You want me to . . . talk to you before I kill you? I don't think so, if there is one sure fire way of letting a kill run away from you it's trying to talk to the little worm first. Bandit? Murderer? I honestly don't care what title is placed upon me. My house doesn't kill for profit anyway. We're already quite wealthy. Honestly, we just like to kill.
If you don't like being killed over and over in the same spot, try expanding what I like to call the "Viable PvP Zone" or the zone in SW in which /home is disabled. The reason "murderers" camp spawn is because that's the only /viable/ place to get a kill. Anywhere /home is enabled is basically a non-pvp zone. Just /home and your safe and sound. The SW has PvP enabled, yes, but its is geared toward player safety to an incredible degree. Honestly, if I went to the SW to be a collector I would never be killed by anyone. EVER. It's just so easy to get away from anyone.
Now, if you would like me to take a toll, I may consider creating a new House. I'll name it something like "PROTECTION FEE". And if you would like to remain safe from me and my brethren, then simply pay your tax each day. I like the sound of that, don't you?