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~Nakam - Questions & Answers~

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Valcust

Lord of Altera
The Nakam Race has now become Extinct.
All contact from Kavdek has ceased, as if the entire island and outside population of Nakam has vanished. No new Nakam will be arriving or appearing, and no new Nakam characters may be created.

The only exception to this is two existing Nakam having a biological child.

Navigation:
{Questions and Answers} - Ask questions to clarify the Lore!
{Lore} - All the official lore can be found here (ORGANIZED)
{The Art} - Ever wondered what the Nakam look like?
{Applications} - How to play a Nakat + list of Active Nakam
{Lexicon} - Verba, the language of the Nakam

Anyhow, let's begin..

~Transportation~
Kavdek is a big place, that's not to say that it's not still an island, but it is a rather large one at that.
Because of such, most things can't be expected to permanently travel by foot, can they?
Actually, Verbali has set up multiple bases within the heartland of Kavdek, each of which is based within a pre-existing native village.
The mode of transporting messages from the outposts to their main base (Verbali) could be comparable to a relay-race; that is that one Nakat carries the message to the nearest outpost, then another carries it from that outpost to the next, and so on until the message or package reaches it's destination.
Though, as for personelle transportation, many chose to utilize the power of the snow oxen, as their oddly muscular upper bodies allow them to pull hundreds of pounds of weight even in the heaviest of snow storms.
Ships are also used around the perimeter of the island, leading to many outposts also being stationed on the coastline around Kavdek.
Airships, however rare, have become increasingly popular amongst the rich within Verbali with recent years.
Because days fit for flight are a rare occurrence, there is no known company of air-ship construction crews within Verbali. However, many trade ships offer "catelogs" of parts that they may transport in, for a "build it yourself airship kit!"
Many ship kits are seen as scandles and rip-offs, as they may be missing parts, or just plain not work.
However, the few honest air ship traders have lead to a recent growth of airship traffic around Verbali, and the surrounding area on the island.

~You Keep Mentioning Equality Amongst Living Beings, Yet Nakam Are Also Stated To Be Carnivores; How Does That Work?~
To put simply- respect.
Those close to you are meant to keep, and are not to be used for supplies of any kind.
Of course, Cannibalism is out of the question, yet most Nakam find it as easy to kill another as easy as it is to hunt.
Morality rarely comes into play, at least if the "murder" was committed for a reasonably provoked reason.
(I.E: Threatening a person with their sword)
Just the same- even if a Nakam is host to a family of wolves within their own village, they see no issue in taking others for meat and pelts- as they never knew them.
That's not to say that they take hunting lightly, all respects to the animal they take must be made.
Much of the time, a Nakat hunter will explain to his/her kill that his/her family needs to eat, or that it's simply their job.
And, more often than that, Nakam hunters will always treat their kill with the utmost respect while transporting it.
Wrapping bodies in a warm skin and carefully transporting it home also results in meats of legendary quality.

~Footwear (or lack there of)~
Looking at the many Nakam who now inhabit the Northern Kingdoms, one would be hard pressed to find any of them wearing any type of shoe/boot/flipflop/foot wear in general.
While this does not mean that the Nakam never wear footwear, it does mean that they only do so in extreme conditions.
Compare it to this- Most chose to be barefoot when taking a trip to the beach.
Whether this is to do with the high tempretures or softer footing is up to the individual- the same is for the Nakam.
Even at a young age, Nakam footpads are toughened to withstand even a small nail jabbed at them.
Their own native lands are extremely cold, as stated numerous times before, and while they themselves wear boots of leather and pelts while on the island floor, when abroad, many prefer to be barefoot because of the higher temperatures.
"Well, if it's because of the heat, then why don't you see many shirtless Nakam around?"
Again, this comes to respect.
While it may not be in their own culture to remain modestly clothed at all times of the day, Nakam are observant enough to realize that there's not much clad chest-ness to go around, and observe such a custom with respect.
Simply put- barefoot just makes sense to them when abroad~

~Nakam Art~
One could imagine that the cultural differences between Verbali and the general population of Kavdek would result in drastic differences between the two art styles.
For one, most native Kavdek art would be about as primitive as one would expect. Most figures are made of lines and circles. Perhaps there could be a talented artist hidden amongst a village, though most advertizement signs or simple paintings would contain the same primitive figures. However primitive the art form, the paint that most use, is not. Many Nakam use the same inks one would use for fur staining to paint images on surfaces, resulting in shimmering hues of blues and golds, perhaps even reds, browns, and multiple other metallic paints.
Verbali, with it's multiple influences in widespread culture, has developed a sense of advanced art.
However, a custom has remained with the Nakam people from their artistic origines, in that the depiction of one's exact face is taboo.
This comes about as a respect for the dead- as they hold no homage to their physical body, only their spirit.
Because of this, many homes are adorned with the fur staining patterns of loved ones or the deceased, rather than faces of the aforementioned.
This does not mean that the depiction of one's body is forbidden- quite the opposite.
Many times, Verbali Artists will ask about for stories of travelers and guards, painting crucially detailed murals of whichever scene they find most interesting in their mind's eye.
The Verbali guard houses remain a favorite hot-spot of artists, as their full-face masks leave a kind of loophole to paint "faces" on figures.
Though, even after the blatant statement of the taboo, it is not uncommon to find a non-Nakam artist within Verbali willing to paint faces.

