Medieval & Fantasy Minecraft Roleplaying

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Proposal Divine Rank-Up Emotes

TheDeester

One so Bereft of Light
Lore Staff
Server Outreach
Evil
Staff
Shadow Hedgehog
Pronouns
He/Him
GrapeFlavDragons
GrapeFlavDragons
Evil
Hello,

Some players had issued displeasure over the dismissal of rank-up emotes, so I wrote some myself in some fashion to at least ensure something was given. It was also transferred to staff fully written so that they could edit and/or apply it posthaste if they wished. The following message was issued in the divine chat a few days after:
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For clarity, I applied for divine team when they asked for help, and I was not given a reply. I don't hold it against anyone, but I will not be applying again. There are too many people on divine team I would find myself clashing with. It's a game, I just want people to feel the same fulfillment from playing as others get to.

Consider the following non-canon, altogether they took me an hour to write so it's nothing worth fretting about. Dark mode recommended.
◇ J A X ◇ - Tier 4


Show extended worship, with three months OOC since achieving T3.

T3 since June, 2019

Must have a significant presence in the world as an embodiment of the virtues of their divine. Must make a constant effort to guide and foster their faith through either significant personal acts or active participation in events.
Cymic is a living embodiment of Jax's tenets and outward acts. When i created the character, he simply fit right under Jax's tenets and became blessed under the first event he hosted for Jax. He has acted as the main Jax blessed ever since the divine system was first released years ago, being transferred between each divine magic rework until current. He mostly acts 'The Fool', but also 'The Merchant' as Sangria began as a mercenary and brewing business. He is likewise always happy and jovial, jestful- Perhaps even to his own downfall sometimes. His riskful outlook and bold moves also place him as 'The Gambler', taking part and hosting many gambles. Official, and off the records.

Must hold at least one sermon in which they explain their own unique views and understanding of their Divine.
[Here]
Although previously, in an event a few years ago he explained at a sermon that combat was within Jax's regards considering his taste for adventure from back in the day, he received pushback from Jax. Nowadays, Jax seems to have embraced this.
Alternatively, with the event linked, he explained that Jax isn't inherently greedy, nor should his followers be.

In Cymic's eyes, when Jax ate Bilworth and absorbed his domains, he lost the quality of greed and became a side of a two faced coin. He still believes in self indulgence and hedonism but with Bilworth in the picture, that you maintain some level of control, and perhaps give back to maintain good karma.

An event held to sanctify an area/region in the name of their Divine, or the creation of a larger secondary shrine/church.
[Here]

Must show further evidence of having a unique view and understanding of their Divine and their faith. To truly show how they differ, and what faith means to them personally.
Through many events, sermons, and OOC years serving the deity of luck, Cymic has spoken on every single aspect and what they mean, and explaining how to follow them. Jax is a god that following means living. To follow Jax, it could be a rags-to-riches kind of story, a self-made (wo)man. To follow Jax means to indulge yourself in the pleasures of Altera and look after yourself first, before others. You follow the laws when they apply to you, and you break them when they don't. Or, you start a kingdom, and you make your own laws.

