I already made a thread about what I think about children. If you make a child character, you ought to bear with the consequences of it, including the fact that as a child you shouldn't even
want to go to a battlefield. Adventure is one thing, fear of life and walking amongst adult strangers is another. Who are we to stop them? We are people who apparently want this server to be realistic, and then let a child wander off with a fully-armed army.
Also, the whole "claiming" thing was intended to mean that while there were obvious choices to be made, we seriously didn't need to be informed that what we have done will make an effect. It's like freaking Walking Dead. "Bub will remember dis!" God I hated that part of it. I can tell when I cause an impact, I don't need to be told.
And as for the impact idea, no matter how big our impact would have ever been, I doubt the end result would be any different. The whole point was to make at least Harateth corrupted. That's pretty obvious. We had no way of stopping it and I doubt there ever was any way of stopping it, because if there was I doubt the whole event would've taken place. I was informed as much as I should move out of the Cathedral, but why was never explained to me. And how can you call an event which revolved around the cliché of every other psycho-kidnap event original? That was done and dusted ten times over at least, including with Grief's demons, Jester's game, Corbenic castle (forgot the name XD) and the list just goes on and on. While I do not disapprove of this, I wouldn't say that originality is the word that truly comes to mind. Exciting? I can understand that to some it can be. Fun? Of course, it can be fun to be threatened to be brutally murdered but coming out safe in the end, gives that feeling of immortality. Original? Nupe. Not in the slightest, maybe aside of god getting corrupted. That much I must admit left me quite baffled. Props for that one
I do not expect every single person from 40 to be watched over separately. The Event was good at what it delivered. It was good to the extent of modern RPGs such as Skyrim - gives a great illusion which offers a load of fun. I liked it in that extent. But the choices we make can only very gently change the end result, especially considering that the choices we made didn't even matter in the end since the entirety of two hours was wasted in a big pit underground the organisers were fully aware we wouldn't try to get out of before we got bored and the actual event-changing things took place on like the other side of Altera. While I don't like it myself, I can respect people that do. It's entirely their choice.
But then there's the but. I understood the attempts to make it divergent, but that turned it into a mess. There were two kinds of events back in the day - those with clear outcomes which usually were your classical psycho events or your server events (which had to end in a single way. Always. Even now to some extent) and then there were those without a clear outcome, your races, your getting lost in the wilderness and so on. I can see mixing working out greatly if done correctly, but if not done correctly it can be quite chaotic.