TidalTerror
Patron
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◤◢◣◥◤ ◢◣◆◢◣◥◤◢◣◥
- LEO -
IG NAME: Tidalterror
CHARACTER: Leofric Varyn
PROFILE: { Link }
PATRON: Jax
TIER: One
SPELL POINTS: 3 SP
ARTIFACTS: N/A
TRINKETS: N/A
PASSIVE:
They gain a tattoo of their choice thematic to Jax that seems to hold a basic animation when viewed (such as waves moving, a flag billowing, etc). Cannot exceed the size of a palm. (I'll...describe that sooner or later)
They find they can see underwater with no sting to the eyes and no blurriness to the vision.
STATUS: Learning from Eliss.
Taking opportunities.
Turning grain to gold.
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SPELL LIST
__________________________________________
DIVINE PROGRESS
- - -
◤◢◣◥◤ ◢◣◆◢◣◥◤◢◣◥
- LEO -
IG NAME: Tidalterror
CHARACTER: Leofric Varyn
PROFILE: { Link }
PATRON: Jax
TIER: One
SPELL POINTS: 3 SP
ARTIFACTS: N/A
TRINKETS: N/A
PASSIVE:
They gain a tattoo of their choice thematic to Jax that seems to hold a basic animation when viewed (such as waves moving, a flag billowing, etc). Cannot exceed the size of a palm. (I'll...describe that sooner or later)
They find they can see underwater with no sting to the eyes and no blurriness to the vision.
STATUS: Learning from Eliss.
Taking opportunities.
Turning grain to gold.
__________________________________________
SPELL LIST
WITHIN REACH I
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: As long as required.
Spell: The caster summons either their coin purse or one item that can be held in one hand after the uttering of a prayer and a show of gold dust appearing as it materializes in one of their hands. They may dismiss it at will, the cost of this spell only applying upon summoning. In cases of combat, weaponry takes a turn to appear, and is not instantaneous. Both item and coin purse must be belongings of the caster.
FORTUNE'S COMPANY
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 2SP
Duration: One hour.
Spell: The caster summons an softly glowing orb that can fit in the palm of their hand, in either a gold or silver theme. If not held, it floats idly around the caster or can be directed to move somewhere within 5b of them, illuminating the area with the strength of a torch (though able to be dimmed to give off less or no light at all). It works underwater as well as in the air, and when it is near something of value in an event it will ring like a bell at DM discretion. It lasts for one hour or until dismissed.
UNLUCKY
Divine: Jax.
Tier: 1
Action: Prayer and the payment of one golden coin that disperses upon the cast.
Cost: 2SP
Duration: One day.
Spell: The caster curses an individual with bad luck and misfortune. The target finds that for the next 24 hours they will, at the choice of the caster, be given one of the following outcomes for the rest of the day:
[Clumsy] They bump into chairs, tables, walls, doors, and so on - As if everything has moved a few inches in the wrong direction and they never noticed. They even spill their drinks half the time. Wasteful.
[Loser] They lose every gamble they make, find that they have lost half their coin purse amount, and one of their normal possessions has abruptly been left at home or somewhere else entirely. Such as a boot, or a sword, or a cloak. How could they be so careless?
[Forgetful] They call people by the wrong name and make a fool of themselves for it, gaining a faint stutter and stammer that they surely didn't have before. They might have had a meeting to go to, or a delivery to make, but they've simply lost track of time.
Note: This cannot be used to sway the outcome of combat but the player may factor it in if they desire to do so.
BINDING CONTRACT I
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: Permanent until broken.
Spell: The caster summons forth a golden quill and scroll of parchment from thin air with a poof of gold glitter, and it writes up a contract as spoken by the caster. The target can then take the quill to sign it, and the contract is sealed. Should this agreement or contract be broken in any way, the blessed witnesses the contract tear itself up in front of them, and the target is plagued with misfortune for the next week in a similar line to [UNLUCKY], the choice of either three options being up to the target (Clumsy, Loser, Forgetful).
Note: The contract states explicitly what will happen if the terms are not met. The one signing it is fully aware of the consequences. The contract cannot be altered once written.
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: As long as required.
Spell: The caster summons either their coin purse or one item that can be held in one hand after the uttering of a prayer and a show of gold dust appearing as it materializes in one of their hands. They may dismiss it at will, the cost of this spell only applying upon summoning. In cases of combat, weaponry takes a turn to appear, and is not instantaneous. Both item and coin purse must be belongings of the caster.
