JustTheEngineer
Evil
Blessed Profile
(Art credit to the wonderful ugahari )
Minecraft name: JustTheEngineer
Character name: Cassius West von Hardanger
Link to normal character profile: Cassius's Profile
Patron: Ignis Synnove
Overall Tier: Tier 2
Spell Points: 5 per day
RESTORE ORDER I {0}
Divine: Ignis.
Tier: 1
Action: Vocal prayer.
Cost: 2SP
Duration: 15 minutes.
Spell: The caster commands an area of up to ten blocks in radius to restore to an orderly fashion. This cannot be used to rival any spell above T1 of another deity, but will restore it of the same level. Every item returns to where it should be, broken chairs and glasses are cleared away though the damage remains to them. Individuals become neat and presentable. Whilst the repositioning of items is permanent, for the duration stated those in the area will be graced with a clarity and calmness of the mind and the caster appears to be worth paying attention to.
IGNITE {1}
Divine: Ignis.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: Permanent.
Spell: The caster re-ignites any previously extinguished flames up to the size of the average fireplace, the flame glowing a light golden colour and giving off no smoke. The fire will extinguish as any other flame would, if there is no fuel to feed from or a sharp wind blows it out.
UNWORTHY {4}
Divine: Ignis.
Tier: 1
Action: Vocal prayer, heard by the target.
Cost: 2SP
Duration: One day.
Spell: The caster curses the target, and deems them unworthy of the light or warmth of Ignis for the rest of the day. The target will struggle to keep warm, and they feel almost blind with how little light they can perceive, even in the middle of the day. Any hot food or drink becomes cold the moment they try to consume it, and those who stay too close to the target will begin to feel the chill.
Note: Those able to see in the night will not have an issue with their vision, and they are not so blind they cannot see what is near (particularly in regards to combat. This is not an instant blinding spell.)
EMBER OF IGNIS {1}
Divine: Ignis.
Tier: 1
Action: Prayer and the offering of something gold, which burns away when the spell is cast.
Cost: 1SP
Duration: Permanent until recast.
Spell: The caster imbues a candle, sconce, or lantern with an ember of their Divine. This light will never extinguish unless willed by the caster, though they may only have one flame at a time active. It glows a pure white with a golden hue.
KINDLED {0}
Divine: Ignis.
Tier: 2
Action: Prayer and touch of the target.
Cost: 2SP
Duration: One hour.
Spell: The caster protects their target from the cold, even to the point that a blizzard does not manage to give them frostbite and only makes them uncomfortable. The target will find that their eyes and veins glow a faint golden hue for the duration of the spell, and they exude some warmth though not enough to entirely protect others from the same temperatures. This can only be active on up to two individuals at a time. The target will feel drained of energy and hungry after the spell ends, as if they’ve burned off more energy than they would’ve otherwise.
SANCTUARY OF LIGHT {1}
Divine: Ignis.
Tier: 2
Action: Prayer and touch for 30 minutes.
Cost: 3SP
Duration: Permanent, until another location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to be illuminated by the hand of Ignis, a place in which the sun always shines even at night, with great marble pillars and arches forming over a period of two OOC days. Any who enter the area feel themselves warmed through comfortably, and at ease from the darkness and suffering in the world. Those characters more in line with darkness or natures that work against Ignis feel actively shunned by this place, like the fires burn too hot and the sun is blinding. (A good example is the general Jishrimite, but it is not limited to these, you know the type). Flames are of a golden or white colour and are never extinguished unless the spell is recast. Lies cannot be uttered in this place, to do so burns the tongue, but silence can be held.
This spell has a cooldown of 2 weeks OOC if it is not in an existing region, and you are able to contact event staff to request a pre-built area be added into the world for you.
FLAMETOUCH {3}
Divine: Ignis.
Tier: 2
Action: Prayer.
Cost: 2SP
Duration: 10 minutes.
Spell: The caster wills a hand, even if covered with a gauntlet or fabric, to be aflame in a golden hue. This fire will not burn them, nor what they wear on the hand, but can be used to burn any other or to use as a way to ignite other materials. Undead seem particularly flammable with this spell.
