\___________________________________/
Man, Demon and God have come together to defile my virgin garden. (I don’t know why the Overman has not gotten there.) They are right in front of me like three perverse allegories. God tells me: “ I am the unattainable good to which you should aspire. Sacrifice yourself, deny yourself, and you will reach me.”
The Demon tells me: “I will give you happiness if you will worship me.”
Man tells me: “I am the Ideal of atheists. Be me.”
I laugh. I laugh, but my laughter is not calm.
I feel that I am not Man, that I do not worship the Demon, that I do not sacrifice myself on the altar of any God; and yet, I still don’t have the mathematical certainty of being my own I, the lord of my fantastic realm. This is my torment. When God tells me: “Killing is bad!”; when the Demon tells me: “Killing is necessary”; when Man tells me: “Great is the one who dies for the Ideal”; I answer each one of them: “But its fun!”
[x]
\___________________________________/
Character name:
Iqya'mut
Link to normal character profile:
[ Profile ]
Patron:
Jishrim
Overall Tier:
Tier 2
Spell Points:
5
Diety Spells:
Non-Diety Spells:
Artifacts:
Trinkets:
None
Passives(s) or Sustained Effects:
[ Jishrim Passives ]
- Their fingers become inky black, nails extending into small claws.
- With a touch, they are able to disperse any item of food into an equivalent mass of edible insects, at the choice of the blessed. The insects will remain mostly on the platter but naturally, some will try to escape.
- Their eyes can be any colour at any time, including fully coloured and not limited to the iris.
- If they lose an eye, it will regrow over the day into the same eye it used to be.
- Odd black tattoo of a spider on her chest. [ Old Jishrim Passive ]
[Brotherhood of Jishrim Resurrection Effects ]
- Any wounds have formed scars of black lines, which seem to bleed outwards in web-like patterns. (All across her flesh, acquired on her death by fire in Verdant Valley).
[ The Mantle of Life - Jishrim]
Cult members may revive wrong, children born not seeming normal.
- She returns with a 3' long non-venomous lizard tongue. [Resurrected Oct 25th 2020]
- Her nose is that of a dog, though it does not change her ability to smell, for better or worse. [Resurrected Jan 9th 2021]
- Her eyes are that of a goat as if her own eyes were plucked from her head, and some poor goat had to go blind just for her to see again. [Resurrected Jan 28th 2021]
[Curse of the Defiler - Theodra]
Should she near the territory of any wolves, she finds herself frozen with fright and they are made immediately aware of her presence. This also extends to Garulfs and the Wutgeist. Furthermore, dread is felt whenever she is in the wild. Birds of prey – even if soaring high above – are suspicious, as though they are watching her; branches snap and leaves shift around her like an animal prowls nearby; shadows take the shape of terrifying beasts, only for there to be nothing.
Current Divine Status:
???
[ Trebuchet 15]
Man, Demon and God have come together to defile my virgin garden. (I don’t know why the Overman has not gotten there.) They are right in front of me like three perverse allegories. God tells me: “ I am the unattainable good to which you should aspire. Sacrifice yourself, deny yourself, and you will reach me.”
The Demon tells me: “I will give you happiness if you will worship me.”
Man tells me: “I am the Ideal of atheists. Be me.”
I laugh. I laugh, but my laughter is not calm.
I feel that I am not Man, that I do not worship the Demon, that I do not sacrifice myself on the altar of any God; and yet, I still don’t have the mathematical certainty of being my own I, the lord of my fantastic realm. This is my torment. When God tells me: “Killing is bad!”; when the Demon tells me: “Killing is necessary”; when Man tells me: “Great is the one who dies for the Ideal”; I answer each one of them: “But its fun!”
[x]
\___________________________________/
Character name:
Iqya'mut
Link to normal character profile:
[ Profile ]
Patron:
Jishrim
Overall Tier:
Tier 2
Spell Points:
5
Diety Spells:
M A D N E S S I
Divine: Jishrim.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: 10 minutes.
Spell: With a muttered breath a curse is cast in the name of Jishrim, and an area up to RP range is given a touch of madness (can be less if desired, up to whisper range for example). Any candles, torches, or fireplaces in the area extinguish and sounds of skittering and laughter can be heard from multiple sources. The occasional illusory spider crawls upon people in the radius.
