SallyPirate
Lord of Altera
War Two - Capture the Flag - 2nd Feb 10pm GMT
Houses that are still playing through the GoC by this point will participate in a 'Capture the flag' Game, hosted in Heavens Reach (Now named Galo Gulch).
Galo Gulch
This city was once large, beautiful and bustling full of life and people. Unfortunately with such a mass of people, a twisted idea began to form. They started to worship a God that does not safeguard Altera. The Church intervened with dramatic results, the citizens of the grand city eventually disappeared, this wonder soon becoming forgotten to Altera..
Rumours started and strange things were seen stalking around the city, but what could anyone do? During the day there were horrible and ferocious monsters stalking the streets like guards patrolling, at night they became even stronger and fierce, being able to hear people entering the docks. The shipping to the city was cancelled and the town declared too dangerous to enter.
What a perfect challenge to show your strength to gain the Crown.
Steps:
Jumbled explanation: A scouting team from each house will enter Galo Gulch, the teams need to investigate the city RP-wise, this will be done 10-20 minutes before the proper event. So once they find either 1: a worshipper, or 2: a flag, they need to return to their teams. These scouts will be followed by Overseers, they cannot pretend to RP investigate to return faster. Once a team has returned and explained what they found, the leaders can send in Team 1 and 2 (or more if they have the members) to try take the flags.
The flags need to be given to the Leader of the Seekers, DarkAbsorber, who will be standing at the Galo Gulch docks and can remove the taint from the objects which will allow the church of Altera to enter and destroy the rest of the monsters (who will be underpowered since the fragments are removed).
If we have as big of a turnout as the last war, I suspect there'd be more players than that many teams, but it might have to be a thing figured out on the day. There is more than one entrance, so I might be splitting houses into two groups (or more, always depending on the turnout) towards different gates.
General game plan: Players are placed at selected spots outside the city and must find 'flags'. They must collect the flag and flee the city, bringing the item to a GoC official at the Docks. If players die, they cannot return, the ship to the Galo will be sealed off until the event ends. As with the previous battle, only mercs/unofficial house alliances and paid houses/alliances can enter. Once a player finds a flag, they must hold it in their hands and rely on their friends for defense... or run for the hills. This is a survival of the fittest!
Winnings: Each flag will reward your house with 1000 points.
Awesome Prize: Winners will get a balloon to the Eastern Frontier in the town of their choice.
Houses that are still playing through the GoC by this point will participate in a 'Capture the flag' Game, hosted in Heavens Reach (Now named Galo Gulch).
Galo Gulch
This city was once large, beautiful and bustling full of life and people. Unfortunately with such a mass of people, a twisted idea began to form. They started to worship a God that does not safeguard Altera. The Church intervened with dramatic results, the citizens of the grand city eventually disappeared, this wonder soon becoming forgotten to Altera..
Rumours started and strange things were seen stalking around the city, but what could anyone do? During the day there were horrible and ferocious monsters stalking the streets like guards patrolling, at night they became even stronger and fierce, being able to hear people entering the docks. The shipping to the city was cancelled and the town declared too dangerous to enter.
What a perfect challenge to show your strength to gain the Crown.
Steps:
- Houses will gather at the gates to Galo Gulch, and organise their teams into numbers and their classes.
- Houses will send in a scouting team of 8 members to search the city 20 minutes before the main event. There will be less monsters at this time, but scouts cannot pick up flags.
- Scouts will report back to their House leader/higher up. House leaders can then decide what to do next with how many soldiers they send in to remove the tainted worshippers from Galo Gulch.
- The False God Worshippers can only be removed by removing the cursed tablets of the False God (the flags, if you're not catching on), the monsters have been reported to be able to be killed, but they return eventually.
- Showing their skills in a one-sided battle against a horrifying foe, the winning House will be recognised as a formidible force.
Jumbled explanation: A scouting team from each house will enter Galo Gulch, the teams need to investigate the city RP-wise, this will be done 10-20 minutes before the proper event. So once they find either 1: a worshipper, or 2: a flag, they need to return to their teams. These scouts will be followed by Overseers, they cannot pretend to RP investigate to return faster. Once a team has returned and explained what they found, the leaders can send in Team 1 and 2 (or more if they have the members) to try take the flags.
The flags need to be given to the Leader of the Seekers, DarkAbsorber, who will be standing at the Galo Gulch docks and can remove the taint from the objects which will allow the church of Altera to enter and destroy the rest of the monsters (who will be underpowered since the fragments are removed).
If we have as big of a turnout as the last war, I suspect there'd be more players than that many teams, but it might have to be a thing figured out on the day. There is more than one entrance, so I might be splitting houses into two groups (or more, always depending on the turnout) towards different gates.
General game plan: Players are placed at selected spots outside the city and must find 'flags'. They must collect the flag and flee the city, bringing the item to a GoC official at the Docks. If players die, they cannot return, the ship to the Galo will be sealed off until the event ends. As with the previous battle, only mercs/unofficial house alliances and paid houses/alliances can enter. Once a player finds a flag, they must hold it in their hands and rely on their friends for defense... or run for the hills. This is a survival of the fittest!
Winnings: Each flag will reward your house with 1000 points.
Awesome Prize: Winners will get a balloon to the Eastern Frontier in the town of their choice.