Must have at least ten instances in their divine log where they have personally done something significant in the name of their faith separate to the event(s) above.
+ [The Gift of Giving] - Cymic for the longest time held a pair of ice-blue eyes. He still misses them to this day, as i do OOCly, but he granted his wish for eyes in likeness of 'The Gambler' and his pupils glossed over into a golden color. [Dec. 2020]
+ [Tumultuous Seas] - For a sailing adventure hosted by a fellow Jax blessed, Umbra, Cymic blessed their ship which aided in traversing the ocean for their adventure. Despite things happening on-board that perhaps were not so lucky, no harm was caused by the sea itself. A successful cast. [Jan. 2021]
+ [Immortal Adventure] - During the times of the stasis, when your wounds would not heal, Cymic took advantage of his status of undying and led a kraken hunt. including those under his faction, The Fortune Runners. A cult-before-cults devoted to Jax.
+ Cymic was challenged by the leader of the Storm's Landing Guard, and Valiant blessed, Uriel to a duel. Being the risky fellow, he only would agree if it were to the death. When Cymic bested Valiant's champion in single combat, a feat that was risky enough on it's own- He spared the man, proving that he risked death on his own end only.
+ During a divination hosted by Eliss Cuttingthorne, 'The Merchant' showed up. Previously, when accepting offerings for the ceremony, Cymic offered up an Immortal Dust. [Jan 2022]
+ When meeting with the fellow Jax-Blessed and faithful, he offered them the holy book he once had officialized by Jax. A compilation of Gambling games originally penned by the owner of Rogue's Hearth. [Jan. 2022]
+ After attending a few Taproom Boondays hosted at the Tilted Whale and Anchor Taproom, Cymic offered Ruvan a copy of the Gamblers Grimoire, further spreading the holy book of gambling games to a popular bar. [Jan. 2022]
+ [Of Luck And Mirth] - Cymic hosted one of the first baptisms of children within the pantheon, that being the child of Agnar Freyr and Milah Sicarus. The child was granted a birthmark of Jax.
+ The Invoker of Jax constructed a large gambling hall underneath Halbed. It's warm, hosts a bar, and hosts eight games that can be used without the /roll command so that chat could not be clogged. 6/8 of these gambling machines are unique in that i made them up myself. A card machine that allows for games like blackjack or poker (full deck of unique cards), a game akin to horse racing done with carts, and several different stake slot machines. [Jan. 2021 - Jan. 2022]
+ Cymic offers a craft from Thordil, Korog Blessed. A large compass shaped slab of rich metals. While seeming fit since they both got blessed in the same event, at some point in their journey Thordil crafted him a work of art. It now rests in the grand cathedral within Storm's Landing. [Feb 2022] (Hopper is full)
+ Cymic attends Abraham's event, [An Opinion on Jax] - Cymic attends this under the attire of Jax. He makes note of the man's points in a notebook, expanding on such to return to the man so that he may reflect on some of the in-between-the-line aspects of his own preachings.
+ During an adventure to the Ashlands for the event, [Drako-go!] - Cymic used his spell to aid a fellow adventurer, Amund Khrarstein from the attack of a Drakodo. It seemed to prove effective. Him and Branko were grateful they had brought a Jaxite, specifically. [Feb 2022]
+ [Streets of Serendipity - Gambling Hall Opening] While Cymic has hosted games within his gambling hall for a few close friends, this one was finally open to the public. Large stakes prizes including Drakodo pieces, multiple Immortal Dust, Radiant Lump Sums, Ancient Tideborne Weaponry (beyond repair), A bottle of Alcohol from the year 500, and Volatile Obsidian, amongst smaller things such as Glimmersteel Ore and some Jewelry. [Feb 2022]
+ Beat the figment, 'The Gambler', in a game of luck. [Feb 2022]
+ Has taken Targ under his wing in the worship of Jax. He has also supplied him with the Gambler's Grimoire, that he may use for future events on his journey with Jax. [Feb 2022]

An offering of something of great personal value to the character themselves given to their Divine. Include evidence of why this offering is of importance and significance.
High Tier Loot, i have owned these items OOCly and ICly for years, and i am sad to see them go.
[Ardaric's Saber] - Acquired IC after pilfering through the Cove. It was an adventurous event with many traps laid and such. This is one of his greatest treasures. He offers it due to Jax's distaste of Visage, especially in recent events.
[Maceo's Family Ring] - After a 'Greyling Style' gamble with Balatro, Cymic attained this simple ring. He's held onto it ever since. This is one of his greatest treasures. He offers it due to Jax's distaste of Ignis.

(Hopper is overflowing atm, only managed to put Maceo's Ring in there.)


An Oath of personal and religious significance must be sworn in the name of their God.

[The Contract] - Upon reaching tier 3, a fine contract and golden ink were provided by Jax. Within this contract, it was stated that he was bound to Jax as his blessed. Cymic takes this oath further, his ways set deeper than stone to always live under Jax's ways.
[Oath of Opportunity] - Cymic has vowed to provide for the poor of his people, the rags of his city. A stand in accordance to Bilworth is set within the walls offering food for those without. It warns against taking too much. A promise to give a more charitable view was made as well. [March, 2019]


I would prefer in-game if possible.
Cymic feels his younger self on the deep seas. He feels the moment his lucky shot imparted through the being controlling the Carrion Kraken—when everything came crashing down in that crucial moment. It feels like a fluke—and perhaps it was just that. He has ridden many a similar high since: the sea’s mercies upon Umbra’s voyage, the gambit of his skill over Uriel’s, wagers in Rogue’s Hearth, a glance from a Drakodo upon Amund’s person. Fortune in fortuity. More than most men experience in their lives—perhaps all men. He sees the sky turn from a pale blue to deep gold as the evening sun sets before a night of risk and revelry.