FORTUNE'S COMPANY
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 2SP
Duration: One hour.
Spell: The caster summons an softly glowing orb that can fit in the palm of their hand, in either a gold or silver theme. If not held, it floats idly around the caster or can be directed to move somewhere within 5b of them, illuminating the area with the strength of a torch (though able to be dimmed to give off less or no light at all). It works underwater as well as in the air, and when it is near something of value in an event it will ring like a bell at DM discretion. It lasts for one hour or until dismissed.
UNLUCKY
Divine: Jax.
Tier: 1
Action: Prayer and the payment of one golden coin that disperses upon the cast.
Cost: 2SP
Duration: One day.
Spell: The caster curses an individual with bad luck and misfortune. The target finds that for the next 24 hours they will, at the choice of the caster, be given one of the following outcomes for the rest of the day:
[Clumsy] They bump into chairs, tables, walls, doors, and so on - As if everything has moved a few inches in the wrong direction and they never noticed. They even spill their drinks half the time. Wasteful.
[Loser] They lose every gamble they make, find that they have lost half their coin purse amount, and one of their normal possessions has abruptly been left at home or somewhere else entirely. Such as a boot, or a sword, or a cloak. How could they be so careless?
[Forgetful] They call people by the wrong name and make a fool of themselves for it, gaining a faint stutter and stammer that they surely didn't have before. They might have had a meeting to go to, or a delivery to make, but they've simply lost track of time.
Note: This cannot be used to sway the outcome of combat but the player may factor it in if they desire to do so.
BINDING CONTRACT I
Divine: Jax.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: Permanent until broken.
Spell: The caster summons forth a golden quill and scroll of parchment from thin air with a poof of gold glitter, and it writes up a contract as spoken by the caster. The target can then take the quill to sign it, and the contract is sealed. Should this agreement or contract be broken in any way, the blessed witnesses the contract tear itself up in front of them, and the target is plagued with misfortune for the next week in a similar line to [UNLUCKY], the choice of either three options being up to the target (Clumsy, Loser, Forgetful).
Note: The contract states explicitly what will happen if the terms are not met. The one signing it is fully aware of the consequences. The contract cannot be altered once written.
__________________________________________
DIVINE PROGRESS
- - -
TIER ONE
In order to first become Blessed, the following requirements should be met;
Show worship of a Divine for at least one month OOC from the creation of a divine profile/thread: {X✓}
The character must be at least two months old OOC: {✓}
The character must be at least sixteen years of age: {✓}
Must significantly contribute to (by attending) or host an event which is of thematic significance to their divine: {✓}
Three notable acts in line with their Divine (Hunting, Healing, Bartering, etc) separate to the event(s) above: {✓} {✓} {✓}
One offering of an item to their Divine at a shrine/church/etc (Log its OOC location for collection.):{✓}
Show worship of a Divine for at least one month OOC from the creation of a divine profile/thread: {X✓}
The character must be at least two months old OOC: {✓}
The character must be at least sixteen years of age: {✓}
Must significantly contribute to (by attending) or host an event which is of thematic significance to their divine: {✓}
Three notable acts in line with their Divine (Hunting, Healing, Bartering, etc) separate to the event(s) above: {✓} {✓} {✓}
One offering of an item to their Divine at a shrine/church/etc (Log its OOC location for collection.):{✓}
TIER TWO
In order to first become tier two, the following requirements should be met;
Show extended worship, with one month OOC since achieving Blessed status. {✓} -Blessed as of Nov 12th 2021
Must significantly contribute to (by attending) or host at least two events which are of thematic significance to their divine. {✓}{✓}
The character should keep something on them that represents their Divine personally. (Items, Clothing, etc) {✓} - Leo carries a dagger with many jax themed engravings, coins to idly flip, jewelry mainly in the form of earrings, and his trusty Shark Hammer (I'd say sharks are pretty jax thematic...)
Must create a small shrine to their Divine, and grant it an offering. (Must be an item, check notes at the top of the page.) {Ish-} - As of now the shrineis yet to be made oocly, but the offering has been.
Must have at least five instances in their divine log where they have personally done something significant seen favourably by their Divine separate to the event(s) above.
