larger branches which she kept for later. After creating a new set of weaker, but more numerous arrows, Pádraigín slept until the fifth day. Waking up early, Pádraigín set up her newest creations as traps and lures, using thin branches to hold up leaves on top of a pitfall, to wedging them under toppled logs to push down hills. Using the toppled log she created enough of a ruckus to coax small animals out of their hiding spots, and into her sights. For the first time in days, Pádraigín ate plentifully. After this, she checked her trap to see that nothing had fallen in, and thus continued back to her shelter for a long and restful sleep.
The sixth day had arrived, and knowing she would have to return from this event within the next day, she decided to prove herself. Heading back into the deeper woods she found a Boar’s den, and with patience she waited for the Boar to leave the protection of it’s den. Within a few hours, the Boar emerged from it’s home, and Pádraigín quickly shot it’s side. However, the arrow only caused a shallow piercing, and instead of killing it like she had presumed, the arrow had only infuriated the beast. Spying her hiding the Boar charged her, without any other option Pádraigín ran for her life, trying to escape the enraged and seemingly invincible Boar. However, she found herself halfway to her shelter, and the beast was still on her tail. Fear gave her legs strength, and she continued running, sprinting as fast as she could to get away, only to suddenly trip on a uprooted branch, falling forward she landed stomach first on the ground. Turning back she saw the beast still charging her, and she pushed herself away, trying to stand she felt a sharp pain in her ankle, she had twisted it in the fall. She pushed herself as far away as she could, but only managed to move her legs off of the leaf pile they were on. With a bellowing roar, the Boar charged her down, landing on the pile of leaves she had just pushed herself behind, it came in to gouge her with it’s tusks.
However, in a moment that almost seemed to have been manipulated by Theodra herself, the leaves caved in with the sound of cracking branches. The boar’s weight had sprung the trap, sending it squealing down into the spiked pitfall. When Pádraigín looked into the trap she made long ago, she found the boar impaled on the largest spike, dead where it laid. Pádraigín found herself exhaling a sigh of relief, a trap she had completely forgotten about before had just saved her life. She quickly found her relief fading into pain and regret, she berated herself for being so stupid to think that her wooden arrows would harm such huge game, let alone kill it. Taking care to keep her ankle from moving, she covered the pit before heading back to her shelter for rest. Later on she returned to her trap, removing the spikes from the pit and with great effort, returning her prize to her shelter. With that ordeal over with, she slept the remainder of the night.
The seventh and final day came, and with that Pádraigín carried the beast she had killed home for her parents to see. They were more than surprised at this, and listened to her story of surviving in the wilds, and the struggle of fighting for survival. Her parents were extremely distressed at this, but also proud that their daughter managed to keep herself so strong in the face of death. They promised her that she would never have to hunt alone again, and then sent her to rest in her nice, warm bed. While Pádraigín enjoyed the warmth and comfort of home, she found herself feeling wanderlust, a desire for adventure beyond the forests she knew so well. That morning she told her parents that she wanted to go and explore outside her home and see what the world had to offer. To dissuade her, Pádraigín’s parents told her of the greater dangers outside her home, telling her of Moor Elves that would burn down the home she slept in, of the twilight path she would head down should she make hasty decisions. While this scared her, her desire to adventure and see the world was not shaken, she was determined to follow Theodra’s doctrine and experience the world.
For the next few years Pádraigín’s insistence to explore the world outside only grew in intensity, and eventually her parents began to plan. When she reached sixteen she was given her first longbow, created by her parents and built specifically for her when she was older. She was promised that she could leave on her own when she could use the longbow perfectly. Even with her previous skill in using a bow, it took her another three years to finally grow strong enough, and skilled enough to use the powerful and heavy bow. With that Pádraigín promised to return home for visits, and to stay strong and healthy. With her skills invested into archery, Pádraigín began her trip outside the familiarity of her old forests, and hearing about the Cathedral in Crossroads, quickly set off to learn more of the gods, and more specifically, Theodra’s teachings.
When Pádraigín reached the age of ten her sensitive elven hearing began to finish developing, and her parents decided it was time for her first hunt. While Pádra was at first very scared she was determined to make her parents proud and prove herself to Theodra. Taking a bow and quiver Pádraigín headed deep into the forests of her home, taking the first step to leaving the familiarity of her childhood and into the unknown world of both the forest and adulthood. Her first night of the hunt had her finding and failing to kill several small animals, with the cold beginning to set in she was forced to abandon her attempts at collecting small game to create a shelter in the trees for herself. She slept on a rough branch in the cold, leaving her miserable. With her enthusiasm and physical energy drained from the terrible sleeping conditions, her next hunt went even worse than the last, stumbling and alerting all of her prey before she even got a chance to take the arrow from her back.
Thus the second night began, and Pádraigín first noticed that the position of her quiver left it spilling her arrows everywhere with even the slightest duck or jump, and decided to remove it from her back as she returned to the best shelter she had. As the cold set it, she remained awake, working on adjusting the quiver and bow for better use, moving the quiver to her hip and starting up the base for a campfire. The next morning she rested, but knew that she was quickly running out of time to prove herself as a huntress. That night she searched and searched, taking some flint and her steel arrows to start a fire, keeping herself warm during the cold, harsh nights. For the first time in two days she slept peacefully, albeit uncomfortably.