~Medical Knowledge~
"Alright, so you guys have no magic, so how do you save your worst wounded?"
Well, it all depends on the wound.
As speculated, without the aid of healing magic, Nakam have become extremely knowledgeable in the ways of medical care- whether that be trauma, paternity care, or otherwise, years of trial and error have left even the natives with a somewhat advanced knowledge for care of the wounded or sick.
For one, they understand that clenliness is healthy. Which leads to any medical tools being cleaned before use, as well as the banishment of cross contamination by using tools that have just been used on another patient.
When coupled with bone setting and splinting, natural medicines derived from the jungle plants able to coagulate even the heaviest of bleeding wounds, and proper trauma care, many Nakam have been brought back from the edge of death through no magical assistance.
Because of this, it isn't uncommon to see amputee Nakam, heavily scarred Nakam, blind, bruised, battered, balding, just those who have clearly been through heavy punishment and pain.
This is most common seen in the Guard district of Verbali, even those who are no longer able to continue their duties are never thrown from their provided cotts and homes in the guard houses.
This does bring me to prosthetics- while most natives who've lost limbs are left to lean on staffs or canes, a section of the Verbali guard has developed an artificial leg and foot from a slightly bent branch of a tree able to bend the slightest bit and support the wearer's weight, with an added nailed pad at the bottom for stability, the entirety of the structure attaches to the wearer's limb by a simple cloth wrap coupled with a carved wooden cup to fit the stup, using simple wrappings to hold it to the wearer.
Arms have been a bit more complex to figure out, no such full arm prosthetic has been developed. However, hand prosthetics are moreoften considered toolboxes rather than limbs.
By using a simple "twist and switch" lock system on the wrist of the prosthetic limb, the wearer may switch out the hand for many differently positioned hands.
Perhaps a cup oriented vertically or a cupped hand oriented horizontally forward, or a saw, had the wearer gone into carpentry, an entire array of hands have been created by many different inventors within Verbali.
Most often, a wearer will carry all these different hands in a side-bag.

~Nakam Writing~
Though most stories and lore of native Kavdek is kept through word of mouth, a native written language does exist, though the letters work a tad bit differently than in written english.
Take, for example, the sounds of mouth that take more than a single letter, IE: Th, ee, oo, and so on, Rather than relying on a combination of letters, such sounds are represented by their own letter in their alphabet.
While most native are illiterate to common tongue written language, most Nakam are able to read in their own language, as it serves as an important bond between villages in organizing travel through the use of signs along established roadways.
Verbali, however, is mostly devoid of this text, save for the city's many libraries, who are actively seeking to save the text from extinction within the civilized world.
As well as Nakam exclusive bars and other such places that would seek to only attract the attention of the specific race.
Now, for the elephant in the room, the name of the Nakam written alphabet is referred to as "Ludkava", which essentially translates to "tangible knowledge"
(alright, open challenge. I'd like someone to assist me in coming up with the actual written text alphabet of the Nakam language. PM me if you're interested, I've no clue what sort of applications this could have, but I'd imagine this can be pretty fun and interesting :3)

~Catnip.~
I suppose this bit has been a long time coming, but here we go >_>
First off- Catnip does not have the same effect for everyone. While the broadened definition of the herb can be said as "slightly mind-altering", the standard is that it's effects last, at longest, half an hour.
As for the high, it will in most cases severely impair a Nakat's judgement, though their exact attitudes during their endevor varies according to their personalities and subconscious mind.
Some may become overwhelmed with a sense of companionship and love, forcing them to be hug-machines.
Others may become stoic, and choose to simply sit by the fire, with a handy snack nearby.
While others still may become frantic and slightly feral, leading them to be hostile, yet retaining their ability of slurred speech.
While this plant does not grow in their native land of Kavdek, Verbali citizens are known to buy and use the herb in recreational use through incents and tea.
Slightly spiked ale is also a favorite amongst the pubs and bars in the city as well, leading to a slight increase in the amount of skirmishes that appear within the city walls, though nothing drastic.

