CyberChaosV2
Lord of Altera
Name: Roy Beledrent
Other Names: N/A
Titles: One of the best smiths in Altera (Goin off Piratep00f here)
Age: 63
Race: Human
Gender: Male
Sexuality: Heterosexual
Current Residence: Arget Isles
Relationship Status: Unofficially Engaged
Social Status: Middle class
Physical Appearance:
Height: 6’2”
Weight: 194 lbs. (Has slowly lost weight from growing older and not smithing)
Eye Color: Dark Blue
Skin Color: Lighter skin color, quite wrinkled.
Shape of Face: Teardrop
Distinguishing Features: Graying hair, bushy, unkempt beard, many scars covering his arms.
Build of Body: Seems like it was well built once, age has caused him to deteriorate
Hair Color: Gray, starting to whiten
Hair Style: messy, whatever it looks like when he wakes up
Complexion: Fair
Posture: Slouched, tired, generally sits down when given the opportunity
Is Seen By Others As: A tired old man, has a kindness in his eyes, but lacks the fire in them from before.
Scars:
many tiny ones on his arms and back from capturing baby alligators for Nwalme
One scar hidden on the top of his head from a particularly nasty tumble during the voyage to the new lands.
Voice:
(Has a scottish Accent from his time with the Dwarves)
Weight: 194 lbs. (Has slowly lost weight from growing older and not smithing)
Eye Color: Dark Blue
Skin Color: Lighter skin color, quite wrinkled.
Shape of Face: Teardrop
Distinguishing Features: Graying hair, bushy, unkempt beard, many scars covering his arms.
Build of Body: Seems like it was well built once, age has caused him to deteriorate
Hair Color: Gray, starting to whiten
Hair Style: messy, whatever it looks like when he wakes up
Complexion: Fair
Posture: Slouched, tired, generally sits down when given the opportunity
Is Seen By Others As: A tired old man, has a kindness in his eyes, but lacks the fire in them from before.
Scars:
many tiny ones on his arms and back from capturing baby alligators for Nwalme
One scar hidden on the top of his head from a particularly nasty tumble during the voyage to the new lands.
Voice:
Personality:
Likes: Spiders (Cooked), Mushrooms, the color red, percussive music, smithing, family.
Dislikes: most stringed music, potatoes, pale greens, ships, snobby people.
Strengths: Smithing, keeping his temper, staying asleep, sleeping anywhere.
Weaknesses: waking up, wording his thoughts right, understanding social norms, being there for family and others, not being old
Fears: becoming useless, being buried alive, His family leaving him.
Values: Passion, honesty, curiosity, determination, Loyalty.
Education: has basic knowledges along with a large knowledge of crafts.
Languages:
Common (Fluent)
Horgaahn (Conversational, getting better slightly)
Elven (knows words, bad at conversation)
General Attitude: Calm, carefree, aware of the world around him.
Religious Inclination: Korog, though he is not the most devout.
General Intelligence: not the brightest, especially when it comes to social stuff.
General Sociability: tries to avoid conversations, but usually can’t.
Speech Style: Due to his time in the tribe, Roy has a few interesting phrases-
Dented Mugs
Broken Hammers
Split Anvils
Purest Ore
Golden Scrap
Cracked Core
Half-Forged
Rusted HammerHugger
Forge-Fires
Feel free to ask Roy their meanings in character if he says any, he honestly won't mind explaining them
Alignment: True Neutral
Dislikes: most stringed music, potatoes, pale greens, ships, snobby people.
Strengths: Smithing, keeping his temper, staying asleep, sleeping anywhere.
Weaknesses: waking up, wording his thoughts right, understanding social norms, being there for family and others, not being old
Fears: becoming useless, being buried alive, His family leaving him.
Values: Passion, honesty, curiosity, determination, Loyalty.
Education: has basic knowledges along with a large knowledge of crafts.
Languages:
Common (Fluent)
Horgaahn (Conversational, getting better slightly)
Elven (knows words, bad at conversation)
General Attitude: Calm, carefree, aware of the world around him.
Religious Inclination: Korog, though he is not the most devout.
General Intelligence: not the brightest, especially when it comes to social stuff.
General Sociability: tries to avoid conversations, but usually can’t.