C U R S E D E F F I G Y
Divine: Jishrim.
Tier: 1
Action: Prayer and Touch.
Cost: 2SP
Duration: One week.
Spell: The caster creates a horrifying effigy of flesh and bone and places it to give off an aura of great unease. Those in RP chat radius will find themselves cursed with nightmares and restless sleep, and a growing sense of anxiety, panic, and swear that they can hear a heartbeat that they cannot place the location of. It will last up to one OOC week or until destroyed, though within a few days the effigy may begin to rot naturally with its own consequences.
N I G H T M A R E
Divine: Jishrim.
Tier: 1
Action: Prayer, and the consumption of something related to the individual.
Cost: 1SP
Duration: Three days.
Spell: The caster devours something that relates to an individual, be it hair or blood or even fabric, and focuses on a type of nightmare to curse them with for three days. It is not greatly detailed, but directed, and must be a nightmare. Examples would be ‘being chased through the woods by a wendigo with eight eyes’, ‘a loved one being dragged away by webbing and being unable to catch up’, etc. Can only be used every two weeks on the same individual.
W E A V E
Divine: Jishrim.
Tier: 1
Action: Touch.
Cost: 1SP
Duration: So long as they concentrate.
Spell: The caster is able to create small items out of webbing from their own fingertips as if they have their own personal supply of yarn. Requires regular feeding to continue to generate. It is not larger than spider silk and so is still somewhat fragile, but could support a basket of generic goods if it were a basket of this webbing. Must know how to knit. [Could also be used to place webbing over doorways just to annoy people.]
M A D N E S S II
Divine: Jishrim.
Tier: 2
Action: Prayer.
Cost: 3SP
Duration: 30 minutes
Spell: The caster curses an area the size of the average building (tavern, shop, modest home) to buckle to madness. Any sources of light extinguish and windows temporarily become flesh barriers to block the light from outside that bleed if cut. Spiders and insects find themselves coating surfaces within the area that will disperse into dust when the spell ends. Individuals within suffer from uncontrollable bouts of laughter as they feel their skin crawl, and whilst they can defend themselves they are unable to focus on doing more than surviving the situation at hand.
S P I D E R ’ S D E N
Divine: Jishrim.
Tier: 2
Action: Prayer, and the surrounding of the boundary in a string of yarn.
Cost: 4SP
Duration: Permanent, until another location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to darken and become shrouded with masses of webbing over a period of two OOC days. Any entering this area are abruptly unaware of what direction they are in and feel crazed, hearing the voice of Jishrim as he torments them and gives visions of what would distress them - Blessed of Jishrim will feel it to a much lesser degree. Spiders flock here, with large egg sacs hanging from cave ceilings or overhanging branches depending on the location cast. Should this be cast again elsewhere, the old one fades.
This spell has a cooldown of 2 weeks OOC if it is not in an existing region, and you are able to contact event staff to request a pre-built area be added into the world for you.
I N C I T E
Divine: Jishrim.
Tier: 2
Action: Prayer.
Cost: 2SP
Duration: Up to one hour.
Spell: The caster focuses on an area before them and with a constant low humming sound they coerce those in sight to feel a more violent and destructive urge. To riot against normality, to create chaos and leave suffering in their wake. The caster cannot direct who or what these urges are directed to, however, and so may even risk themselves in the act of casting it. Must keep a line of sight and maintain the humming for the duration, up to one hour.
E Y E F O R A N E Y E
Divine: Jishrim.
Tier: 2
Action: Prayer, and the devouring of the required part.
Cost: 2SP
Duration: One hour.
Spell: After a brief incantation or prayer the caster is able to, upon devouring a piece of something else, temporarily take upon its appearance though not its qualities (no night vision, super hearing, etc). If they eat the ears of a rat, their ears will become rat variants for an hour. If they eat the eye of a hawk, they will take on an eye of a hawk for an hour. There is no real limitation to what can be devoured (though it cannot be larger than say, a hand), but if they are removed or injured in the hour period the injuries will be on their original parts when they revert back once the duration has elapsed. Must be eaten as is, and not tampered with - No cooking it into something more palatable.
Note: Not limited to only eyes!
Divine: Jishrim.
Tier: 1
Action: Prayer.
Cost: 1SP
Duration: 10 minutes.