~Ruins~
As with any long populated area, there are remains of villages and civilizations long abandoned.
Many abandoned jungle floor based villages reside in the east, though these mostly serve as teshvadiik hideouts, their location and abundance would suggest that the earliest of Nakam establishments were largely stone-based, as well as equipped with enough survival supplies to keep their land and citizens safe enough to create stoneworks able to survive hundreds of years.
For obvious reasons, they must've abandoned their heavy stone-based building techniques when moving to higher ground, as it would've been much more difficult to support.
Many abandoned suspended villages remain in the central island, though most of them have no tragic story beyond the villagers seeking homes elsewhere.
The rotting and degrading remains of the first attempted modern civilization can be seen at the north end of the island, in the form of a half-completed castle.
The exact origines of this castle are unknown, though the wide abundance of scaffolding around it's walls coupled with the complete lack of furnishings would suggest that it's inhabitants were cut-short in their project.
One very unique and interesting ruin remains to the south.
A cave resides on the top of the islands tallest mountain, it's twists and turns prevent any snowdrifts from reaching within (and will also turn away the most aware of unwanted visitors.)
The cave's walls remain etched with lines in fantastical patterns, and many of it's walls are structurally smooth and perfectly flat.
Deep within the cave resides a single village- still kicking. Though it's population remains dwindling, their strongest warriors are at constant guard to the back exit of their small town.
They claim to be the protectors of the elders, saying that the final chamber of the cave inhabits those they claim to worship, and will let no one short of a fate blessed Nakam pass through their defenses.
Many who pass through the gate, even with the village's permission, are never to return.
Those who do return remain catatonic, in an almost dementia-like stupor, mumbling things of light and knowledge.

~Sports & Games~
Just about every civilization in the world has some form of recreation native to the area; as such, the Nakam have more than a few "sports", though there seems to be one that is considered a past-time: Kashgev.
Rules are as such: The objective is to capture the opposing team's marker (usually a pike, or stick left in the ground) and bring it to your own.
The game begins when both team leaders stand back to back within wherever they wish to play the game (usually the forrest ground, or a similarly set place with many cover pieces)(Teams usually consist of somewhere around six to eight players). They walk fifty paces each in directly opposite directions as their respective team follows.
As soon as they reach their fifty paces, the pike is left in the ground, and the game begins.
If you should encounter the opposite team on your way to gather their pike, you may choose to:~ A) Throw a snowball at them, which, if it should meet it's target, forces them to touch their own team's pike before being allowed back into the game. Should the player who was hit with said snowball be carrying the opposing team's spike, he/she must leave it where he/she stands. Or B), run up and tag them. In doing this, you run the risk of being hit by a snowball, or tagged yourself. If a player is tagged, they must join the opposing team's side.
Sportsmanship is generally required amongst the players to carry out a full game, though usually this is no issue with Nakam, as they'd take any victory gained through lies as a dishonorable act.
Though it should be known that while there exists no "professional" kashgev teams, it's simplicity and popularity has made it a widely known favorite of adults and children alike.
Many other sports have found their way to Kavdek as well, through way of Verbali, though you're less likely to find a sport so widely enjoyed in Nakam lands.

Nakam also enjoy games not only of the body, but of the mind and skill as well.
Simid is the widest known game of this category, as it's basis exists within the earliest of Nakam villages.
Simid is, in a way, a war simulator, in which two or more opposing players must expand their own imaginary villages, while attempting to overtake their opponents.
It is played using multicolored pieces of stone, though more valuable sets may use pieces made from actual valuable metals.
"pieces" can refer to any number of shapes and sizes, as there is no regulatory shape or size for the pieces themselves. However, the die used must be six sided, and use only one of each number from 1-6 painted or engraved on each side.
The game consists of 4 painted pieces:
"Colorless": While not a physical piece, the number of "colorless" pieces a player has directly corresponds to the amount of pieces one is allowed to categorize into the following sections for his/her own intentions and objectives.
Blue(roll): Guardsmen, used to combat opposing guardsmen
Yellow(3): Farmers, for every two farmers in a line that are touching, the player gains a single "colorless" Piece.
Green(5): Craftsmen, used to create weapons for the guards, increasing their attacking number by the number of craftsmen.
Black (4): Archers, used just as guardsmen, however they gain no additional strength from craftsmen, yet they can attack the opposing player's pieces without first engaging their guards, but suffer a -1 for their attacking roll.

The game is ultimately simple, each player takes a turn organizing their beginning set of eight colorless pieces into whatever they'd like to begin with.
For every two farmers that are directly next to each other, they are allowed an additional one colorless piece per turn.
However, guardsmen are by far the most important pieces, as they'll essentially serve as a protective barrier. Your pieces must be set up in a series of lines, how ever many lines you want. Some prefer to keep a singular, continuous line as their village, other players prefer many different smaller lines. Each line must be horizontal to your position, giving each a beginning and end.
The object of the game is to eradicate your opponent's village, their line, using your own guardsmen.
Any attacking guardsmen must be placed on the outside of a line, at either the beginning, or the end.
Guardsmen can only attack the beginnings and endings of the opposing player's lines, and, as one may've guessed, combat consists of rolling a die each, and seeing who has the highest roll. Whomever loses the battle, loses their guard.
However, should a player make it through an opposing player's line's guard, and reach another piece (Yellow, green, or black), they must roll a number higher than each pieces HP, which is typically 3 for farmers, 5 for craftsmen, and 4 for archers.
These "Direct attacks" gain no additional points from craftsmen.
Guards continue to attack so long as they are victorious in their fights, however, if they should lose a fight against any piece, that guardsmen must be placed back into the unused piece pool, and is considered deceased.
As stated above, an archer acts as a guardsmen, however, they must be placed at the forward most line, anywhere within said line, and may attack any piece they wish, at a cost of -1 for their direct attack roll.
Each turn, a player gathers their colorless pieces, and creates their village as they see fit. They can chose to either attack their opponent, or reconfigure their lines.