Speech Style: Due to his time in the tribe, Roy has a few interesting phrases-
Dented Mugs
Broken Hammers
Split Anvils
Purest Ore
Golden Scrap
Cracked Core
Half-Forged
Rusted HammerHugger
Forge-Fires
Feel free to ask Roy their meanings in character if he says any, he honestly won't mind explaining them
Alignment: True Neutral
Goals:
Short term:
Settle in the new lands [X]
Check on the Cerridwens [X]
Find Gregor [ ] While sad he could not find his son, Roy assumes that Gregor is happily traveling around.
Spend more time with Family [X]
Long Term:
Become renowned for his smithing skills [X] According to that Dwarf...I'm quite famous...but that can't be true, there's so much I haven't made yet...
Learn Elven [/] No need ta learn t'is at t'e moment, more important t'ins ta focus on.
Become fluent in Horgaahn [/]
Learn Mok’yra? [ ] Edgar once said t'at nobody but Moors should learn t'is, best not make t'em angry.
Be a good father for Gregor [ ] I 'ave no idea 'ow ta be a fat'er... 'nd if Kateryn's right, I just notice me smit'in... 'opefully when I return, eit'er i'll know better... or 'e'll 'ave found someone t'at does. Eit'er way, i'll be 'appy fer 'im.
Be a better father for Gregor [ ] Maybe... not bein t'ere was better for 'im? I 'ope not, t'ough I do 'ope 'e's 'appy.
Settle in the new lands [X]
Check on the Cerridwens [X]
Spend more time with Family [X]
Long Term:
Become renowned for his smithing skills [X] According to that Dwarf...I'm quite famous...but that can't be true, there's so much I haven't made yet...
Become fluent in Horgaahn [/]
Be a better father for Gregor [ ]
Possessions:
Steel Forging hammer made for him by Thordil
Brown, Fingerless gloves, he’s rarely seen without them
Wardrobe:
A Black coat, white tunic, brown pants, and brown boots. His usual outfit.
A gray tunic, yellow sash, darker gray pants, and brown boots. His Tribal outfit.
A Beige coat, with a white shirt, black pants and brown boots. His Formal outfit
A Maroon coat with a tan shirt, black pants, and light brown boots. ^^
Jewelry:
Nope
Pets/Animals:
Nope
Owned Homes:
Stays in a tavern room in the Arget Isles
Carried Inventory:
pieces of charcoal (In coat pocket)
Flint and Steel (Coat pocket)
Drinking flask x3 (Coat pockets, they’re quite deep)
Various bits and bobs for comedic purposes, will not use in serious rp situations
General Wealth:
Doesn't really make money these days due to not smithing, but has a good fortune stashed away from saving so much all the time
Health:
Illnesses: gets slightly seasick, has tinnitus from all the banging and sharpening.
Allergies: None
Injuries: multitude of tiny scars around legs and arms
Sleeping Habits: sleeps very heavily, doesn’t wake up easily. Sleeps much longer these days.
Energy Levels: Doesn't seem to have the energy for much these days
Eating Habits: Eats large portions, smiths need calories
Exercise Habits: Doesn't exercise anymore
Memory: Has quickly been fading, though this doesn't concern him as much as it might have in the past.
Unhealthy Habits: Drinks and smokes more these days.
Drinking Habits: Drinks in moderation, can go overboard on a bad day.
Allergies: None
Injuries: multitude of tiny scars around legs and arms
Sleeping Habits: sleeps very heavily, doesn’t wake up easily. Sleeps much longer these days.
Energy Levels: Doesn't seem to have the energy for much these days
Eating Habits: Eats large portions, smiths need calories
Exercise Habits: Doesn't exercise anymore
Memory: Has quickly been fading, though this doesn't concern him as much as it might have in the past.
Unhealthy Habits: Drinks and smokes more these days.
Drinking Habits: Drinks in moderation, can go overboard on a bad day.
History:
Birthplace:
DunHúmur (Hall of Hammers) A cave in the southern swamps near Zima’Maloj where many Duskhammer dwarves live, it’s a smaller tribe, generally not known for much, other than being able to provide tools, weapons, and armour for the people in that area due to the remote location.