Spell: With a muttered breath a curse is cast in the name of Jishrim, and an area up to RP range is given a touch of madness (can be less if desired, up to whisper range for example). Any candles, torches, or fireplaces in the area extinguish and sounds of skittering and laughter can be heard from multiple sources. The occasional illusory spider crawls upon people in the radius.
C U R S E D E F F I G Y
Divine: Jishrim.
Tier: 1
Action: Prayer and Touch.
Cost: 2SP
Duration: One week.
Spell: The caster creates a horrifying effigy of flesh and bone and places it to give off an aura of great unease. Those in RP chat radius will find themselves cursed with nightmares and restless sleep, and a growing sense of anxiety, panic, and swear that they can hear a heartbeat that they cannot place the location of. It will last up to one OOC week or until destroyed, though within a few days the effigy may begin to rot naturally with its own consequences.
N I G H T M A R E
Divine: Jishrim.
Tier: 1
Action: Prayer, and the consumption of something related to the individual.
Cost: 1SP
Duration: Three days.
Spell: The caster devours something that relates to an individual, be it hair or blood or even fabric, and focuses on a type of nightmare to curse them with for three days. It is not greatly detailed, but directed, and must be a nightmare. Examples would be ‘being chased through the woods by a wendigo with eight eyes’, ‘a loved one being dragged away by webbing and being unable to catch up’, etc. Can only be used every two weeks on the same individual.
W E A V E
Divine: Jishrim.
Tier: 1
Action: Touch.
Cost: 1SP
Duration: So long as they concentrate.
Spell: The caster is able to create small items out of webbing from their own fingertips as if they have their own personal supply of yarn. Requires regular feeding to continue to generate. It is not larger than spider silk and so is still somewhat fragile, but could support a basket of generic goods if it were a basket of this webbing. Must know how to knit. [Could also be used to place webbing over doorways just to annoy people.]
M A D N E S S II
Divine: Jishrim.
Tier: 2
Action: Prayer.
Cost: 3SP
Duration: 30 minutes
Spell: The caster curses an area the size of the average building (tavern, shop, modest home) to buckle to madness. Any sources of light extinguish and windows temporarily become flesh barriers to block the light from outside that bleed if cut. Spiders and insects find themselves coating surfaces within the area that will disperse into dust when the spell ends. Individuals within suffer from uncontrollable bouts of laughter as they feel their skin crawl, and whilst they can defend themselves they are unable to focus on doing more than surviving the situation at hand.
S P I D E R ’ S D E N
Divine: Jishrim.
Tier: 2
Action: Prayer, and the surrounding of the boundary in a string of yarn.
Cost: 4SP
Duration: Permanent, until another location is made.
Spell: With a kneel and verbal prayer, over half an hour the Blessed wills an area of a 15 block radius to darken and become shrouded with masses of webbing over a period of two OOC days. Any entering this area are abruptly unaware of what direction they are in and feel crazed, hearing the voice of Jishrim as he torments them and gives visions of what would distress them - Blessed of Jishrim will feel it to a much lesser degree. Spiders flock here, with large egg sacs hanging from cave ceilings or overhanging branches depending on the location cast. Should this be cast again elsewhere, the old one fades.
This spell has a cooldown of 2 weeks OOC if it is not in an existing region, and you are able to contact event staff to request a pre-built area be added into the world for you.
I N C I T E
Divine: Jishrim.
Tier: 2
Action: Prayer.
Cost: 2SP
Duration: Up to one hour.
Spell: The caster focuses on an area before them and with a constant low humming sound they coerce those in sight to feel a more violent and destructive urge. To riot against normality, to create chaos and leave suffering in their wake. The caster cannot direct who or what these urges are directed to, however, and so may even risk themselves in the act of casting it. Must keep a line of sight and maintain the humming for the duration, up to one hour.
E Y E F O R A N E Y E
Divine: Jishrim.
Tier: 2
Action: Prayer, and the devouring of the required part.
Cost: 2SP
Duration: One hour.
Spell: After a brief incantation or prayer the caster is able to, upon devouring a piece of something else, temporarily take upon its appearance though not its qualities (no night vision, super hearing, etc). If they eat the ears of a rat, their ears will become rat variants for an hour. If they eat the eye of a hawk, they will take on an eye of a hawk for an hour. There is no real limitation to what can be devoured (though it cannot be larger than say, a hand), but if they are removed or injured in the hour period the injuries will be on their original parts when they revert back once the duration has elapsed. Must be eaten as is, and not tampered with - No cooking it into something more palatable.