The game ends once a player's lines are completely killed off.

Just as with sports, many additional games have made their way through to Kavdek via Verbali, however, none are as popular as Simid.

~Ailments and Diseases of Kavdek~
Just as with any foreign land, Kavdek's terrain provides for unique ways in which a person can be physically and mentally miserable. Yaaaaay~!

"Invisible icicles"- Actually a case of cold-climate fleas. What with the Nakam's gratuitous amounts of fur, "invisible icicles" can remain an issue for quite some time. Luckily, any sort of extreme warm weather is known to kill off any sort of native flea species. Unfortunately, all places warm enough to "heal" this ailment are overseas.

"Greenfoot"- A type of cold-weather mold that first appears as spores in snow, awaiting a warm body to melt said ice and allow it to stick to their fur and/or skin.
This allows the mold a certain level of reproductive stability, allowing it to spread spores in snow wherever the host should travel.
Adverse effects to the host, besides having the affected area overcome with what appears to be dark green fur, includes rashes of the skin underneath infected area, and said rash does have a strong possibility of becoming infected and all that goodness.

"icerot"- mostly known to overtake extremities, this infection works in tandom with the extreme cold to rot away areas with slowed blood flow in cold climates. While not life-threatening (as the infection cannot overtake an area that has warm, healthy blood flowing through it.) it does result in many ears, fingers, and other extremedies being damaged. Icerot of the ears has been described as appearing: "as if the flesh were to become paper, ripped and torn, the remaining grain being jagged and crude, though no blood is seen."
However, due to the nakam's fur coat, icerot usually only results in the tips of ears being eaten away. Any and all other extremities are usually covered in a healthy layer of fur.

"Desert soul" - a bacteria found in stagnant water sources within caves about Kavdek. Thought to've come about from the teshvadiik invasion, should any infected stagnant water reach a mucus membrane, the Nakam in question will be overcome with a heavy cough, debilitating weakness, and an extreme fever, though symptoms usually take anywhere from 24 to 48 hours to arise.
It's name came about when the eyes of those infected were seen as dry, and the body remaining hot for hours after death, even if it were to be set on snow.
While this disease is non infectious from person to person, an infected water source can mean the end to an entire village.

~More Medical Goodness~
So, I've mentioned in the past that the Nakam are a bit advanced in the ways of medicine, having so much time to accumulate the knowledge through good ol' trial and error.
However, let's delve a bit deeper into the issue~
Chronic conditions such as heart murmurs or other slight deformities have been made readily diagnosable thanks to one of the more prominent natural tools of the Nakam; their ears.
While they're nowhere near sensitive enough to hear heartbeats across the room, many Nakam doctors have been trained to diagnose heart and gastric conditions by sound alone.
Of course, no every day Nakat would be able to press his head against the chest of a pained man and make sense of the garbled noises- one must be trained to seek out key pointers from rhythm, sound, and intensity.
This also comes in handy for maternity purposes, as a developing child's heartbeat can also be heard through the mother's abdomen.
While sound diagnoses are no where near 100% accurate, they give the doctor in question a very reliable jumping off point for treatment.
Medication has also come far from the outside world- when coupled with the trade of far lands, many Nakam doctors have been able to order remedies and plants from nearly across the entire world. Of course, the more difficult to obtain, the more expensive the medication.
However, secretism surrounding some Nakam made medication has left some merchants believing that they're selling grass clippings to foreigners for an easy fortune, unaware of the plants true purpose.
Surgery is nowhere near the science known of the modern world, however, amputations and otherwise healing surgeries (such as major stitching of open wounds, cleaning of infections) have been made much more reliable within Verbali than the outside world.
Better yet, due to the conditions surrounding most Nakam deaths, bodies have been donated by loved ones to doctors for study, under such conditions that they be cremated once observations and experiments have been concluded. Remember- the Nakam do not believe in holding onto physical representations of their loved ones, only their memories. So a body is only important for it's ritualistic purposes (cremation, spreading of ashes, etc.)
These observations and experiments with cadavers have lead to leaps in understanding of both Nakam and (thanks to weary travelers) humanoid bodies.
"Wait, weary travelers? What do you mean?!"
Relax, there's no known conspiracy to kill unknowing visitors for scientific purposes.
However, Kavdek is a dangerous place. And you took a knowledgable risk coming here.
Say our guards come across a disarmed (litterally) human corpse semi-buried under a snow drift after a brief run in with a saberdog. Why should it be our responsibility to haul your idiotic frozen butt across the sea? You know what? We're goin' to use you. For science. We appreciate the donation, and thank you for choosing Kavdek as your place of death.

