Medieval & Fantasy Minecraft Roleplaying

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FAQ - New Map

Naelwyn

Non sum qualis eram
Please keep in mind that if you do an organically-growing spawn, you must design, before you start building, each and every stage of growth + the final build.
If it's haphazardly thrown together as time passes, the final build will look like crap.

This is why, when I originally proposed the idea, I suggested "This would be ideal, but would also be the most work." - Back when I was volunteering to handle this for the staff team.

IMO it still makes the most sense to just design one large final spawn idea and build that in stages vs try to make an organically-growing build because time allocations have not changed since staff last said a new spawn idea would be burdensome for them.
 
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Friosis

Lord of Altera
Pronouns
She/Her
For one, this is a RP server and should be th

e first thing players experience when they enter the server. Entire organizations trying to undermine spawn is a part of RP, and whatever happens, happens. Spawn isn't the vital health of the server, its the RP, and using this idea to get players involved in RP is healthly. Staff is not just going to rush head first without a clear idea or plan, Pad.

Also not sure what you meant by 'You should know' line there, lol.

Edit: Double sniped.
I'm going to skip my boiling rant and just say:
You are severely understating and underestimating the importance of a appropriate spawn, this isn't the way to go. Tying the quality and size of the spawn to RP quality is a stupid idea. The smaller and less important the spawn, the less RP you're going to get there, leading to it never growing in this basic plan i've been explained. Relying on the hype of potentially getting a better spawn if people RP the way you want can backfire, as the same tactic already has before. Please don't twist my words, Spawn is not the de-facto part of the server's health, but it's still important. If RP quality was all that mattered, we wouldn't be shelling out a thousand dollars for a minecraft map.

I would be more confident that you have everything planned and under control, if you didn't just criminally underrate the importance of the spawn. It feels like the plan is "Promise the players something useless that they want, if they RP for us.", rather than "Let's make something awesome the players want that will encourage more RP!". I know that may not be what you meant, but that's sure what it sounds like right now.

(You should know meaning "It should be common knowledge".)
 

Paint

Lord of Altera
Frosty
Retired Staff
ShadowAdmin
ShadowAdmin
Frosty
I'm going to skip my boiling rant and just say:
You are severely understating and underestimating the importance of a appropriate spawn. This isn't the way to go, and trying to tie the quality and size of the spawn to RP is a stupid idea, as the smaller and less important the spawn, the less RP you're going to get there, leading to it never growing. Relying on the hype of potentially getting a better spawn if people RP the way you want can backfire, as the same tactic already has before. Please don't twist my words, Spawn is not the de-facto part of the server's health, but it's still important. If RP quality was all that mattered, we wouldn't be shelling out a thousand dollars for a minecraft map.

You should know meaning "It should be common knowledge".
You're more then welcome to release the rant, I'm simply here to dicuss. And- I do not underestimate the value of having a appropriate spawn for the server, however, my question to you is this; What is your idea of a perfect spawn? Please do go ahead, I'm here to talk about it, not argue about it.

'Relying' on hype was never in what I wrote, I simply pointed out that the RP value of the idea is something rather important to the health of the server, instead of just having another crossroads, in my humble opinion.
 

Centurion

Dark Council Elite
I just want something that makes sense in character. Having a central spawn city makes no sense without a central government, so one should either be instated or selected from the factions available. There's only one actual kingdom on the server anyways, apart from the newly brought back from the dead Hawklight.
 

Paint

Lord of Altera
Frosty
Retired Staff
ShadowAdmin
ShadowAdmin
Frosty
I just want something that makes sense in character. Having a central spawn city makes no sense without a central government, so one should either be instated or selected from the factions available. There's only one actual kingdom on the server anyways, apart from the newly brought back from the dead Hawklight.
BringBackSilverCrown2260
 

Friosis

Lord of Altera
Pronouns
She/Her
You're more then welcome to release the rant, I'm simply here to dicuss. And- I do not underestimate the value of having a appropriate spawn for the server, however, my question to you is this; What is your idea of a perfect spawn? Please do go ahead, I'm here to talk about it, not argue about it.

'Relying' on hype was never in what I wrote, I simply pointed out that the RP value of the idea is something rather important to the health of the server, instead of just having another crossroads, in my humble opinion.
A perfect spawn /wouldn't be another crossroads/. The reason the crossroads is so bad is because it's made poorly, not because a spawn in of itself is a flawed idea. A perfect spawn would not be a "makeshift" spawn, not something that's made up as we go along and relies on extremely fickle role-play actions.

What naelwyn has suggested months ago sound far better than this still very similar idea, by simply removing the /requirement/ that players RP the way the staff want for it to grow. Instead, making a well made, logical city that can shrink or expand in size, importance, and role-play capacity depending on the OOC needs of the server and the spawn itself, rather than being based on random character's interests.