He feels lucky.

Cymic has been graced to Tier Four of Jax’s blessing.
CANDICE KANE

TIER 2

Show extended worship, with one month OOC since achieving Blessed status.+ Blessed achieved June 22, 2021
Must significantly contribute to (by attending) or host at least two events which are of thematic significance to their divine.+ Attended the event Blightlands Excursion, fighting a minion of Qlippoth, a weird mass of worms. Got a head wound. She rushed towards the monster as it attacked Aelyth, intent on protecting her (before getting side-tracked with possible ear-worm death.) [Tenets II, V, and the aspect of Hunting]

+ Hosted and attended the event My Request, wherein a simple hunt of a deer led to the finding of a note, written in a language she didn't understand. During the attendance of the event A Pumpkin Problem (where she got 1st place :)) she asked around, obtaining a translation through the help of a stranger who could read it. After much more recently finding a group she feels comfortable hunting with again, she plans on tracking the note's source down, and finding out what is in store. (This is the beginning of an event arc, which has not yet concluded.) [Tenets VI, VII, aspects of Hunting and Wilderness.]
The character should keep something on them that represents their Divine personally. (Items, Clothing, etc)+ Literally only wears green, keeps small carvings that she's made on her almost always, and consistently keeps daggers and bows with her when she travels (some of which have Theodran imagery, with carved leaves, prayers, etc.)
Must create a small shrine to their Divine, and grant it an offering.'Individuals may find that they can become Blessed or rank up in tiers by finding other paths away from every guideline.'

Personally, I feel like Candice has done so many acts that exceed what is needed for T2 that a shrine is not needed -- however, it is being currently worked upon, and will likely be ready within the month, if it is required.
Must have at least five instances in their divine log where they have personally done something significant seen favourably by their Divine separate to the event(s) above.+ She attended the event Dusk, which involved protecting Storm's Landing from a giant bird (which turned into a woman ??) that could shoot out feathers like arrows to cause immense pain.

+ She began to work heavily on carpentry and carving, preparing herself to learn how to make bows. At the journeyman level, she has made a few ones by herself, planning to give them out to the Silver Conclave as training gifts for the kids. (This has been an ongoing thing, and is thusly slightly out of order from the chronology of everything else.)

+ Finding herself in a state of mental unrest, Candice decides to try to do her best to rekindle old relationships, particularly with Aelyth and Aryn Ithildran, whilst finding a new meaning of self. This eventually led to her joining the Silver Conclave, headed by Aelyth.

+ Attended the event Fledgling Outing, wherein she joined some of those in the Conclave on a fairly benign natural obstacle course and hunted a boar. While primarily meant for the kiddos, it was a fun little retreat wherein she got some hunting experience that wasn't insanely violent.

+ Attended the event Elimination, wherein she and others in the Conclave were asked to take down an enemy camp that was constructed as part of the Eldpoint Revolution. She helped to shoot down multiple enemies, as well as one unfortunate scout that they couldn't distinguish from the rest from far away. She got shot in the side, before being healed by Valtae.

+ Attended the event Casual Hunting, wherein a few Silver Conclave members joined Nwalme Fuvur in his attempt to find a delicacy thought to be lost to man; CASHEWS. A large boar came after the group, leading to Candice getting absolutely impaled in the leg. This was later healed by Thryss.

(Also technically attended the event Unwelcome, however I had to oocly log off halfway through, so I am not counting it towards the rest of the instances.)

EDIT: (if possible, in-game would be nice!)
Candice has a dream of fishing with her father. Vivid enough to feel like a memory, she can smell the river air as he casts a lure, hear the rushing water and cascading current. Whatever he was saying didn’t matter, it was with him—but when she blinked the setting was different. A river creek in the woods as she tracked her quarry, all on her own, and yet she still felt Alek there. Lessons from her father that have lasted this long. She awakens with that feeling, and it carries with her long enough that she grows accustomed. Theodra remembers her family.

Theodra remembers her.

Candice has reached Tier Two of Theodra’s blessing.
If possible, in game rank up please.