~Fur Facts~
The Nakam's pelt isn't much different from what you'd expect- hair. That brings into question the properties and abilities of such a covering.
Of course, when completely drenched, there's no way to tell exactly how long it'd take for the person in question to be soak-free. Fur length, thickness, consistency all effect such a process, as well as clothing and weather.
A shorter-furred Nakam wearing not but a pair of shorts on the sunniest of days is sure to be completely dry within an hour, if not sooner.
A longer-furred Nakam wearing the finest of robes and wears of all of Altera rushing to get indoors after a flash rainstorm may take a while longer to dry completely.
With all taken into consideration, though, most wouldn't expect to remain drenched for more than a few (horridly and hauntingly unpleasant) hours.
As for aging, the short answer to whether or not color occurs is "yes.", The long answer would be that pigment within hairs gradually wears away with age, and is most often first evident at the extremities.
Let's take, for example, a dark furred black Nakam.
With age, their fingers, tail, rear abdomen, ears, hands, feet, lower legs, muzzle, may become a lighter hue of brown.
With even more age, the brown may advance farther up the Nakam's body, leaving behind small twinges of white and grey hairs, and even lighter browns.
As said before, pigments will mostly gradually wear away, rather than transfer straight from their previous color to grays and whites.

~Moar Wildlife~
Focusing on domestication, there are pleanty of tiny critters some children may be prone to keeping around as pets, others that hunters and farmers may keep about to assist in their tasks.
Alongside wolves, many hunters may take advantage of the Amta'iluin, or tree spirits, a native species of carnivorous bird. These creatures can stand up to three feet tall, their small- hawk like forms sitting atop absurdly long legs. Their pointed beaks resemble a spear's tip, pointed and compact. Amta'iluin live in large groups, most of their lives within the brush of the trees above, using their lanky legs to climb from branch to branch, only diving out of trees when they spot unknowing and vulnerable prey. While these birds weigh little over thirteen pounds, the sheer number of living projectiles decending on a single target has lead to some larger groups targeting even Nakla, and overtaking them.
However, many flocks of Amata'iluin are much to small to achieve such a feat, mostly preying on Icebacks and watervines.
The Watervines in question are a form of reptile, though these are mostly found in small clearings and the coastline of the Kavdek island.
While not overly hostile, the sight of an average Watervine is something to be given awe.
Averaging at thirteen feet long, weighing up to three hundred pounds, these odd scavengers are known to cause distress within villages, despite being mostly harmless.
These large lumbering creatures feast on the ever present supply of frozen carcasses around the island. Unlike other reptiles, Watervines are warm blooded, causing them to leave behind small tunnel ways beneath the snow wherever they travel.
Ever since the Verbali port has opened, a strange, other worldly creature has invaded the island of Kavdek. These small beings created havoc within native villages, spoiling what food they didn't steal with their droppings.
While having no name for these creatures, native villagers began calling them "Tasam Rodem", the Mischief makers. Foreigners may know them as tree squirrels.
Because many Nakam villages are based within the tree canopy, these squirrels have become a nuisance comparable to mice. However, some children have been known to keep these creatures as pets, finding their habits of nut hiding as a fun "hide and seek" game. (and as an added bonus, hunters have discovered that they make for easy to serve meals~!)

~Remember to ask questions in the comments!~
 
Last edited by a moderator:

Valcust

Lord of Altera
Doop, moving onto next post already~!

~Known Birth Defects and Other Physical Handicaps~
While most Nakam are born quite normally, there will always be the possibility of physical anomalies and such, as with any species. In many ways, what you'd expect to see in birth defects doesn't vary very much from humans, though there are a few implications of different defects to take into consideration; such as dwarfism. As you may or may not know, there are two different forms of dwarfism, proportionate, and disproportionate. The former describes a person who's entire body is smaller in size than average, while the latter usually describes a person who retains an average sized mid-section and head, while their limbs are smaller than average. While proportionate dwarf Nakam could be indistinguishable from children (besides apparent wrinkles, fur discoloration due to age, apparent weight difference, or seemingly unnatural walking), disproportionate dwarves also have an added physical defect, otherwise known as "Bub Face" or "Grump Face". "Bub Face" describes a case where their lower jaw becomes substantially smaller, leaving their face to resemble that of Lil' Bub.
Lilbub.jpeg lil bub 2.jpeg
As seen above, this shortened jaw causes tongues to hang out often, this would lead to many difficulties in communication and verbal speech.
The other symptom, "Grump Face", as you could imagine, would cause a Nakat to resemble good ol' Tard, due to their upper jaw shortening, and their lower jaw judding out into an underbite.
grump.jpeg
"Grump Face" can also occur should a Nakam's muzzle be compressed within the womb, causing a shortened and flattened muzzle. This will often lead to respiratory hardships.
However, the social attitude towards the physically impaired is not nearly as stigmated as within human society, as physical beauty rarely accounts towards any sort of judgement. So long as a person's ability in their work is sustained, they retain their social relations with each other just as well as any "normal" Nakat.
It should also be noted that while these birth defects do not occur on a wide level, they are not unknown to the doctors of Verbali and many of the more long-lived Native villages.