UNBURNT I {1}
Divine: Ignis.
Tier: 2
Action: Prayer, touch of the target.
Cost: 3SP
Duration: 15 minutes.
Spell: The caster protects themselves or another target from the burning of flame. The whole body becomes resistant, the eyes and veins glow golden in colour for the duration of the spell. Anything worn is additionally kept safe from the flames. The target will find that once the spell concludes they will have a lingering rash upon the body from the heat, and feel a somewhat unpleasant stinging sensation, as if they’re a bit too hot, though this will not last more than an hour.
Divine: Ignis.
Tier: 1
Action: Vocal prayer.
Cost: 2SP
Duration: 15 minutes.
Spell: The caster commands an area of up to ten blocks in radius to restore to an orderly fashion. This cannot be used to rival any spell above T1 of another deity, but will restore it of the same level. Every item returns to where it should be, broken chairs and glasses are cleared away though the damage remains to them. Individuals become neat and presentable. Whilst the repositioning of items is permanent, for the duration stated those in the area will be graced with a clarity and calmness of the mind and the caster appears to be worth paying attention to.
IGNITE {1}
Divine: Ignis.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: Permanent.
Spell: The caster re-ignites any previously extinguished flames up to the size of the average fireplace, the flame glowing a light golden colour and giving off no smoke. The fire will extinguish as any other flame would, if there is no fuel to feed from or a sharp wind blows it out.
UNWORTHY {4}
Divine: Ignis.
Tier: 1
Action: Vocal prayer, heard by the target.
Cost: 2SP
Duration: One day.
Spell: The caster curses the target, and deems them unworthy of the light or warmth of Ignis for the rest of the day. The target will struggle to keep warm, and they feel almost blind with how little light they can perceive, even in the middle of the day. Any hot food or drink becomes cold the moment they try to consume it, and those who stay too close to the target will begin to feel the chill.
Note: Those able to see in the night will not have an issue with their vision, and they are not so blind they cannot see what is near (particularly in regards to combat. This is not an instant blinding spell.)
EMBER OF IGNIS {1}
Divine: Ignis.
Tier: 1
Action: Prayer and the offering of something gold, which burns away when the spell is cast.
Cost: 1SP
Duration: Permanent until recast.
Spell: The caster imbues a candle, sconce, or lantern with an ember of their Divine. This light will never extinguish unless willed by the caster, though they may only have one flame at a time active. It glows a pure white with a golden hue.
KINDLED {0}
Divine: Ignis.
Tier: 2
Action: Prayer and touch of the target.
Cost: 2SP
Duration: One hour.
Spell: The caster protects their target from the cold, even to the point that a blizzard does not manage to give them frostbite and only makes them uncomfortable. The target will find that their eyes and veins glow a faint golden hue for the duration of the spell, and they exude some warmth though not enough to entirely protect others from the same temperatures. This can only be active on up to two individuals at a time. The target will feel drained of energy and hungry after the spell ends, as if they’ve burned off more energy than they would’ve otherwise.
SANCTUARY OF LIGHT {1}
Divine: Ignis.
Tier: 2
Action: Prayer and touch for 30 minutes.
Cost: 3SP
Duration: Permanent, until another location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to be illuminated by the hand of Ignis, a place in which the sun always shines even at night, with great marble pillars and arches forming over a period of two OOC days. Any who enter the area feel themselves warmed through comfortably, and at ease from the darkness and suffering in the world. Those characters more in line with darkness or natures that work against Ignis feel actively shunned by this place, like the fires burn too hot and the sun is blinding. (A good example is the general Jishrimite, but it is not limited to these, you know the type). Flames are of a golden or white colour and are never extinguished unless the spell is recast. Lies cannot be uttered in this place, to do so burns the tongue, but silence can be held.
This spell has a cooldown of 2 weeks OOC if it is not in an existing region, and you are able to contact event staff to request a pre-built area be added into the world for you.
FLAMETOUCH {3}
Divine: Ignis.
Tier: 2
Action: Prayer.
Cost: 2SP
Duration: 10 minutes.