So far it hasn't been explained to me what would be needed to expand this spawn, how the system would work, or even how high a quality this spawn will, or even could be. I've been told it's going to be a "makeshift small spawn we will increase in size after Role-play input.", which is horribly vauge and by itself, sounds bad. Meanwhile anything I suggest or question about just get's shot down with "We know what we're doing, we aren't going in without a plan", without anyone actually /explaining/ the plan. This does not give you my vote of confidence.

I know this could all likely be worded a lot more coherently and less, aggressively. But this discussion hasn't gotten as far as I had hoped and it's, frustrating. Players waited months for spawn news and we get the basic ideas of a plan. At this point I think the hype of a new spawn has just died in the waiting time. Considering how focused everyone is on bringing in their towns, i'm seriously worried it will just revert to being another boring and pointless crossroads that people only go to on their way to another region.
 

BoredBrit

Bored Brit
BoredBritishGuy
BoredBritishGuy
Legend
I just want something that makes sense in character. Having a central spawn city makes no sense without a central government, so one should either be instated or selected from the factions available. There's only one actual kingdom on the server anyways, apart from the newly brought back from the dead Hawklight.
Gonna say this, despite the fact I don't fully agree with the reasons, Anhald wouldn't be the best choice for centralised government here, purely due to the fact that so many already seem to think "Anhald gets everything" "Anhald will get there first" "Anhald always win". Now, as I said, I don't agree with that but its still what some people may think and having them as the centralised government for the server wouldn't be too wise.

Anhald spawn: "And remember citizens, we're angry about elves. Gott mit uns."

New Elf Characters: *Instant subjection to racism and segregation* ". . .I dun liek this survur. . .Too reel."

Whereas another Government type would be cool. As in, a council of each state's ruler and their trusted advisors. Interesting and broken.
 

Naelwyn

Non sum qualis eram
Tents/Yurts and a staging ground -> Some buildings and a basic camp and so on.

...Good lord I'm agreeing with Glados and Pad /and/ other folks on this. Actually doing this right will be a /ton/ of work.

There needs to be concrete reasons for doing things so it actually feels natural.

Do you guys /want/ my spawn construction plans and guidelines?
 

Paint

Lord of Altera
Frosty
Retired Staff
ShadowAdmin
ShadowAdmin
Frosty
A perfect spawn /wouldn't be another crossroads/. The reason the crossroads is so bad is because it's made poorly, not because a spawn in of itself is a flawed idea. A perfect spawn would not be a "makeshift" spawn, not something that's made up as we go along and relies on extremely fickle role-play actions.

What naelwyn has suggested months ago sound far better than this still very similar idea, by simply removing the /requirement/ that players RP the way the staff want for it to grow. Instead, making a well made, logical city that can shrink or expand in size, importance, and role-play capacity depending on the OOC needs of the server and the spawn itself, rather than being based on random character's interests.

So far it hasn't been explained to me what would be needed to expand this spawn, how the system would work, or even how high a quality this spawn will, or even could be. I've been told it's going to be a "makeshift small spawn we will increase in size after Role-play input.", which is horribly vauge and by itself, sounds bad. Meanwhile anything I suggest or question about just get's shot down with "We know what we're doing, we aren't going in without a plan", without anyone actually /explaining/ the plan. This does not give you my vote of confidence.

I know this could all likely be worded a lot more coherently and less, aggressively. But this discussion hasn't gotten as far as I had hoped and it's, frustrating. Players waited months for spawn news and we get the basic ideas of a plan. At this point I think the hype of a new spawn has just died in the waiting time. Considering how focused everyone is on bringing in their towns, i'm seriously worried it will just revert to being another boring and pointless crossroads that people only go to on their way to another region.
Players have different views on what they want, and encouraging RP to decide the size of the spawn is a great idea in my mind, and I have trust in the staff team is figure out how to go about this. Oh and just a disclaimer, if you look over to my profile sidebar thing, I'm actually not on the staff team anymore and I'm just sharing what I think is best for the server, and it is simply my opinion. I'd also note we don't know yet how this system will work.

Tents/Yurts and a staging ground -> Some buildings and a basic camp and so on.

...Good lord I'm agreeing with Glados and Pad /and/ other folks on this. Actually doing this right will be a /ton/ of work.

There needs to be concrete reasons for doing things so it actually feels natural.
I actually argee with you, this will be a royal crapton of work, but I hope it will turn out well, and I think its a grand idea, however, again, this is just my opinion from what I've read before on this thread. :)
 

Rygan

Deathblade
Evil
Rygan_Deathblade
Rygan_Deathblade
Evil
I prefer being a central government completely by player work ;^)

We're already like a quarter of the map, I don't wanna just be thrust into running everything by staff. That's lame and there's no work involved.
 

