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You're a good man Charlie Brown
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You're a good man Charlie Brown
First one is 556 m with the modifications you and I talked about.
Point A Coordinates: XYZ -4853, 65, -12713
Point B Coordinates: XYZ -4270, 65, -12930
Which Roadpack: Dirt road.
The terrain here is super goofy and I don't know if any of the hills are too extreme for roads, so just connect the two points whichever way seems logical to you.
Point A Coordinates: XYZ -4851, 65, -12579
Point B Coordinates: XYZ -5706, 65, -12694
Which Roadpack: Dirt road.
Again, goofy terrain, alter the route as needed.
Point A Coordinates: XYZ -5243, 65, -10308
Point B Coordinates: XYZ -8262, 65 -7289
Which Roadpack: Dirt road.
When the road goes along the coast, it'd be neat if you could put it between the grass and the sand. I think that looks nice. There's an area here with confusing terrain and I couldn't figure out how to logically fit a road there, so godspeed to you.
11k blocks x 5k per 1000 blocks = 55 k Rads to solusrequiemScreenshot of the two areas on the Dynmap
View attachment 79947
Point A Coordinates: 583, -12754
Point B Coordinates: 5226, -5390
Which Roadpack: Peasant
Aesthetic Feature of choice (If applicable):
Elz blargtheawesome can make any specifications to the road, along with The Living Ghost
1.6k to solusrequiemScreenshot of the two areas on the Dynmap
here a map of the road.. its an approximate as its a mountain region the road maybe have to do some moving..
Point A Coordinates: 955/65/-9482
Point B Coordinates:1518 /65 /-9422
Which Roadpack: Exploers Dirt Road please
Special features : as its in a mountain region.. maybe have the road sometimes be a big on the cliffy sides of the mountains.
It's half way done- I'm checking in with Arch to see if it's able to be finished soon. If not- I'll get to it within the week or 2.The road to Meermotte was paid for in full around Christmas and still hasn't been finished. Any progress reports on that?
..I completely forgot if I gave you a price quote and finished it.. It's 5k blocks * 2k = 10k radiantsI wish I had a frequent roader miles card or something- I apologize in advance for this one, its long and might be a bit complicated. Cukie1 and I are splitting the cost and are open to whatever the team needs to do to make this work.
Screenshot of the two areas on the Dynmap:
Point A Coordinates:459.591/117/-12657.827
Point B Coordinates: -4114.168/45/-13682.476
Which Roadpack: Explorer's Dirt Road.
Aesthetic Feature of choice (If applicable):
EDIT: Anyway I can get a price for the road before work starts on it?
400 blocks = 800 radiantsI'd like to add to this out of my own pocket:
View attachment 80253
Point A Coordinates:4-4000ish/59/-12727
Point B Coordinates: Wherever you can connect it to that road in the North-East
Which Roadpack: Explorer's Dirt Road.
Hell, I may be able to contribute to some of Paint's road as well. I'm trying bring Thorne into the picture now.
So-Screenshot of the two areas on the Dynmap
View attachment 79946
Point A Coordinates:
Point B Coordinates: -5017, 64,-4856
Which Roadpack: Trade road
Aesthetic Feature of choice (If applicable): Camps - As traders would travel between the two destinations and need places to rest.
blargtheawesome
If it's just a camp- I'll do it tonight. And blargtheawesome 's not gone- he's still around!So-
Have still not paid for this, and I can see it is the little camp that is needed to be done
Would just want to point it out, as much as I would love to dodge the bill xD
Also, not sure what we do with Blarg gone now-
Your roadside build is finished!Screenshot of the two areas on the Dynmap
View attachment 79946
Point A Coordinates:
Point B Coordinates: -5017, 64,-4856
Which Roadpack: Trade road
Aesthetic Feature of choice (If applicable): Camps - As traders would travel between the two destinations and need places to rest.
blargtheawesome
Heya- It's been a while and I'm sorry for the late response, but are you sure you want a road between those two regions? A boat trading port would be the best option and less costly. I say this because the requested line goes over a rocky slope, instead of flat or hilly land. This means I'd have to avoid the coastline entirely if I was to build a road, and it'd take the least troubled land, around the hills, towards the two ends. I just want to be sure so that I can give you those options in a convo.Screenshot of the two areas on the Dynmap
Point A Coordinates: 1521,65, -9425
Point B Coordinates: 1961, -9765
Which Roadpack: Trade road
Aesthetic Feature of choice (If applicable): nope
Was about 24k originally. With the sand gaps (was requested to do so), around half shaves off at about 14k to solusrequiem.Point A Coordinates: -2035, 70, 4333
Point B Coordinates: -6543,70,-6231
Which Roadpack: Explorers Road
View attachment 80523
View attachment 80522
Sorry for large images, but its a lot of road. Ignore markings, those are for solus
Fine by me we'll get a boat thing thenHeya- It's been a while and I'm sorry for the late response, but are you sure you want a road between those two regions? A boat trading port would be the best option and less costly. I say this because the requested line goes over a rocky slope, instead of flat or hilly land. This means I'd have to avoid the coastline entirely if I was to build a road, and it'd take the least troubled land, around the hills, towards the two ends. I just want to be sure so that I can give you those options in a convo.
2.5k blocks * Explorer road = 5k to solusrequiem
Which Roadpack: Explorer
Sorry about the mess of a route, the entire northern half of the map is Hills: The Sequel. If you have a better idea, feel free to tell me. I know the connection road isn't visible, but it's right below where the red ends -
There's going to be a gate in that valley, so I'll put up the frame of its gate today so you know where to thread the road through.