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ThisI've never played NS with you guys before but the one time I did it was a fairly fun roleplay. I'd love far-future and pre-1900's and mayhaps really early aswell. It'd be a fun experience and you're pretty well-versed.
I've never played NS with you guys before but the one time I did it was a fairly fun roleplay. I'd love far-future and pre-1900's and mayhaps really early aswell. It'd be a fun experience and you're pretty well-versed.
roleplay, but as a country (or more accurately the government, people, and culture of that country). moderated for the sake of people not making soviet union / america powerhouses and steamrolling the world or developing hyper tech instantlyhow about a summary of the game/what it is to get more hyped for it potentially?
I've never played NS with you guys before but the one time I did it was a fairly fun roleplay. I'd love far-future and pre-1900's and mayhaps really early aswell. It'd be a fun experience and you're pretty well-versed.
how do the people interested in this project feel about '1940 progressing to 1960'?ww2 progressing into cold war would be nice
how do the people interested in this project feel about '1940 progressing to 1960'?
how do the people interested in this project feel about '1940 progressing to 1960'?
ww2 progressing into cold war would be nice
this would be a good idea.second question
rather than a full world map, would you guys object to three (or more) maps of different spheres of influence, with routes noted between them? confining ourselves to a full world map early poses the problem of running out of space, and using multiple spheres of influence on seperate maps allows me to
1. expand the map if a certain sphere of influence becomes over populated with players
2. prevent the problem of asian cultures bordering european cultures bordering african cultures
yes [edit] is gutsecond question
rather than a full world map, would you guys object to three (or more) maps of different spheres of influence, with routes noted between them? confining ourselves to a full world map early poses the problem of running out of space, and using multiple spheres of influence on seperate maps allows me to
1. expand the map if a certain sphere of influence becomes over populated with players
2. prevent the problem of asian cultures bordering european cultures bordering african cultures