Note: Not limited to only eyes!
Non-Diety Spells:
P U R I F Y
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities depending on the deity worshipped. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration.
Jishrim, Skraag or Visage: It becomes blood that is able to be consumed by any Vyre to the same standard as a healthy individual, and is also able to burn any Mage, and any individual who worships not of the Pantheon with the same heat and effect of boiling water. The burns shall heal over the span of three days. Has been known to repel supernatural entities.
I L L U M I N A T E
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.
V I S I O N
Action: Prayer and touch of the target.
Cost: 1SP
Duration: One minute.
Spell: The caster wills the vague imagery of something themed to their own divine into the minds eye of another. This may be blinked away or shaken off if considered too disturbing, but is more akin to an unwanted thought or brief daydream than a forced visual.
D I V I N A T I O N
Action: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a single simple question - And are given a sign of some kind in return. This is limited to once per OOC week and may take several days for a response. At the lowest tier, it can be very vague and the response may not be given, verbal, or clear that one was granted at all. As the blessed grows higher in tier, the responses may become clearer.
D I V I N E W O R D
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP per rank.
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know the name and face of the target they commune with.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
F E A S T O F T H E G O D S
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1-3SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.
Jishrim; Feast of the Maddened
Containers like buckets, and vases, plates made out of chitin, and utensils that are more like sharp spider legs form - As if nothing on the table should be used as tableware. It sets upon a layer of webbing that the tableware sticks to on occasion. Like the tableware, the feast is foods that are not considered foods, though are all edible and provide nutrition. Be it grubs, bowls of jellied eel, the foulest smelling cheese, or cooked innards. There is no water.
Action: Prayer and the holding of a container of water.
Cost: 1SP
Duration: One day.
Spell: The caster blesses the equivalent to one cup’s worth of water and changes it’s qualities depending on the deity worshipped. It must remain in a container, and contact with said container must be held for at least ten seconds to fully turn its contents. The contents may be poured into another container but will turn back into water the next day. This cannot be stockpiled, for any liquid will revert back after the duration.
Jishrim, Skraag or Visage: It becomes blood that is able to be consumed by any Vyre to the same standard as a healthy individual, and is also able to burn any Mage, and any individual who worships not of the Pantheon with the same heat and effect of boiling water. The burns shall heal over the span of three days. Has been known to repel supernatural entities.
I L L U M I N A T E
Action: An uttering of; “[Divine], let them hear me.”
Cost: 1SP
Duration: Five minutes.
Spell: A halo of light forms behind the caster’s head, the colour thematic to their deity. For up to five minutes, those in RP chat range will be able to hear them clearly (providing they are not behind a wall or so on) and consider them paying attention to. They may instil a faint sense of Calm, Fear, or Courage within the audience.
Note: Should a higher tier blessed cast this spell in the same radius, it will over-ride the lower one.
V I S I O N
Action: Prayer and touch of the target.
Cost: 1SP
Duration: One minute.
Spell: The caster wills the vague imagery of something themed to their own divine into the minds eye of another. This may be blinked away or shaken off if considered too disturbing, but is more akin to an unwanted thought or brief daydream than a forced visual.
D I V I N A T I O N
Action: Prayer, and ritual/offering themed to the Divine.
Cost: 3SP
Duration: As long as it takes to ask a question and receive an answer.
Spell: With a ritual based around their chosen divine(such as lighting candles or incense, giving an offering, etc), a blessed may ask a single simple question - And are given a sign of some kind in return. This is limited to once per OOC week and may take several days for a response. At the lowest tier, it can be very vague and the response may not be given, verbal, or clear that one was granted at all. As the blessed grows higher in tier, the responses may become clearer.
D I V I N E W O R D
Action: The prayer of, “[Divine], carry my words.”
Cost: 1SP per rank.
Duration: Must be asked and answered in the same day.
Spell: The caster is able to send a word or sentence depending on the rank it is used, which become available as your rank higher in divine tier. It can travel any distance, and the target will hear it spoken in their mind with the voice of the caster. The caster must know the name and face of the target they commune with.
Rank I - T1
The caster can send one single word to their target. They cannot be given a word in response.
