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Will it blend?
There is a way to move horses but its a pain in the ass (haha gettit?) so it's probably only going to happen for really exceptional examples
We sacrifice them to Baron and use their blood as a gateway to the new world.Also what about pets? How are our horses/dogs/cats getting moved over?
got it in oneWe sacrifice them to Baron and use their blood as a gateway to the new world.
Redstone only if //rotate is used, iirc.All signs are also wiped by WE if I recall right.
Bookshelves (Definate yes), some kinds of plants (Ones in certain growth stages)[Depends] and complicated redstone mechanisms.
That's what I like to hear carry ongot it in one
OH GOD I CAN SEE IT
I can't show me!!!OH GOD I CAN SEE IT
Actually occassionally redstone messes up if you align it differently on chunk borders as well, I think it's pistons can't move into another chunk or some such oddity I came across last time I moved my stuffRedstone only if //rotate is used, iirc.
There's a command one can prompt to bypass that. I can't think of it now, but I had to use it so pistons would workActually occassionally redstone messes up if you align it differently on chunk borders as well, I think it's pistons can't move into another chunk or some such oddity I came across last time I moved my stuff
Pretty sure that after a few boating events (Major hubs and mostly main characters) are taken over, one can say smaller boats come in tow, but I don't know for sure. Might be event dependent now because of limited accessibility, due to the whole plot transitioning thing.I had this whole big thing of questions typed out, but I'll hold onto that for later. But this question is still buzzing for me.
Will everyone have to do boating events now to get to the new map since it's not a new world?
Pretty sure that after a few boating events (Major hubs and mostly main characters) are taken over, one can say smaller boats come in tow, but I don't know for sure. Might be event dependent now because of limited accessibility, due to the whole plot transitioning thing.