The third day had begun, and she finally got her first kill, a small bunny which she quickly cooked on her fire. Having her first taste of hunting and catching her own food, Pádraigín quickly found herself actively hunting more, collecting the meat to eat, and the pelts to use for warmth and comfort during the harsh nights. While the skinning was difficult for her at first, she soon learned how to properly cut and dry the skin of an animal, even if it wasn’t the most efficient skinning, she was learning how to sustain herself. The fourth day slowly began, and she found herself unable to find any animals in her normal hunting area, and began to travel further from her shelter. Unfortunately she soon found that the animals past her old hunting ground weren’t as helpless as her first prey. Bears, boars, and stags began to chase her down when she came to close, and this left her with no option but to rethink her strategy.
The fourth night, Pádraigín spent her time sharpening sticks in an attempt to make new arrows, though she practiced on shaping larger branches which she kept for later. After creating a new set of weaker, but more numerous arrows, Pádraigín slept until the fifth day. Waking up early, Pádraigín set up her newest creations as traps and lures, using thin branches to hold up leaves on top of a pitfall, to wedging them under toppled logs to push down hills. Using the toppled log she created enough of a ruckus to coax small animals out of their hiding spots, and into her sights. For the first time in days, Pádraigín ate plentifully. After this, she checked her trap to see that nothing had fallen in, and thus continued back to her shelter for a long and restful sleep.
The sixth day had arrived, and knowing she would have to return from this event within the next day, she decided to prove herself. Heading back into the deeper woods she found a Boar’s den, and with patience she waited for the Boar to leave the protection of it’s den. Within a few hours, the Boar emerged from it’s home, and Pádraigín quickly shot it’s side. However, the arrow only caused a shallow piercing, and instead of killing it like she had presumed, the arrow had only infuriated the beast. Spying her hiding the Boar charged her, without any other option Pádraigín ran for her life, trying to escape the enraged and seemingly invincible Boar. However, she found herself halfway to her shelter, and the beast was still on her tail. Fear gave her legs strength, and she continued running, sprinting as fast as she could to get away, only to suddenly trip on a uprooted branch, falling forward she landed stomach first on the ground. Turning back she saw the beast still charging her, and she pushed herself away, trying to stand she felt a sharp pain in her ankle, she had twisted it in the fall. She pushed herself as far away as she could, but only managed to move her legs off of the leaf pile they were on. With a bellowing roar, the Boar charged her down, landing on the pile of leaves she had just pushed herself behind, it came in to gouge her with it’s tusks.
However, in a moment that almost seemed to have been manipulated by Theodra herself, the leaves caved in with the sound of cracking branches. The boar’s weight had sprung the trap, sending it squealing down into the spiked pitfall. When Pádraigín looked into the trap she made long ago, she found the boar impaled on the largest spike, dead where it laid. Pádraigín found herself exhaling a sigh of relief, a trap she had completely forgotten about before had just saved her life. She quickly found her relief fading into pain and regret, she berated herself for being so stupid to think that her wooden arrows would harm such huge game, let alone kill it. Taking care to keep her ankle from moving, she covered the pit before heading back to her shelter for rest. Later on she returned to her trap, removing the spikes from the pit and with great effort, returning her prize to her shelter. With that ordeal over with, she slept the remainder of the night.
The seventh and final day came, and with that Pádraigín carried the beast she had killed home for her parents to see. They were more than surprised at this, and listened to her story of surviving in the wilds, and the struggle of fighting for survival. Her parents were extremely distressed at this, but also proud that their daughter managed to keep herself so strong in the face of death. They promised her that she would never have to hunt alone again, and then sent her to rest in her nice, warm bed. While Pádraigín enjoyed the warmth and comfort of home, she found herself feeling wanderlust, a desire for adventure beyond the forests she knew so well. That morning she told her parents that she wanted to go and explore outside her home and see what the world had to offer. To dissuade her, Pádraigín’s parents told her of the greater dangers outside her home, telling her of Moor Elves that would burn down the home she slept in, of the twilight path she would head down should she make hasty decisions. While this scared her, her desire to adventure and see the world was not shaken, she was determined to follow Theodra’s doctrine and experience the world.
For the next few years Pádraigín’s insistence to explore the world outside only grew in intensity, and eventually her parents began to plan. When she reached sixteen she was given her first longbow, created by her parents and built specifically for her when she was older. She was promised that she could leave on her own when she could use the longbow perfectly. Even with her previous skill in using a bow, it took her another three years to finally grow strong enough, and skilled enough to use the powerful and heavy bow. With that Pádraigín promised to return home for visits, and to stay strong and healthy. With her skills invested into archery, Pádraigín began her trip outside the familiarity of her old forests, and hearing about the Cathedral in Crossroads, quickly set off to learn more of the gods, and more specifically, Theodra’s teachings.
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