Spark
Broken
which is why people powergame and the right never endsWhich is why we must say *slash* instead of doing it
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which is why people powergame and the right never endsWhich is why we must say *slash* instead of doing it
Which is why you shouldn't be violent towards other people!SparkInSpace said:which is why people powergame and the right never ends
...with love, and by kill you mean hugSparkInSpace said:Yeah ending on a high note.... *kills a kitten*
*catches kitten* Enough with the off topic kitten hate!SparkInSpace said:*throws kitten into the fiery depths of Uliima* Yeah, with love...
Then you lost to them. If you have been around on the server for a while you will have better stuff than the newbies and you won't lose very often, and if you do lose you deserve it. Its stupid to assign to experienced roleplayers an arbitrary shield of protection versus newbies. The only time you have problems of an experienced person losing to a neonate when they should not is when you have a text based rp and that neonate godmodes. That problem does not exist if you use minecraft pvp. Also note that I said mages might have a hard time using minecraft pvp because magic spells are not a part of minecraft. If you ask me, it should have stayed that way, exceptions permitted for non combat magic and things simulatable in minecraft, but that is an unpopular opinion and I am not arguing for that here. Mage combat, I will admit, is better in "Free-form"What happens if the Archmage fights a lowly mercenary, but the mercenary has better enchantments? If a champion of light trained from birth loses to a scum-born untrained pickpocket because of a lag spike? It works both ways. We can say it solves the problem of bad roleplayers trying to assert dominance by defeating them, but what if you lose to them? Or what if a good roleplayer plays a powerful character but is defeated by a significantly less powerful character played by less experienced roleplayer, because they got a higher roll?
1: People are not equal in combat ability. People like Legion are very skillful, and will beat most other people given equal equipment, and others like Deadpress are noteworthy for the degree to which their equipment outclasses the average Alteran's. There is a hierarchy in this system, and it is a fair one, not based on who ascended their character the closest to godhood and who did so "legitimately."Free-form means people can be significantly more powerful and less powerful than eachother. More structured forms of roleplay means player characters are pretty much equal in overall skill, though in different ways in some cases. Mixing them on the server will result in a mixed perspective from different players, who favor one or the other. This results in conflict and disagreement on "how to roleplay" on the server. Not good.
Invest in swiftness potions.And there will always be cases that can not be solved with game mechanics. What if my character is extremely agile? Do I train my finger muscles to hit the movement keys super quickly? No, that's silly. Other people run just as fast as I can in Minecraft mechanics (disregarding food), even if I am wearing only cloth and they are wearing a full suit of diamond armor.
See above.Minecraft mechanics are not reliable for roleplay. We use minecraft so we have an open, customizable world to explore, live in and discover.
I'll be honest, I really had hoped that this was not the underlying reason. You're essentially stating that a veteran of the server should never lose to a new player. That in itself is a form of godmoding. Anyone can get caught off guard, and the man with no name that wanders into town and upsets the status quo is a standard trope of good storytelling. Your statement feels as though I as a new player shouldn't even bother with freeform combat because I must lose since I am new. I'm sure you'll say otherwise, but that is the vibe your comment put off, and it feels as though many are in agreement for the same reason. I really hope that's not the case.What happens if the Archmage fights a lowly mercenary, but the mercenary has better enchantments? If a champion of light trained from birth loses to a scum-born untrained pickpocket because of a lag spike?
I wasn't disagreeing with anyone, everyone is making valid points. I just find most of what is being said a little pointless; we have a system that works and that lets almost everybody enjoy roleplaying. All that needs changing is people's attitude towards having ninja-dragon-assasin-hobbits who can do anything. To fix this; we teach them effective Rp techniques ingame and on the forums. We could give them an example character with a balanced array of pro's and cons, and then show them a Gary Stu character, tell them that this is not the best for those around you, nor the most enjoyable way of roleplaying.jakp25, it's quite alright to disagree with a position, and I understand why you believe your opinion to be correct. However, saying "The End." is condescending and uncalled for. We are all mature in our discussion and there is absolutely no need for that kind of "This is what I say, now begone peasants" attitude. Just because I am new to the server doesn't mean I don't deserve to share my thoughts and discuss the pros and cons of both positions.
until... everyone else has super-enchanted magical protection armors such as magnus!Dont fix what isnt broken.
The server has been going for over a year. The main wizards are gone, meaning a large decrease in magic because there are very few who can teach it. This good because it makes magic special and not over used.
If muggles were as rare as wizards and the same the other way, would the Harry Potter series be any good?
I dont think magic should be used in PvP whether it be physical or text based. Simply because whichever way you look at it, its OP.
Healing magic is fine as long as you've learnt it in RP. But its got to drain your energy to an unhealthy state.
Well thats my thoughts.
*prepares for the incoming rage*