Childhood:
raised by an entire tribe of dwarves...but also slightly abusive. Roy was mostly raised by the tribe’s leader, Karrim, a kind dwarf who lost his son and wife from an earthspawn attack on the tribe. Upon seeing Roy alone with no father, his mother bedridden from illness, Karrim took Roy in and taught him everything he would need to know, (mathematics, reading and writing in common, and a bit about currency) and gave the boy books on smithing to read about and learn the different crafts one could make. However, while all the dwarves cared for Roy, they were still dwarves, and if Roy failed at making something, the dwarves would console him by saying “Don’t get hung up about it, you’re only a human, it’s expected.” As such, Roy grew to believe that dwarves were a superior race, and from there gained some serious low self-esteem.
Teen Years:
Roy was more determined to learning smithing, but do to the lack of resources and low self esteem, he never really asked to try and continued to read books on the various crafts he could make, he visitted his mother less in her room as she slowly began to feel better, and decided to instead help out with the tribe.
Adulthood:
Roy eventually left the tribe and made his way through the world to look for his father, he eventually found the city of Zima’Maloj and made his new home there.
Family History: ???
Past Places of Residences: N/A
Places Traveled:
All places accessible by dockmaster
DunHúmur (Hall of Hammers) A cave in the southern swamps near Zima’Maloj where many Duskhammer dwarves live, it’s a smaller tribe, generally not known for much, other than being able to provide tools, weapons, and armour for the people in that area due to the remote location.
Childhood:
raised by an entire tribe of dwarves...but also slightly abusive. Roy was mostly raised by the tribe’s leader, Karrim, a kind dwarf who lost his son and wife from an earthspawn attack on the tribe. Upon seeing Roy alone with no father, his mother bedridden from illness, Karrim took Roy in and taught him everything he would need to know, (mathematics, reading and writing in common, and a bit about currency) and gave the boy books on smithing to read about and learn the different crafts one could make. However, while all the dwarves cared for Roy, they were still dwarves, and if Roy failed at making something, the dwarves would console him by saying “Don’t get hung up about it, you’re only a human, it’s expected.” As such, Roy grew to believe that dwarves were a superior race, and from there gained some serious low self-esteem.
Teen Years:
Roy was more determined to learning smithing, but do to the lack of resources and low self esteem, he never really asked to try and continued to read books on the various crafts he could make, he visitted his mother less in her room as she slowly began to feel better, and decided to instead help out with the tribe.
Adulthood:
Roy eventually left the tribe and made his way through the world to look for his father, he eventually found the city of Zima’Maloj and made his new home there.
Family History: ???
Past Places of Residences: N/A
Places Traveled:
All places accessible by dockmaster
Combat:
Peaceful or violent: Peaceful unless provoked
Weaponry: Old and does not fight
Combat Training: Ten years of bar brawling with dwarves, day to day practice with throwing knives.
Weaponry: Old and does not fight
Combat Training: Ten years of bar brawling with dwarves, day to day practice with throwing knives.
Training & Skills:
Smithing: (Can now work with steel as well as other metals, can also make steel)
-Weapons: [x-x-x-x-x-x-x-x-x-X]
-Armor: [x-x-x-x-x-x-x-x-X-x]
-Tools: [x-x-x-x-x-x-x-x-X-x]
-Jewelry [x-x-x-x-x-x-x-x-X-x]
-Design [x-x-x-x-x-X-x-x-x-x] (Can do etching, but doesn't focus on aesthetics)
Fighting:
-Unarmed [x-x-X-x-x-x-x-x-x-x]
-Swordplay [x-x-X-x-x-x-x-x-x-x]
-Throwing Knives [x-x-X-x-x-x-x-x-x-x]
Basic first aid (Concussions, head trauma, light cuts, broken bones, dislocated joints)
Brewing
Mining [x-X-x-x-x-x-x-x-x-x]
Bodily Renewal (Massage) [x-x-x-x-x-x-x-x-x-X] (Good muscle control and long fingers, has had much time to work on his skills in his free time now that he no longer smiths.)