Show extended worship, with one month OOC since achieving Blessed status. {✓} -Blessed as of Nov 12th 2021
Must significantly contribute to (by attending) or host at least two events which are of thematic significance to their divine. {✓}{✓}
The character should keep something on them that represents their Divine personally. (Items, Clothing, etc) {✓} - Leo carries a dagger with many jax themed engravings, coins to idly flip, jewelry mainly in the form of earrings, and his trusty Shark Hammer (I'd say sharks are pretty jax thematic...)
Must create a small shrine to their Divine, and grant it an offering. (Must be an item, check notes at the top of the page.) {Ish-} - As of now the shrineis yet to be made oocly, but the offering has been.
Must have at least five instances in their divine log where they have personally done something significant seen favourably by their Divine separate to the event(s) above.
> Finds himself befriending Eliss, and flocking to Jax.
> Leo formed his own little treasure hunting group, "The Underhand", in order to fulfill his goal of receiving an immortal arm
> Leo attends Eliss's black jack nights, and even hosts a night, and comes to realize maybe he's bad at gambling. [x]
>Leo is brought up into Umbra and Eliss's cool new cult. [x]
>Leo attended the Greed event, and he sure was a little Greedy. Nabbed a few petals, got himself a gold ring, and even helped save a unicorn. [x]
>Leo parts with the ring, sending it off as a gift to Jax (location tba)
>Leo does a beach patrol for coin with a group. They signed up to fight Crabs, and Killed Crooners instead. Leo was in charge of holding onto half the coin, and sure held on and kept that half. [x]
>Alongside pocketing the coin, Leo and the group confronted their contractor of dubious nature, and Leo started a fight with the man, in honor of the man he sent to his death, and to relieve him of the coin in his pockets.
>Upon beating up the crabby captain, Leo relieved him of his flask of "grog", and found and claimed a ruined blade from the sea. He made a very good (in his opinion) trade, and obtained a [Shark Hammer].
(Also @ that event he said these things and I feel like they're pretty...prominent :
"Oh no, I understand it. Cracking eggs, for a little bit of coin."
"Nothing ventured, nothing gained, and the such."
"Nono, actually boss, I think I understand everything crystal clear now. You like gambling? Using people as bait and such, trading lives for coin?"
"Hey I never said your methods don't work. Just think maybe if you're trading lives for it, you should start with your own first"
All of which were said while holding his weapon at the man)
>Leo becomes blessed, tier one, of Jax!
__________________________--------------------------------___________________________
>The Underhand (and their generous watercraft providers) took to the depths to reclaim the old treasure of the Meridain. Using Fortune's Company and a Spiritblessing, the group picked the shipwreck clean, and Leofric made off with ten golden coins, a dagger, and a set of rusted armor. [x]
>Leofric left the items he found to be useless yet still worth preservation to their benefactors, to make into a museum.
>Leofric offers a prayer to Jax, in his own horrible wretched way, and offers golden coins upon his shrine to Jax
>Leo and Eliss make a plan of action, driven to offer a figment to Jax. Leo requests the assistance of a friend and uses Binding Contract I to swear them silence of the plot.
>Leo confronts a fellow blessed of jax to request assistance but...makes a bad impression.
>Leo and Eliss team up to battle 'Lowan', figment of Riposte. Leo finds himself enamored by her combat ability, but disappointed in her insults. He hopes the other figments aren't all so obnoxious. [x]
>Leo offers to pay Lysander coin to "soften up" the figment before Eliss and Leo's battle.
>Leo speaks to a young man unaligned to any divine, and seeks to induct him into spooky cult business. Though it's unlikely they will take interest, an attempt was made
>Leo joins a gang of 'heroes' to handle a demon threat plaguing the landing. He assists in taking down the largest foe, and makes out like a bandit with a demonic axe. [x]
>Leofric makes a deal with Veldric, to polish his offering to Jax, in exchange for a favor or two.
>Leo passes his sage knowledge of mortality, in the eyes of a jaxite, to a grieving Fita-and gives her alcohol to ail her woes.
>Leo binds himself and his co-worker Eliss to a contract, betting that if Eliss fails to make away with 'the crown' Leo will be paid-and if Eliss succeeds, the inverse
>Leo is the bestman and ring bearer to Eliss and Marian's wedding. A small prank is played in regards to a bet on the ring, but little more occured
>Leo joins a party of three to hunt for Fluich eggs, and battles both a giant spider and vymbat on the trek there [x]
>Though he was unable to save a woman from being killed by the Vymbat, he helped her leave on a high note. She took risk taking to the swamp in order to gaze upon the Fluich's beauty, and with a cast of Illuminate to calm her, as well as words of affirmation, Leo helped sweeten the reward she gambled her life for. He made sure to give her as proper a burial as possible in the circumstances.