~Formal Attire and General Partying Conduct~
I've mentioned before that Nakam do have annual celebrations, though it seems I've failed to describe the finer details as to how these celebrations are carried out.
To begin, let's take a look at Nakam formal attire; Native villagers are known to take their best furs and apply stains to them, as to create spectacular patterns. These formal suits will not be used for every day recreation or work, as they are seen as outfits for special occasions. Often, these outfits will be made with additive flare, be it snow oxen horns, or amta'iluin feathers, to add to the visual impact of such an outfit.
Verbali formal attire, while still influenced by their native heritage, has been overcome by the unique mixture of multiple cultures found within the port city.
"Formal attire" may be sold as luxurious dwarven armor sets, fantastic elven robes, or even the intricate weavings of human dresses. However, to appeal to the Nakam, many of these outfits have been stained with patterns similar to their native cerimonial outfits.
Though it's important to note one color that seems to be of tabboo to many Verbali citizens: Red.
It should be noted that Kavdek is nearly void of any sort of natural source of the color, besides blood, and the ever so rare redstone deposit found deep within mines. As such, red has become the rarest of stains amongst the Nakam, often coming in from other lands at highly inflated prices. Red clothing and stains can set one apart as having lots of money, or, as many rumors have it, as a part of the Verbali slave trade. While Verbali in and of itself has no such slave trade, many slavers who come to the island use red flags and clothing to distinguish their trade and purpose from others.
Now- for conduct, like dancing~!
Native Nakam dancing has been said to be very fluid-like, usually involving more than a single person. The larger celebrations make use of damp kindling to cause the communal flame of a village to produce large amounts of smoke, leading tribal dancers to create patterns within the smoke using large cloth/leather "wings", while simultaneously keeping to the beat of the music, and the meaning to the song.
Again, Verbali has become a melting pot of many different cultures come together. As such, different forms of dance have come about from multiple different sources, often leading to what many see as heavily deformed versions of their own native dances.

~Fun Fact: What do you call your young?~
Upon further investigation into the subject, I've found that, by definition, "Baby" entails a Human child typically within or before the infant stages. "Kitten" is used to describe a juvenile domesticated cat, so even that's out of the way. However, "Cub" is used to describe the young of large mammalian predators. So, that's it. Little Nakam are called Cubs.

~The Importance of Whiskers~
While it's been mentioned before in-game, I have yet to describe what part whiskers actually play in a Nakat's life. A Nakat's whiskers aren't vital for much of anything, though they do assist in spacial awareness and heighten a Nakat's sense of balance. The specialized hairs retain their sensitivity to movement and removement as they have in prior years, normally extend somewhere around four to seven inches away from their faces, are VERY sensitive to pain, but only if plucked away from the root. Otherwise they are just as sensitive as any hair, in that they're not.
However: whiskers tend to be one of the very few asthetically pleasing point of interest for Nakam, so removal of such will bring a Nakat's self-image and self-worth down a bit, until new whiskers should grow out, which could take months to even years to grow out fully again.
Native Nakam see whiskers as being the mind's connection to memories, so to take their whiskers is to undo their social persona and their past, essentially creating a new spiritual person. Many natives will pluck out their whiskers should they seek anonymity or a new identity, though such an act often occurs because they are some form of pariah, leaving missing whiskers to also carry a connotation of being untrustworthy or "bad" amongst Nakam.

~Verbali Theatre~
Notice the title of this little paragraph here isn't "Nakam theatre", that's because, while Native Kavdek Nakam do indulge in ceremonies and dances, I wouldn't exactly call them "plays" or anything that you'd see in what you might think of as a theatre.
While some Native ceremonies are still carried out within the walls of Verbali, these are most often done by small groups of natives, simply performing on the street for handouts, or simply because they like what they do~
However, for the two actual playhouses/theaters within Verbali, such displays of story telling are often made with more traditional, eastern Altera-like story telling, in that actors and actresses will actually use speech, costuming, and exagerated movement to carry out a story, rather than a drum beat and traditional clothing/dancing.
Verbali plays are seen as a cultural and important center point for many of the citizens within the city, as not all plays are based off of fictional events. In fact, nearly a quarter of the plays staged at either of the two playhouses are often representations of real-world politics and current events, a preverbal "newsroom" for all the citizens and tourists to enjoy.
Unfortunately, this has also lead to some long-staying tourists to discover all too late that their homelands have been taken by war and famine through third hand accounts..
As for other, more fantastical plays, most are taken as easternised takes on traditional Nakam lore, the most famous of these stories being "The Banishment", detailing the banishment of the Naklefam from their homeland to Kavdek.
Unfortunately, many natives don't approve of these chauvinistic shows of their culture for profit. While it is no grounds for the actors to be called "heretics" against the elders, they are mistrusted, and seen as greedy.
Other plays have taken stories from other lands and adapted them for the stage.
It's worth a mention that, while the majority of actors in such plays remain Nakam, such troupes show no aversion to allowing actors of other races on the stage, especially those who may more accurately portray characters of the same race (though the stout, grumpy, bearded dwarf is always seen as the most fun part to play, following closely behind that is the posh, uppity, over entitled elf~)
Many playwrights have come from across the seas simply to make use of the Nakam and their unique bodily forms.
Unfortunately, plays from non-Nakam writers are rarely given much interest by serious troupes, as there is a stigma that has been proven true in the past that most write scenes which require excessive and unnecessary nudity purely for the sake of curiosity.
Though the actors of Verbali aren't unknown to perform nude should the right script call for it, they refuse to allow their stories be made into freak shows for the bumbling masses of curious tourists.