-Weapons: [x-x-x-x-x-x-x-x-x-X]
-Armor: [x-x-x-x-x-x-x-x-X-x]
-Tools: [x-x-x-x-x-x-x-x-X-x]
-Jewelry [x-x-x-x-x-x-x-x-X-x]
-Design [x-x-x-x-x-X-x-x-x-x] (Can do etching, but doesn't focus on aesthetics)
Fighting:
-Unarmed [x-x-X-x-x-x-x-x-x-x]
-Swordplay [x-x-X-x-x-x-x-x-x-x]
-Throwing Knives [x-x-X-x-x-x-x-x-x-x]
Basic first aid (Concussions, head trauma, light cuts, broken bones, dislocated joints)
Brewing
Mining [x-X-x-x-x-x-x-x-x-x]
Bodily Renewal (Massage) [x-x-x-x-x-x-x-x-x-X] (Good muscle control and long fingers, has had much time to work on his skills in his free time now that he no longer smiths.)
Other Trivia:
Occupation: Blacksmith
Favorite Types of Food: Beef stew/spiced mushrooms/ spiced spider
Favorite Types of Drink: Apple mead or Whiskey
Hobbies/Pastimes: Fishing, writing in journal
Favorite Colors: Red and Yellow
Favorite Types of Food: Beef stew/spiced mushrooms/ spiced spider
Favorite Types of Drink: Apple mead or Whiskey
Hobbies/Pastimes: Fishing, writing in journal
Favorite Colors: Red and Yellow
Relationships:
Relevant Family Members: Gregor (Father), Karrim (Adoptive Father), Gregor (Son)
Romantic Interests: Hana Nawar ( Deceased ;~; ) Kateryn Elster
Trusted Friends: Azure Cerridwen, Nireth Cerridwen, Akasha Cerridwen,
Thôrdil Bárúmur, Neve
Friendly With: Jaden Seeker, Cyra’tina Cerridwen, Ater Impes, Berndt, Hanns, Tymes
Loose Acquaintances: Edgar, Syra Hun'vir, Nylarii Veileth, Katja, Royce, Snerus, Jhaeros
Has no opinion on: Anyone he hasn't met, doesn't judge until he's met them, no matter what he hears about them or what others say.
Disfavored Individuals: Erik Stoneshield, Khorug, Jacob Rekalak, Edward, Orvar (Walanescu)
Hated:
Wary Of: Nwalme
Romantic Interests: Hana Nawar ( Deceased ;~; ) Kateryn Elster
Trusted Friends: Azure Cerridwen, Nireth Cerridwen, Akasha Cerridwen,
Thôrdil Bárúmur, Neve
Friendly With: Jaden Seeker, Cyra’tina Cerridwen, Ater Impes, Berndt, Hanns, Tymes
Loose Acquaintances: Edgar, Syra Hun'vir, Nylarii Veileth, Katja, Royce, Snerus, Jhaeros
Has no opinion on: Anyone he hasn't met, doesn't judge until he's met them, no matter what he hears about them or what others say.
Disfavored Individuals: Erik Stoneshield, Khorug, Jacob Rekalak, Edward, Orvar (Walanescu)
Hated:
Wary Of: Nwalme
Cowardice Courage Foolhardiness
I--------------------------------------------------X----------------I
Licentiousness Temperance Asceticism
I----------------------------------X--------------------------------I
Miserliness Munificence Prodigality
I----------X--------------------------------------------------------I
Slavishness Honor Vanity
I--------------X----------------------------------------------------I
Passivity Anger Rage
I----------------------------------------X--------------------------I
Unfriendliness Friendliness Obsequiousness
I------------X------------------------------------------------------I
Other:
Artwork:
solus Thanks!
Elz Thanks!
SallyPirate I'll miss ya...
View attachment 69316 @My sis not on the forums yet, but maybe one day!
Piratep00f Thanks!
Doggeh Sorry I forgot you at first ;~; and thank ya very much!
Cukie1 I'm so sorry it took this long for me to realize this wasn't on here ;~;
Elz Thanks!
SallyPirate I'll miss ya...
View attachment 69316 @My sis not on the forums yet, but maybe one day!
Piratep00f Thanks!
Doggeh Sorry I forgot you at first ;~; and thank ya very much!
Cukie1 I'm so sorry it took this long for me to realize this wasn't on here ;~;
Themes:
Tags for relationships:
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