A few updates. I know something was mentioned about changes being so often in the Divine system and I apologise for it, but things do need to be tweaked and changed along the way as we find mistakes over time or that things could do with clarifications.
I also want to add that we'll be going over 'times' and 'turns' when we can, to define times in and out of combat. For now the spells below have 'a turn' which helps cover when its in combat but yes we'll be working on that shortly.
Artifacts
Some updates to the Artifact page - It now explains that you can submit Artifacts for a rework providing it is not working how intended/there are problems not foreseen/etc. This is not something to be done every month when you tire of it, and should be done only once.
The other update is a clarification on what we tend to avoid in Artifacts and why. Please read:
https://hollowworld.co.uk/threads/artifact-trinket-guidelines.50448/
Beastform Edits
Additionally an update to the Theodra beastform spells, I've further clarified them, added a time to the shift process (it did not have one before, I didn't notice), and removed 'bear' from the lower tier/specified a list of animals. Tier four has bear instead, but no longer Gryphon/Kaiser Scorpion as they are incredibly dangerous/strong and also hard to be emoted. Added the same piece on appearance to T4 version.
The edited spells are as follows;
BEASTFORM I
Divine: Theodra.
Tier: 3
Action: Prayer, and holding a totem in line with the animal of choice.
Cost: 5 SP
Duration: Up to five hours.
Spell: The blessed grasps the totem of the animal they wish to shift into, and over the period of one turn they will feel their bones move, muscles pull, and bodies contort until they takes its form in full. They are able to remain in this form for up to five hours before they are forced to return to normal following the same minute of discomfort. They can be injured in this form and not be forced to change back, but any injuries sustained will scale with size to their normal body upon shifting back. They cannot shift if they are wearing armour, and belongings such as weaponry, cloaks or satchels are left behind from where they changed. The totem remains on the animal, be it tooth or feather or claw, and is back in their hand upon returning.
The following forms are available: Mouse, Bird, Snake, Cat, Dog, Fox, Deer, Boar, Wolf
[Note on Appearance]
When in beastform, the Theodran blessed finds that their new animal form bears striking similarities to their mortal form. Scars are carried over, along with one's eye colour and even the tint of fur or scales being as close to the blessed's own as naturally possible for the chosen animal form- e.g bears cannot have blonde hair, but they will be a lighter brown as they default to the closest natural shade for that animal.
BEASTFORM II
Divine: Theodra.
Tier: 4
Action: Prayer.
Cost: 5 SP
Duration: One day.
Spell: The blessed decides on an additional form that cannot be changed once decided upon. This spell requires no totem, but they do take one turn to somewhat painfully shift into it, their bones snapping into place and bodies contorting over the duration. This form can be retained for an entire day or night (12 hours), and as before, any injuries will not force them to return but will scale in size upon their normal form once they do shift back. In this form they may communicate telepathically with those who would usually be in range of speech, their voice sounding as their human form in the mind of their targets.
The following forms are available: Direwolf, Bear, Unicorn, Shark
[Note on Appearance]
When in beastform, the Theodran blessed finds that their new animal form bears striking similarities to their mortal form. Scars are carried over, along with one's eye colour and even the tint of fur or scales being as close to the blessed's own as naturally possible for the chosen animal form- e.g bears cannot have blonde hair, but they will be a lighter brown as they default to the closest natural shade for that animal.
Flight of Phoenix
This spell has been buffed to be an actual temporary flight spell, for it is a T4 spell - It has its limitations, we'll see how it goes.
FLIGHT OF THE PHOENIX
Divine: Ignis.
Tier: 4
Action: Prayer, and the offering of a feather.
Cost: 5SP
Duration: One hour.
Spell: The caster wills forth a pair of great wings of shimmering flame, and grants themselves the ability of flight providing they are not in armour nor carrying great weight (such as another person), but can carry a weapon in their hands. They may linger in the air or move up to the speed of a running human, as well as glide long distances, but this spell will only last for one hour and they find they are not able to go above a certain height, the winds becoming too threatening to their wings. (Roughly 20 blocks, don't worry about counting each one). If they fly in the rain, the spell lasts half as long, the wings unable to continue burning in full.