Cap

Lord of Altera
Legend
I prefer being a central government completely by player work ;^)

We're already like a quarter of the map, I don't wanna just be thrust into running everything by staff. That's lame and there's no work involved.
if anhald runs the world it's because we took it not because staff gave it to us

the lebensraum never ends
 

Naelwyn

Non sum qualis eram
Gonna say this, despite the fact I don't fully agree with the reasons, Anhald wouldn't be the best choice for centralised government here, purely due to the fact that so many already seem to think "Anhald gets everything" "Anhald will get there first" "Anhald always win". Now, as I said, I don't agree with that but its still what some people may think and having them as the centralised government for the server wouldn't be too wise.

Anhald spawn: "And remember citizens, we're angry about elves. Gott mit uns."

New Elf Characters: *Instant subjection to racism and segregation* ". . .I dun liek this survur. . .Too reel."

Whereas another Government type would be cool. As in, a council of each state's ruler and their trusted advisors. Interesting and broken.
If people make their own thing and it's more popular than spawn, well, that's what happened. I'd love to see some other alternate political thing come up. Here's hoping Heirax does something interesting.
 

Cap

Lord of Altera
Legend
Gonna say this, despite the fact I don't fully agree with the reasons, Anhald wouldn't be the best choice for centralised government here, purely due to the fact that so many already seem to think "Anhald gets everything" "Anhald will get there first" "Anhald always win". Now, as I said, I don't agree with that but its still what some people may think and having them as the centralised government for the server wouldn't be too wise.

Anhald spawn: "And remember citizens, we're angry about elves. Gott mit uns."

New Elf Characters: *Instant subjection to racism and segregation* ". . .I dun liek this survur. . .Too reel."

Whereas another Government type would be cool. As in, a council of each state's ruler and their trusted advisors. Interesting and broken.
not 100% relevant since you were just giving an example but anhald is pro-elf. we only hate beast races.
 

BoredBrit

Bored Brit
BoredBritishGuy
BoredBritishGuy
Legend
If people make their own thing and it's more popular than spawn, well, that's what happened. I'd love to see some other alternate political thing come up. Here's hoping Heirax does something interesting.
I fully agree here, I understand that Anhald worked for what they have. Seeing other "options" pop up inspired by their success is what I've been waiting for. (Purely for the selfish reasons that Anhald aren't too Dwarf/halfling heavy and I just suck at Combat RP)
 

Friosis

Lord of Altera
Pronouns
She/Her
I prefer being a central government completely by player work ;^)

We're already like a quarter of the map, I don't wanna just be thrust into running everything by staff. That's lame and there's no work involved.
But what happens when player work breaks down, and the things that are needed to promote the server again start being jeopardized by it? Do we just let RP destroy these things?

Letting players control something so huge does not sit well with me. Yes it feels amazing when players help to make something great together, but the history of players having large influences over ooc factors hasn't exactly been cheery. So many good things for RP have been destroyed by player's and their RP because of a lack of foresight. I would like more reason to be confident that won't happen in this case before I support it.
 

Cap

Lord of Altera
Legend
But what happens when player work breaks down, and the things that are needed to promote the server again start being jeopardized by it? Do we just let RP destroy these things?

Letting players control something so huge does not sit well with me. Yes it feels amazing when players help to make something great together, but the history of players having large influences over ooc factors hasn't exactly been cheery. So many good things for RP have been destroyed by player's and their RP because of a lack of foresight. I would like more reason to be confident that won't happen in this case before I support it.
player government collapsing is super cool tho
 

Naelwyn

Non sum qualis eram
But what happens when player work breaks down, and the things that are needed to promote the server again start being jeopardized by it? Do we just let RP destroy these things?

Letting players control something so huge does not sit well with me. Yes it feels amazing when players help to make something great together, but the history of players having large influences over ooc factors hasn't exactly been cheery. So many good things for RP have been destroyed by player's and their RP because of a lack of foresight. I would like more reason to be confident that won't happen in this case before I support it.
What you want either needs to be directly staff run, with staff commandeering NPCs - which will be a heavy workload OR
Staff-appointed people to RP NPCs / Specific characters running stuff under a specific plan.

IE - basically needs to be a staff-dictated faction or otherwise heavily moderated, and let that loose in making a spawn.

I have the directives for it if needed, it was on my to-do list months ago.
 

Rygan

Deathblade
Evil
Rygan_Deathblade
Rygan_Deathblade
Evil
But what happens when player work breaks down, and the things that are needed to promote the server again start being jeopardized by it? Do we just let RP destroy these things?

Letting players control something so huge does not sit well with me. Yes it feels amazing when players help to make something great together, but the history of players having large influences over ooc factors hasn't exactly been cheery. So many good things for RP have been destroyed by player's and their RP because of a lack of foresight. I would like more reason to be confident that won't happen in this case before I support it.
Hmm? I'm not saying I want Anhald to be the central monarch, lmao, I'm saying we've worked hard enough OOC that we're content with how large we are and have no desire to rule more stuff by staff just giving it to us. If we expand we do it by working with other players and more hard work.
 
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