Rank II - T2
The caster can send up to ten words to their target, and they can hear a response of up to as many in response.
F E A S T O F T H E G O D S
Action: Prayer. They must keep their hands on the location on which to summon it for one minute.
Cost: 1-3SP
Duration: One hour.
Spell: The caster summons forth a platter of food that can feed up to three people. It can be cast upon an existing surface (table, for example), or the floor. Eating divine food will restore some energy, ease minor pain, and give a sense of warmth and comfort from the divine in question. Once the spell ends, everything flickers away.
This spell can be cast at 1SP per person, up to three.
Jishrim; Feast of the Maddened
Containers like buckets, and vases, plates made out of chitin, and utensils that are more like sharp spider legs form - As if nothing on the table should be used as tableware. It sets upon a layer of webbing that the tableware sticks to on occasion. Like the tableware, the feast is foods that are not considered foods, though are all edible and provide nutrition. Be it grubs, bowls of jellied eel, the foulest smelling cheese, or cooked innards. There is no water.
Artifacts:
[ NAME ] Zakararum
[ DESCRIPTION ] Iqya'mut's tongue changes to be blue and lizardlike. She finds that she can taste and smell flavours more intensely.
[ PASSIVE ] Over the course of two rounds in combat, Iqya'mut can extend her tongue to match the length of one of her arms and control it with the same strength and dexterity; functionally, it's a third arm growing out of her mouth. It is not immune to being severed, but will regrow over the course of 24 hours if cut off.
[ HOOK ] The tongue shoots out up to eight blocks, and can make one immediate attempt to grapple or manipulate something before it starts to recede. Must be previously extended to use this, usable thrice per day. It grasps as sturdily as though Iqya'mut herself were grappling with the target, and can pull with as much force as though she were pulling on a rope, up to around 75kg of dead weight.
[ DESCRIPTION ] Iqya'mut's tongue changes to be blue and lizardlike. She finds that she can taste and smell flavours more intensely.
[ PASSIVE ] Over the course of two rounds in combat, Iqya'mut can extend her tongue to match the length of one of her arms and control it with the same strength and dexterity; functionally, it's a third arm growing out of her mouth. It is not immune to being severed, but will regrow over the course of 24 hours if cut off.
[ HOOK ] The tongue shoots out up to eight blocks, and can make one immediate attempt to grapple or manipulate something before it starts to recede. Must be previously extended to use this, usable thrice per day. It grasps as sturdily as though Iqya'mut herself were grappling with the target, and can pull with as much force as though she were pulling on a rope, up to around 75kg of dead weight.
Trinkets:
None
Passives(s) or Sustained Effects:
[ Jishrim Passives ]
- Their fingers become inky black, nails extending into small claws.
- With a touch, they are able to disperse any item of food into an equivalent mass of edible insects, at the choice of the blessed. The insects will remain mostly on the platter but naturally, some will try to escape.
- Their eyes can be any colour at any time, including fully coloured and not limited to the iris.
- If they lose an eye, it will regrow over the day into the same eye it used to be.
- Odd black tattoo of a spider on her chest. [ Old Jishrim Passive ]
[Brotherhood of Jishrim Resurrection Effects ]
- Any wounds have formed scars of black lines, which seem to bleed outwards in web-like patterns. (All across her flesh, acquired on her death by fire in Verdant Valley).
[ The Mantle of Life - Jishrim]
Cult members may revive wrong, children born not seeming normal.
- She returns with a 3' long non-venomous lizard tongue. [Resurrected Oct 25th 2020]
- Her nose is that of a dog, though it does not change her ability to smell, for better or worse. [Resurrected Jan 9th 2021]
- Her eyes are that of a goat as if her own eyes were plucked from her head, and some poor goat had to go blind just for her to see again. [Resurrected Jan 28th 2021]
[Curse of the Defiler - Theodra]
Should she near the territory of any wolves, she finds herself frozen with fright and they are made immediately aware of her presence. This also extends to Garulfs and the Wutgeist. Furthermore, dread is felt whenever she is in the wild. Birds of prey – even if soaring high above – are suspicious, as though they are watching her; branches snap and leaves shift around her like an animal prowls nearby; shadows take the shape of terrifying beasts, only for there to be nothing.
Current Divine Status:
???
[ Trebuchet 15]
Last edited: