(Sorry for typos, forums don’t highlight them when I am on my phone.)
I feel that the only thing the event did right is stick to what it said it was going to do. Just talking.
As we got there, a being simply popped into view. A stranger with no physical description, using a default MC skin. I noticed that a few people relogged to see what the issue was. I did. It was the persons skin. Maybe there was some authentication issues going on, I don’t know, but we still got no description of the things voice, body, nor was there any special effect to substitute the lack of the aforementioned. It took about 2-4 minutes for the thing to even talk, and sometimes even longer for the thing to even finish a second part of its dialogue. Not to mention, our very own events coordinator spouted out in yell chat (NANOMACHINES), or something. I am sure people laughed, and I am sure people didnt get upset, because they really didn’t have much immersion to break in the first place.
The only thing to suggest this isn’t some plain jane human was the fact that it simply poofed out of existsnce when attacked. It gave no remark to the attack when it came back as boringly as it left. The thing has zero personality, discernably alignment, or any hint to what it was or what it wants beyond the ominous “you could not understand” or “I am he who has caused this”. I was trying to guess if Lannis wanted us to believe this guy or not, and not in a good way. The experience was overhyped and I feel was a letdown.
What did our characters learn? There is a way to kill a god. Okay, anyone could have imagined there is a way to kill a god. It is not something to gasp at.
What did our characters feel? Uh, nothing. There was zero explanation, zero exposition besides pinning the blame on a faceless, rushed character. There was no intimidation as the thing did not make any threats to its attackers, it did not express any emotion to what anyone did or said. I won’t buy the “this creature is beyond human emotional concepts”, because it has been done far better in the past.
What did our characters do? Well, talk. We talked at it, things we can do with each other literally whenever we want. People tried attacking it, to no change of event. I tried casting telepathy on it, and while it yielded a result, it changed the course of nothing, and the creature didn’t care when called out on it. We talked, that was it.
So if we didn’t do, see, or feel anything different, what is the point? The world is no different to us. It was devoid of any sort of flashy effect, otherworldly sounds or creatures, no form of warning for the world. You gave us a hollow character and expected us to place him at the head of what all the recent bad things that have happened. But there is no sense of mystery, only a lack of substance. There is a difference between the two. Given all this, I would like to point out that if you knew
Lannis was ordered to put out an event with an unknown “or else”, how would you feel? I am baffled at people saying this is good. Those that say that, I noticed, either weren’t there, or likely havent had much impactful roleplay in any recent time. I think slapping “server campaign” can only get you so far and so many people that say you worked hard and thanks for the event.
An event should be eventful, memorable, or at the very least, immersive, and emotional. I had to look back to see what was said (thanks Joe) because I forgot what happened when the dialogue disappeared from the MC chat. Forgetabble, regrettable, a flop if you consider the three months it took to do this. It feels like it was rushed literally last minute, considering the no skin, improv dialogue, zero atmosphere. 1/10, at least people beat eachother up in the crowd.
Bad event. I’m not afraid to criticize.