Spell: The caster wills a hand, even if covered with a gauntlet or fabric, to be aflame in a golden hue. This fire will not burn them, nor what they wear on the hand, but can be used to burn any other or to use as a way to ignite other materials. Undead seem particularly flammable with this spell.
UNBURNT I {1}
Divine: Ignis.
Tier: 2
Action: Prayer, touch of the target.
Cost: 3SP
Duration: 15 minutes.
Spell: The caster protects themselves or another target from the burning of flame. The whole body becomes resistant, the eyes and veins glow golden in colour for the duration of the spell. Anything worn is additionally kept safe from the flames. The target will find that once the spell concludes they will have a lingering rash upon the body from the heat, and feel a somewhat unpleasant stinging sensation, as if they’re a bit too hot, though this will not last more than an hour.
PURIFY {1}
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities depending on the deity worshipped. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration.
It becomes ‘Holy Water’, and is able to burn any Undead, Vyre, Mage, or individual who worships not of the Pantheon with the same heat and effect of boiling water. The burns shall heal over the span of three days. If consumed, it eases headaches and heals minor bruises or scratches. Has been known to repel supernatural entities.
ILLUMINATE {1}
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the color thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instill a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.
VISION {0}
Action: Prayer and touch of the target.
Cost: 1SP
Duration: One minute.
Spell: The caster wills the vague imagery of something themed to their own divine into the minds eye of another. This may be blinked away or shaken off if considered too disturbing, but is more akin to an unwanted thought or brief daydream than a forced visual.
DIVINATION {1}
Action: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a single simple question - And are given a sign of some kind in return. This is limited to once per OOC week and may take several days for a response. At the lowest tier, it can be very vague and the response may not be given, verbal, or clear that one was granted at all. As the blessed grows higher in tier, the responses may become clearer.
DIVINE WORD {I - 7 | II - 8}
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP per rank.
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know the name and face of the target they commune with.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
FEAST OF THE GODS {0}
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1-3SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.
Ignis; Feast of the Flames
Golden tableware, utensils, and goblets form that are befitting of any noble court, detailed with engravings of known nobility and phoenixes. It sits upon a layer of white silk that shimmers like fire, though gives off no heat. A feast like any generic feast hall would serve appears, fit for a King.
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities depending on the deity worshipped. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration.
It becomes ‘Holy Water’, and is able to burn any Undead, Vyre, Mage, or individual who worships not of the Pantheon with the same heat and effect of boiling water. The burns shall heal over the span of three days. If consumed, it eases headaches and heals minor bruises or scratches. Has been known to repel supernatural entities.
ILLUMINATE {1}
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the color thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instill a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.
VISION {0}
Action: Prayer and touch of the target.
Cost: 1SP
Duration: One minute.
Spell: The caster wills the vague imagery of something themed to their own divine into the minds eye of another. This may be blinked away or shaken off if considered too disturbing, but is more akin to an unwanted thought or brief daydream than a forced visual.
DIVINATION {1}
Action: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a single simple question - And are given a sign of some kind in return. This is limited to once per OOC week and may take several days for a response. At the lowest tier, it can be very vague and the response may not be given, verbal, or clear that one was granted at all. As the blessed grows higher in tier, the responses may become clearer.
DIVINE WORD {I - 7 | II - 8}
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP per rank.
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know the name and face of the target they commune with.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
FEAST OF THE GODS {0}
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1-3SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.
Ignis; Feast of the Flames
Golden tableware, utensils, and goblets form that are befitting of any noble court, detailed with engravings of known nobility and phoenixes. It sits upon a layer of white silk that shimmers like fire, though gives off no heat. A feast like any generic feast hall would serve appears, fit for a King.
Additional granted boons (# of times cast):
N/A
Artifacts:
TBD
Trinkets:
N/A
Passives(s) or Sustained Effects:
The blessed is pleasantly warm to the touch, and is slightly more resistant to the cold. Within five blocks of them, the area is pleasantly warm (unless in extreme conditions) and flames take on a more golden hue. They are unable to lie, to do so burns their mouths.
Current Divine Status:
Preaching, Singing Praises, Meditating, and Seeking the Greater Good
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