Theodra-Tier ThreeAchievements
Show extended worship, with two months OOC since achieving T2.Achieved Tier Two 8/9/21
Describe the three most prominent relevant deeds they've done since their last rank up.The Cursed Being:
Sought out for old work that had been done, Marian and a group of somewhat experienced hunters set off to take on one of the most dangerous beasts Altera had to offer. A garulf that had deemed the forests south of Storms Landing as its own. After a long and grueling battle, the hunting party came out victorious. Battered, bruised, but very much alive.

A sight of Undeath:
During a seemingly normal trip to the tavern of the Landing, Marian found herself enlisted by Ashna and an Angel of The Grey Lady to deal with a new threat conjured up by Skraag. After tracking the effigy corrupting the lands and dealing with the cultists protecting and fostering it, the next goal was to see the piece of Skraag destroyed. But upon the attempt of bringing the effigy down, an aspect of Undeath came to deal with the party. With a little help from an angel, and skills put truly to the test, the aspect was felled.

Given New Form[x]:
The artifact Desiccate had potential to be a useful tool in the fight to reclaim Life, though the touch of Skraag prevented the weapon from seeing true use. After a deal struck with Daeron, the artifact would be reclaimed and reforged with the aid of Theodra. After calling upon her aid, and battling the spirit locked within the weapon itself it was born anew under the Huntress. A tool to be used both in the battle against undeath, and for the coming hunts and trials of its wielder.
The character must have earnest and genuine faith to their Divine.Marian was raised in a split faith of Theodra and Shalherana within her home, her parents devout of the two gods. After arriving in the world at large, she kept true to the teachings and beliefs of her home and deepened her understanding and belief with the two sides of nature. While both were necessary, Marian dipped further into the ferocity of the wilds, and the teachings of Theodra.
Evidence of a more unique understanding and outlook towards their own faith.To Marian, Theodra is a teacher and mentor, the ferocity of the wilds and the perfect hunter, what all should strive to be. Her tenants are guidelines to follow in her footsteps, and she does not require much in turn for her teachings. While others of the faith focus on the aspect of survival, Marian sets stock in proving oneself to be the best hunter they can be. Striving day in and day out to become as close to the apex as one can be.
Must show evidence in their log of teaching another something thematic to their Divine. (Hunting, Fighting, Dancing, etc)After an archery contest with the silver elf Rhyla, Marian took her on as a student to hone her skills and guide her through faith in the Huntress. She has worked with Rhyla on skills in ranged weaponry, as well as tracking and the many facets of it.
Must have at least five instances in their divine log where they have personally done something significant in the name of their faith separate to the event(s) above.Return to the Cold[x]:
A long and grueling journey through the frozen tundras of the north, survival skills and hunters awareness tested every step of the way, before culminating in a hike to a mountain peak, uncovering a lost shrine.
Elucidate[x]:
The party of hunters search for answers to atrocities committed within the wilds. After a long and tense conversation with the village calling the northern wastes home, a deal is struck that their ways would be changed.
The Lost Child:
Being a relatively well known and accomplished tracker, a favor is called in to find the Earthspawn Suzi who had run away from home. With knowledge of the wilds around the Landing, time, and patience the child is found and returned to her adoptive family.
Avert[x]:
Strange occurrences began in Sanardu, occurrences that lined up with Jishrimite activity. This culminated in the corpse of a horse being left in the cities residential district, and an ambush enacted. The party survived the ambush with minimal injury, and dealt with the ambushing party efficiently.
An Unexpected Entrance:
During the harvest festival, Skraag and his minions attacked. Sending a large horde of undead to disrupt the festivities, as well as a larger and more powerful undead to cause further mayhem. Fighting alongside Aryn to defend those at the festival, the larger undead was dispatched with relative ease.
The Glade[x]:
A contract was put forward by concerned parties in the Landing for the creature last seen at the Harvest Festival. Along with a party of other hunters, the large undead was dealt with swiftly and without major injury.
The Jishrim Tree:
Along with the ranger Somnastra, a new form of wildlife was found in the world. A tree believed to be created by the god Jishrim. Study was taken of the odd flora, and information has been spread to relevant individuals of the potential dangers the tree may pose.
Firebreak[x]:
While the pack was thinned, it was still a problem to the wilds they had migrated to. The hunting party bands together again to study their movements, and begin placing traps to deal with a further thinning of the pack.
[To Guide Another]
Ultimately they must guide another into the rank of T1 and showcase at least ten ways they assisted doing so. This can be through lessons, discussions, or other ways you feel are significant in the journey of the student. They must reach T1 before you can apply for T3.
Marian was the mentor for Cieren, who achieved T1 on 1/8/22. Below are notable acts taken to guide Cieren along her path to T1:

-Teaching and discussion of the tenants. Both discussion on Marians own beliefs, as well as the understanding that Cieren had given her limited time within the faith.
-Marian saw fit to see Cieren equipped for her journey by utilizing connections made. Upon Cierens first day of proper tutoring, she was gifted a bow, seax, and set of simple armor to start her along her journey.
-Marian introduced Cieren to the ranger Somnastra, who aided in both lessons and practical utilization of her skills.
-Marian upon request from Cieren taught her of the advantages and disadvantages of different kinds of melee weapons, especially when faced against a human opponent.
-In order to teach aid Cieren with her journey through the wilds, Marian worked to teach her the importance of plants and herbs in the wild, focusing heavily on the hunting effectiveness of Atfax especially within tracking.
-With aid from Somnastra, Marian taught Cieren the basics of tracking and began working on her observation skills of the world around her.
-In order to aid with Cieren's wandering of the wilds, Marian began to teach her of the many dangers within the world. Both the mundane as well as the more fantastical beings, including Figments.
-To continue training Cieren in the necessities of the hunt, Marian works with her on skills associated with moving and stalking quietly throughout the wilds of the world.
-After believing she had broken a promise, Marian has a discussion with Cieren on the first hunt that she embarked upon on her own which happened to be a deer near the valley. The discussion revolved around the skills utilized during the hunt, as well as the reasoning behind the promise which Marian reaffirmed was necessary given the scenario.
-[x]Marian along with Somnastra and Nywyn accompanied Cieren on her first hunt of the more fantastical beasts of the world hunting down a pack of displaced Ash Hounds. The hunt proved a test of skills learned, and application with Somnastra and Marian simply observing and aiding where needed, but not leading.
Marian sees herself, the day she was blessed. The perspective is confusing—watching the elf in third person from above. Perhaps a bird or something perched in the hills. The perspective is trained with the utmost focus, but the subject of view shifts steadily. White haired Rhylantra stands in her stead, then Cieren’s copper locks. A flicker of red. Dark brown. Every huntress that has come to Her, The Huntress Theodra, has walked this path—and Marian has been there as a peer or even guide. She feels the kinship of a flock of birds, a pack of wolves, of wendigo collaborating. Then she feels the feeling of power that comes with the trust of the pack, with being seen as a teacher. A gust of wind sounds in her ear, and she finds herself returned to traditional vision.

Marian has reached Tier Three in Theodra’s blessing.
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Sallana Tier 2

Show extended worship, with one month OOC since achieving blessed status: Yes, Achieved blessed status on 01/08/2022
Describe the two most prominent relevant deeds they've done since their rank up: Guided home a dozen of slaves after having freed them to reunite them specifically with their family and created a museum of the arts in the new town of Keg's Hearth.
The character should keep something on them that represents their Divine personally: Here
Must create a small shrine to their divine, and grant it an offering: Done, Offering located at: X: 6676 Y: 42 Z: 2521
Must have at least five instances in their divine log where they have personally done something significant seen favourably by their divine separate to the events above: Here

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Aesi recognizes a freed slave at their museum, guided to Keg’s Hearth for refuge. The exuberance of freedom is more apparent than ever, and in smiling eyes Aesi can see something deeper—a pride not found in mortal eyes, but not unlike a parent toward a blossoming child, or a teacher seeing a talented pupil. While the positions are odd, suddenly the recognition fades from Aesi’s sight—as does the person from whom their eyes were laid. In the wake is music, jolly and celebratory, and the muse for another piece of art.

Aesi’s blessing is now Tier Two in Sallana’s name.
Abraham Solivu - Tier 0 -> Jax Tier 1 - Rankup Request

TIER ONE

In order to first become Blessed, the following requirements should be met;

Show worship of a Divine for at least one month OOC from the creation of a divine profile/thread: {✓}
The character must be at least two months old OOC: {✓}
The character must be at least sixteen years of age: {✓}
Must significantly contribute to (by attending) or host an event which is of thematic significance to their divine: {✓}
Three notable acts in line with their Divine (Hunting, Healing, Bartering, etc) separate to the event(s) above: {✓} {✓} {✓}
One offering of an item to their Divine at a shrine/church/etc (Log its OOC location for collection.): {✓}

Acts:
- [6/26/2021] Takes up learning more from a colleague; begins regular prayer
- [June/July 2021] Begins taking regular advice on Jax practices
- Goes to an auction in Halbed, almost wins a rare artifact, but is outbid by 50,000 radiants (thematic signifcance event (contributed more to the event here than in the other auction)/notable act in line with divine)
- Goes to a separate auction in Storms Landing and secures 2 items (notable act in line with divine)
- Secures a Jax artifcact, Trove (notable act in line with divine)
- Hosts a sermon on Jax (notable act in line with divine/hosting event)
- A gold coin, found along the shore of the island with the Trove artifact, offered to the shrine of Jax at Storms Landing (one offering of an item; the hopper do be full)

Abraham dreams of gold—of the disparity between him and other bidders; of ambition. The difference is in his favour in this dream, looking down from his mound of monetary endeavour. When he wakes, he feels an advantageous draw—the rush of gambles paying off and of buying something well below its worth.

Abraham is now blessed by Jax, Tier One.
V. Gerharde (Victor, formerly Valerie) - T1 to T2 Visage

Profile

Show extended worship, with one month OOC since achieving Blessed status.
29/11/2021 - Achieved T1

Describe the two most prominent relevant deeds they've done since their last rank up.
1 - Sick of being puppeted by Branko, Valerie has taken to feeding information to The Realmsguard to help their cause, double-crossing the Skraagite in the process.

2 - When asked if she would die for her faith, and to protect the ocean within Visage's grasp, she said that she would. And she lived up to that promise when she told Briarwood to leave the Sermon that was quickly turning hostile and stayed to ensure her escape, at which point she was struck down by Cymic.

The character should keep something on them that represents their Divine personally. (Items, Clothing, etc)
An earkstone pendant with a holy symbol of Visage.

Must create a small shrine to their Divine, and grant it an offering. (Must be an item, check notes at the top of the page.)
Location:
The basement of her home in Drakenport
Coords: 7924 30 -7123
Item: A Lightning Bug Trophy that Valerie gained from the Slayer Tower. She won the trial using illusions and trickery on the bugs, managing to catch one without violence or injury.

Must have at least five instances in their divine log where they have personally done something significant seen favourably by their Divine.
1 - Attended a Sallana gathering, as part of the effort to improve relations and favour with other divine followers.
2 - Offered an Arachian Pendant during a divination event, gained during repeated excursions to Nid Arach, where Valerie is trying to learn about the mysterious land and gain favour with 'The Necromancer'.
3 - Gave information about Reinhard's breach of loyalty to Nwalme, got paid for it. Did so using her Disguised Alias, Echo.
4 - Gave information about the Realmsguard camp to Branko and his crew, leading to his victory.
5 - Fought in the Eldpoint siege from a boat on behalf of Drakenport, demonstrating the city's, and the cult's, strength when it comes to the ocean.
6 - Exchange of information about corruption within the Landing with Storm Arcturus


If accepted, in-game is preferred if possible.
Valerie has a vision of a haze—but through it lies a figure in a mirror. The figure is Valerie yes, but upon inspection the vision is not of Valerie’s perspective. The reflection is of Valerie, then Viktor, then the mask worn in ceremony; there is an inclination of the true self in this vision. Of an introspective dive into the depths of the soul, and in the darkness at the bottom of the trench a hand extends—reaching. And just as a hand extends to meet it, everything fades.

Valerie’s blessing has advanced to Tier Two.
Rhylantra Andriel - Tier 0 -> Theodra Tier 1 - Rankup Request

TIER ONE

In order to first become Blessed, the following requirements should be met;

Show worship of a Divine for at least one month OOC from the creation of a divine profile/thread: {✓}
The character must be at least two months old OOC: {✓}
The character must be at least sixteen years of age: {✓}
Must significantly contribute to (by attending) or host an event which is of thematic significance to their divine: {✓}
Three notable acts in line with their Divine (Hunting, Healing, Bartering, etc) separate to the event(s) above: {✓} {✓} {✓}
One offering of an item to their Divine at a shrine/church/etc (Log its OOC location for collection.): {✓}

Acts
> 2021
- Begins looking and tracking for a murderer with an uncertain start, finding little from the visagite Antiquity other than a lead on bows. Eventually leads to a talk on the huntress.
- Meets with Marian, a Theodran. Has an archery competition, takes a few lessons, and makes an arrangement to be trained in theodran-like skills at Verdant Valley
- Takes on the lessons about Theodra with Marian
- Given a yew bow of her own
- Learns the tenets
- Views the tail end of a Theodran shrine restoration, meets some more Theodrans, agrees to learn to track with Marian
> 2022
- Tracking training from Marian, identifying tracks, clues, scents directions, and learns about useful gear
- Tracks blooded silver feathers with Lysander and Som
-Wrestles and frees a maulerkin
- Helps with tracking during an expedition in the ashlands; fights and skins drakado, and applies her ranging skills on undead creatures
- Gives prayer to Theodra during the siege of Eldpoint
- Contributes to the saving of Eldpoint through actionable deeds ("You shall defend your family and home, and teach them well the ways of the world." "Do not sit idle in the face of a threat.")
- Helps to reduce deer population with Rhothomir, forced to kill a mountain lion as it attacked them
- Offers a carving of a wolf to the shrine of Theodra in Storms Landing (hopper be full again)

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Rhyla hears the sound of the wolf totem being carved—then the sound of arrows. Every single one resonant in her memory as her own. Though none of the sort lay around her, the feeling of the silverbird’s gaze, the death throes of a mountain lion, the drumming bass of impact at the Eldpoint siege all come to her at once, senses reaching vivid acuity to it all at once—and then she acquaints to it. The feeling is organic. Natural.

As the adrenaline fades, Rhylantra finds herself blessed by Theodra, Tier One.

TIER FOUR
In order to first become tier four, the following requirements should be met;