>Moments after laying a woman to her final rest, the party and he made off with two fluich eggs, one of the two being left in his care thanks to a coin flip.
> Leo formed his own little treasure hunting group, "The Underhand", in order to fulfill his goal of receiving an immortal arm
> Leo attends Eliss's black jack nights, and even hosts a night, and comes to realize maybe he's bad at gambling. [x]
>Leo is brought up into Umbra and Eliss's cool new cult. [x]
>Leo attended the Greed event, and he sure was a little Greedy. Nabbed a few petals, got himself a gold ring, and even helped save a unicorn. [x]
>Leo parts with the ring, sending it off as a gift to Jax (location tba)
>Leo does a beach patrol for coin with a group. They signed up to fight Crabs, and Killed Crooners instead. Leo was in charge of holding onto half the coin, and sure held on and kept that half. [x]
>Alongside pocketing the coin, Leo and the group confronted their contractor of dubious nature, and Leo started a fight with the man, in honor of the man he sent to his death, and to relieve him of the coin in his pockets.
>Upon beating up the crabby captain, Leo relieved him of his flask of "grog", and found and claimed a ruined blade from the sea. He made a very good (in his opinion) trade, and obtained a [Shark Hammer].
(Also @ that event he said these things and I feel like they're pretty...prominent :
"Oh no, I understand it. Cracking eggs, for a little bit of coin."
"Nothing ventured, nothing gained, and the such."
"Nono, actually boss, I think I understand everything crystal clear now. You like gambling? Using people as bait and such, trading lives for coin?"
"Hey I never said your methods don't work. Just think maybe if you're trading lives for it, you should start with your own first"
All of which were said while holding his weapon at the man)
>Leo becomes blessed, tier one, of Jax!
__________________________--------------------------------___________________________
>The Underhand (and their generous watercraft providers) took to the depths to reclaim the old treasure of the Meridain. Using Fortune's Company and a Spiritblessing, the group picked the shipwreck clean, and Leofric made off with ten golden coins, a dagger, and a set of rusted armor. [x]
>Leofric left the items he found to be useless yet still worth preservation to their benefactors, to make into a museum.
>Leofric offers a prayer to Jax, in his own horrible wretched way, and offers golden coins upon his shrine to Jax
>Leo and Eliss make a plan of action, driven to offer a figment to Jax. Leo requests the assistance of a friend and uses Binding Contract I to swear them silence of the plot.
>Leo confronts a fellow blessed of jax to request assistance but...makes a bad impression.
>Leo and Eliss team up to battle 'Lowan', figment of Riposte. Leo finds himself enamored by her combat ability, but disappointed in her insults. He hopes the other figments aren't all so obnoxious. [x]
>Leo offers to pay Lysander coin to "soften up" the figment before Eliss and Leo's battle.
>Leo speaks to a young man unaligned to any divine, and seeks to induct him into spooky cult business. Though it's unlikely they will take interest, an attempt was made
>Leo joins a gang of 'heroes' to handle a demon threat plaguing the landing. He assists in taking down the largest foe, and makes out like a bandit with a demonic axe. [x]
>Leofric makes a deal with Veldric, to polish his offering to Jax, in exchange for a favor or two.
>Leo passes his sage knowledge of mortality, in the eyes of a jaxite, to a grieving Fita-and gives her alcohol to ail her woes.
>Leo binds himself and his co-worker Eliss to a contract, betting that if Eliss fails to make away with 'the crown' Leo will be paid-and if Eliss succeeds, the inverse
>Leo is the bestman and ring bearer to Eliss and Marian's wedding. A small prank is played in regards to a bet on the ring, but little more occured
>Leo joins a party of three to hunt for Fluich eggs, and battles both a giant spider and vymbat on the trek there [x]
>Though he was unable to save a woman from being killed by the Vymbat, he helped her leave on a high note. She took risk taking to the swamp in order to gaze upon the Fluich's beauty, and with a cast of Illuminate to calm her, as well as words of affirmation, Leo helped sweeten the reward she gambled her life for. He made sure to give her as proper a burial as possible in the circumstances.
>Moments after laying a woman to her final rest, the party and he made off with two fluich eggs, one of the two being left in his care thanks to a coin flip.
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