~Outer Kavdek Politics~
As of now, Sajek is an official Ambassador from Verbali. Currently, Kavdam is serving as an embassy for Verbali, and many other embassies are open throughout Altera's continents, as a product of the project spear headed by the single-eyed grump himself. These embassies serve to allow "lost" nakam a way back home, or at least a home within their current lands where they will be around their own kind. However, due to the massive requirement of governmental figures within Verbali (and the massive paycheck that comes with a governing job), qualified governing Nakam rarely come to light outside of Verbali or Kavdek, and rarely come to power outside the island within a differently cultured area.

~"pet" clarification~
I should've worded it more that the word "pet" doesn't exist at all. The idea of owning a living thing and consciously having it below you is unknown to the Nakam. If one is to have a wolf follow them about, they will allow it to do so at it's own leasure, never using a leash or chain to keep the creature close by, allowing it complete freedom, as they would any other friend they should come across.
Just as they see all people in the same light, they treat all living things much the same way. They aknowledge that even the "cultured" and "civilized" of the world are only animals with too much pride.
Any oxen used for transportation are usually treated with respect and cared for well for their efforts, just as any wolf or pack of wolves are paid well for their protection.
Essentially, Nakam (natives, specifically) see no distinction between people and animals, and acknowledge them as one in the same.

~MAGIC BAD. MAGIC BAD.~
Magic is never outwardly brought about as hated. People just don't go walking down the street grumbling things about warlocks and such.
But, since I'm assuming you at least need a bit of training before you can execute even the smallest of magical abilities, many Nakam simply go about their lives believing that magic is a simple fairytale.
Otherwise, since it is engrained that magic is essentially against the natural order of things, they will look on magic with a very ominous and hateful viewpoint. Many who see that they can use magic often suffer self-esteem issues.
magic is not, and can not ever be seen as a good thing to these people by default.
EVER.
it is EXTREMELY difficult to convince them otherwise, and you may just get your face scratched off if you push the issue too far.

Those who are "talented" in magic, in that it's simply something that happens at random and they cannot control, will often go to great lengths to hide their secret. Though, if the problem becomes too overpowering, many are known to traverse the island's frozen forests, alone, seeking enlightenment and redemption for their curse.
Many end up in the southern peak, as the stories of the ominous village within the unnatural cave speak of knowledge handed down directly from the Naklefam.

~More on Nakam's Hearing bits~
Due to their swiveling, high set, large ears, Nakam are able to determine the source of a sound EXTREMELY well. This predator sensory set up allows for an extreme focus on sounds, though an overall perception on sounds in a large area are left to be picked out individually. Let me put it this way: in an pitch-black, silent room, most humans could only make out the squeaks of mice and vaguely tell where they'd come from, Nakam hear the rodent's footsteps with clarity and could easily point out where it's tiny feet reside on hearing alone. However, humans can hear that there is a group of people about a hundred yards away having a conversation, whereas Nakam will have to twitch and spin their ears until they find the direction the conversation is coming from to have any sort of reliable clarity. Think of our hearing as eyes, we can see a great deal of things with some vague amount of clarity, though we must chose and focus on certain things to look at if we want an extremely detailed sight.
This being said, just as with all living things, long-term exposure to loud sounds will degrade their hearing over time.
Unless they're working with explosives on a daily basis, I doubt you'd come across a Nakat with extremely poor hearing

~Sooleran Nakam~
"Well..What if a Nakat were to chose the life of a desert dweller? "
"Do any such large factions exist..?"

WELLP- I'll say that desert-dwelling Nakam factions are often not very long-lived, so most of them have little to no political effect towards any sort of known establishment. However, since Nakam have been seen traversing along with the Sooleran, they have shown that desert life is possible for Nakam. Not easy, nor pretty, but possible.

First of all, a Sooleran Nakat is easily destinguishable from others, as they regularly shave themselves. Some choose to simple shave their necks, heads, upper arms, groins, and thighs, as to release the maximum amount of heat from the body, others, arguibly the more dedicated, have shave themselves completely.
Though due to the absense of sweat glands, their bare skin is still VERY susceptible to burning. You'll see more lobster-red Nakam with the Sooleran than you will baked brown ones.
Recently, a small backpack design has come about common use amongst these Nakam, which sits atop their shoulders, and is usually filled with water and various amounts of filters. These filters are not meant to purify any water put into the device, only to prolong the flow of water from the pack, to the user's skin.
This allows Nakam to survive long-term within harsh conditions, and is often seen used in tandem with loose-fit clothing.
However, this does require that the user in question have a readily available water source nearby, such as a river or oasis.
Those without the device are known to cover themselves extensively in robes, often being seen as walking cloth mounds.