Show extended worship, with three months OOC since achieving T3.
T3 Achieved 29/11//2021
Must have a significant presence in the world as an embodiment of the virtues of their divine. Must make a constant effort to guide and foster their faith through either significant personal acts or active participation in events. Actively holds events such as [Enactment] and [Naval Tactics] while additionally, they make a consistent strive for their faction and elsewhere to hold Visage in a greater esteem. This is shown in her strive to extend Visage's worship to public places such as Drakenport, Eldpoint and Astrakhan. While otherwise she consistently is building a further connection to the sea and Visage, driving her own people to embrace the seas as their second home.
Must hold at least one sermon in which they explain their own unique views and understanding of their Divine. [Summer under the sea]
An event held to sanctify an area/region in the name of their Divine, or the creation of a larger secondary shrine/church. [Dominion across the oceans]
Must show further evidence of having a unique view and understanding of their Divine and their faith. To truly show how they differ, and what faith means to them personally. Briarwood actively shows a peaceful, non-violent stature in spite of what lies are spread of her. Opting to offer people warnings and mercy instead of the harshest, immediate punishments. She regards the worship of Visage to be something akin to the sea, serene and calming. While she may still resort to violence, it is only during absolute necessities and even then, through the use of others and not by her own hand:
Oath of the puppeteer
Briarwood has sworn never to be the direct cause of death of a single mortal soul. To intentionally render someone dead will be a result of manipulation, power and strategy. To forever give a display of one's power over others and their ability to maintain their own identity discrete from it. Only hard exception being during ones own defense.
(This oath was taken during her ascension to T1 and has been upheld since)
Must have at least ten instances in their divine log where they have personally done something significant in the name of their faith separate to the event(s) above.
1. Is actively teaching Branko Callas and lecturing him into something else. Somebody else. Slowly, allowing his worship not only to exist for Skraag but also for Visage.
2. Through her vast infuence and support, managed to become a council member of Storm's Landing. Even as she's known to publicly worship Visage. A true example of her ability to rule and appeal to others.
3. Establishes support for interests in Knowledge sharing or with siding Visage for the sea across different houses (House Fuvur, Clan Kov'Gra'Sek, House Solivu)
4. Aids in the construction of a new Village intended to serve as divine ground for Visage. It is largely due to her that it is possible at all.
5.Through the information of her allies, Briarwood managed to chew out a spy (Reinhard von Strussenblud). Though beyond going through the ordinary method of capturing him, she allowed Reinhard to decide on what to do, beyond her own demand that he follow the standard procedure of Kaltic Law. Meaning to find who he will talk to first and what. A show of grand manipulation and strategy without losing an ounce if he should do as she told him. Upholding her oath of the puppeteer as such.
6. Gives birth and baptizes her children in the Celestial reservoir during a sermon and meeting dedicated to this [Newborn Seaborn]. Granting her children a birthright to represent Visage and his connection to the sea from the moment they've been birthed, while setting them on his a path in an ultimate score of legacy.
Baptized children:
- Heloise von Briarwood
- Alexandra von Briarwood
- Bernard von Briarwood
7. Aids in the siege of Eldpoint. While naturally this is done out of political deeds, an exchange between the Count of Eldpoint and Countess of Drakenport (Briarwood) was made to lighten up the position of Visage as their aid should be recognized by the council of Eldpoint. Allowing for more free worship of Visage in an entire Kingdom.
8. Through her skill in diplomacy and manipulation, she cordially convinces Charles Roberts to swear fealty to King Asher Varyn, adding to the powers of her faction. Moving one state away from Halbed, a faction lead by a Jaxite Oracle, Cymic. While also, she convinces Charles to contribute to her fight against the Apostles of the Sea, through commissioning Charles to utilize his shipbuilding skills for the Sealords of Drakenport. Furthermore, she instills ideas and offers spiritual aid to Charles to Visage. Meaning to spark his faith and further bolster Visage.
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Briarwood accompanies Charles to the Celestial Reservoir, where she bestows a vision to Charles where he can see his own reflection being projected to different faces in the shards of a mirror.
Projecting Charles as different people and with different faces, allowing him to realize that he can affect the world without ever having to fear for judgement. For he can always hide in the faces of
others through Visage. To be nobody and still earn everything.
9. Through her efforts in statecraft and diplomacy, Briarwood convinces Theodosius Herennius to give those of Visage room to publicly worship, transcending her efforts from maintainin Drakenport as the only place of such public worship, to now two regions.
10. Lead the event for {Rolling in the Deep} where the Reflection's Truth Cult sucessfully receive the "Unknown Depths" figment to join the divine court of Visage. A total of 11 sacrifices from herself were given during this event. While others gave their own fair share. Her oath of the oceans was upheld during this event.
11. Due an attack on one of her faithfuls perpetrated by one blessed by Jax, she convinces the King of the Imperium to support her bring them to trial and punishment. Even if by force. While also rallying support from the council of Storm's Landing and other allies. Showing her absolution for the faith, bringinh entire factions to war over offenses mde against it.
An offering of something of great personal value to the character themselves given to their Divine. Include evidence of why this offering is of importance and significance.
Briarwood offers [Promise] A letter written to her by her beloved, formerly of Visage, along with her [Mollusca memoire} both are figuratively important in her love to those around her. She sacrifices the letter in her final farewell to romance as she proceeds to a greater worship, unbound by such things. While her mollusca memoire allowed her to remember moments with her firstborn child and other inherently important figures to her. Doing so in her wish to show her ability to look past her mortality in worship to the divinity of Visage.
The sacrifices are placed in the Great Ocean temple of the East at: 9217 21 -6734
An Oath of personal and religious significance must be sworn in the name of their God. [Oath of the oceans]
Briarwood has sworn to help and deliver the oceans to Visage and to always defend its sanctity as one of Visage's domains. In perpetuity
- This oath was upheld and given credit during the event: {Rolling in the Deep}
Briarwood enters a trancelike state as she awakens from restless sleep, drawn to a walk in the streets. All is normal, quiet, but the sky is pitch black. Starless, moonless. As she begins to notice, she finds herself hypnotized by the void until she sees something in it—herself. Her winestain birthmark on pale skin stands out amid the void, and then it falls away like a mask. Beneath is all is a siren. Her siren. And then it swims away into the void above her—or perhaps below? She is disoriented, then drawn back to the streets. The world around is ordinary. Sound returns in a slow creep. She feels watched, but whatever sees refuses to be known.

Briarwood finds her return to rest to bestow her Tier Four of Visage’s grace.

I made an attempt to personalize each of them, but it may not be entirely up to snuff--I know some characters better than others. I can re-review if needed, but ultimately these are not official.
 
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