Rygan_Deathblade
Evil
Things venture into feeling too videogame-y for me when you start to consider things like that. We're a freeform RP server and everyone knows what they have or don't have - it's in basic powergaming rules that you shouldn't spawn potions in, etc.Was there any inclusion of other mechanics outside of battles? I.E., A legendary smithy or alchemist on one side giving the usage of better swords/potions in battle, or is it whatever they can scrounge up? I'm just curious to see how other such measures are (or not) taken into account