I was skeptical of this at first when steel suggested it, but I think it turned out to be a great system. I'm happy to work with it now and implement things to make the whole process go a bit smoother. This enhances RP and saves a lot of work on the whitelisting.
New players will spawn in a seperate world that normal players cannot get to. They spawn in a ruined version of Port Silver that was struck by Queen Grief long ago. Lots of trees, grass and overgrown parts. They are resurrected by the sisterhood. They receive a quest where to have to find Quin (the guy from the ToC) who lives in one of the (ruined) houses in Port Silver. Quin explains a thing or two about roleplay, then sends the player to bring some mushroom soup tot Bob in his basement. When you meet Bob the quest explains that Bob wears a pink creeper. All the people in town made fun of Bob, Bob ran away and Quin took him in and locked him in his basement.
The quest will expand on the lore of the server, making the player visit places like Fortress Naught and Galo Gulch. Many aspects of the server will become apparent for the player, such as roleplay, skins, chat, currency, trade shops, voxel ports, towny, rules, possibly custom spells and skill when they are implemented, the dynamic map (they have to find a location by using the map) and there will be a room with statues (NPCs) of all the admin staff and honorary members of the server. They will also be given instructions to visit the forums and read the ToC.
A continuation of the introduction quests will send them to all the different towns on Altera, letting them earn quite a bit of startup gear by doing it. This way they will have seen all of the towns and they can make a good decision on what town to join.
By doing this we ensure that players who run through the quest and end up in the Northern Kingdoms are actually worth our time. We won't have to deal with Cat_Rapist_69 who comes online and starts asking for Kinghood and money. A further filter we could add is force everyone to use the spout client. Anyone that joins the server without spout will automatically be kicked and given a link to the forums to download spout, making them read the forums first.
Once they come out of the Newbie World and into the Northern Kingdoms, I want to stick them all in a village to begin with. I saw o0oInuyashao0o's village ingame and I think it fits perfect. She will expand it more and then all newcomers could live there, have a house and have a place to store items in chests etc. Here they can meet other newcomers and some of the wonderful people on our server who like greeting newcomers (the admin staff, and individuals such as TheCastellan). It will give them a place to roleplay right away, rather than spawning in Port Silver with no immediate inentive to do something.
I'm open to suggestions on what I could put in the Newbie World story-wise. I have a couple of ideas at the moment, but I would need to speak to some people about it first.