"What'll other Nakam think of these Sooleran Nakam?"
"Oh! hey dude..? Where's your skin..? I mean, It's what I identify with. Most people have skin. And it's how I can tell them apart, rather than everyone being walking mounds of flesh."
...Basically A Nakat's point of view. A shaven Nakam is not very admirable, and may even be seen as a pariah amongst the furred. Since identity often comes from their fur patterns, pale, flesh-toned Nakam are perceived as being difficult to identify separately.

That being said, it is still rare to find Nakam amongst the roving trading communities of misfits, though it is not unheard of.

~Remember to ask questions in the comments!~
 
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Valcust

Lord of Altera
Last post being updated before the others?! ARE YOU A MAD MAN?!

first off, yes. You're just learning of this?
Secondly, potato.
Third, and lastly, I've noticed I come up with a bit of writing every now and then surrounding the Nakam, some short stories, you could call them.
At first I thought of putting these in the fan-fiction thread, but then it occurred to me that this can be taken as cannon >_>
Not to mention that these short stories often feature a bit of underlying lore that might've been a bit more cryptic in the past, so, I thought it might help to put my stories here.
Alright- without further adue, here's the future of the Nakam~!!
----------------------------------------------------------------------------------------------------
“Are you sure?”
The councilmen looked towards one another, seeking even a sliver of mercy.
There was none.
With a nod of the head, the chief of the guard exited the council house, to an awaiting platoon just outside.
With a fire in his eye, and anger in his voice, he spoke.
“It is to be.”

And so it began.
A civil war amongst a peoples, one that lasted a hundered years.
In the name of unity, they were torn apart.
Most gave into Verbali’s promise of peace and prosperity, though a few resisted.
And though they fought for what their heart desired, they would fall to the guard.
What was once a sovereign city surrounded by nature had now become ruler of the very island it had once called home.
This new state was to be Relvdam, the reclaimed land.
The council had risen to power, yet, as with time, the land and it’s laws had shifted.
With a broadened coast, trade saw a sharp upturn.
And with influences comes change.
Technologies advanced in Relvdam faster than they had ever before.

The teachings of Kavdek had become antiquated, and dull.

No longer were these people afraid of the powers which surrounded them, no longer were they held in treetop villages under constant threat of attack, no longer was this land only for the furred.
In a way, Relvdam was a heaven.
It was a land of progress, a land of the future.
Though to those in the slums, it was hell.
And deep within that hell burned the fire long thought to’ve been stamped out.
The resistance against Relvdam’s government rages onward, seeking to reinstate the magicless utopia of city states.
Some would call them mad, others call them heroes.
There are Relvdam guards who’ve been seen slaying innocent for joy.
There are members of the resistance who’ve been seen sending food to those in need.
There are Relvdam guards who’ve been seen rushing into fires to save citizens, only to never arise themselves.
There are members of the resistance who’ve been seen detonating explosives within schools.
In truth, there are no innocent. There are no condemned.
There is only a shadow of what once was.
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Questions on the short stories will also be answered to the best of my abilities :D
Also, submitting your own stories to me in a PM will earn you a chance to be put here. Er, credited, along with your story, is what I'm saying. Though your stories will need to be lore-tight, I will offer a bit of leniency in the way of creating new lore. So, be imaginative, sweet, and short :D
 

dacoutts

Lord of Altera
Thanks for answering that Val ^_^

My first, rather small question which I doubt you will need to add up there is, do Nakam wear glasses?

And my second is, What form of art do Nakam specialise in? If they specialise in any at all.

Aka, Paintings, Drawings, Tapestries, uh.. Paper craft?, anything else you can think of/ come up with.
 

Soccernut13

Lord of Altera
Will you be answering any of the questions that I asked from the previous thread, this being- Do Nakam have any sports that they play, or have created? Or typically what they prefer to play? And for typically what reasons?

Also IMPORTANT: The link you gave on the second thread to this doesn't work. But the link you posted at the end of the second thread works. Just not at the beginning of it.
 

Valcust

Lord of Altera
I'll re-post the links, then >_>

And, yes, I'll be answering all the questions from the last thread that were left over :p
 

Rygan

Deathblade
Evil
Rygan_Deathblade
Rygan_Deathblade
Evil
Nakam Clarification III: Clarify with a Vengeance.... is that lame? Yeah, I think it is. Moving on. So essentially Snow Oxen are used as horses for travel, and not only to carry objects?
 

ThatIrishMan

The young curmudgeon
Maybe a tad random, but do the Nakam have any reason to (or do) wear any form of foot wear? Assuming they follow true Panther anatomy they might have no reason to, given the paw pads, but I was curious none the less.

-ThatIrishMan-
 

Valcust

Lord of Altera
Could've sworn I covered Nakam art in an earlier thread >_>
Let me check really quick- if I havent, I'll add that in too :p
(just a quick note, doin' some homework right now, so give me an hour or so before the update Xp)
 
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