Heya people of HollowWorld. Also a special hello to any staff reading this.
I started this thread out, saying this was an experiment. I'd like to give you an update on our trial-period at the colony.We have now officially roleplayed for over a week with a steady number of people at the colony (about 4 or 5 on average online for 2 hours together!!).
This has given me much insights into what RolePlay really is, and could be if there are people willing to.
I'd like to continue this 'experiment', but no longer under that name. It's becoming more fleshed out and I'd like to see it as a proper project now.
The colony has become both a stand-alone project, as well as integrated into the HollowWorld world.
I'd like to sum it all up, why this is the case.
- People are free to come and go as they please, making events that happen outside the colony as important as what happens inside the colony
- There are RP rules in place at the colony which aren't in place in the rest of the server. Yet, these make for more realistic roleplay and opportunities for a different feel.
- The colony's power lays in the people willing to follow these rules. The rules in their turn give the players more power to achieve what they want in RP.
- We've already become a close community, friends, all of us been through the start of this initiative.
- Through the colony's success, I've made new contacts. There are plans for the new world with other regions that have taken the idea of the colony and apply it at grander scale.
- Through the success of the colony, we've reached a bigger group to rp with than just the colonists itself, outside the colony: Other factions such as a soolerian caravan that'll take the place of the big supply boat and thus gives RP to other people.
- The circle of Roleplay is growing, I'm getting idea's from different people still, who want to do something with the colonists. I invite anyone over who likes to join and doesn't mind following some set rules or guidelines. Also feel free to contact me if you have a roleplay you think can fit with ours.
- The roleplay of last week has resulted in a new set of roll rules which will make the RP at our colony even more realistic and having something your character is good at even more rewarding. (see below)
I'd like to finish up by giving a big shout out to my crew, the roleplayers that have been with us from day one:
special thanks to
SirLuamTehDoge , who has spent a lot of time helping me with this through roleplaying (without you, no success)
The Tottot BoredBrit Puzlas cowo5 Fishymatt Heie Jazzper Lirakitty IanAwesomePants Rang3r0wns94 Raykaystar
Without all of your enthusiasm, online time, and will to search for a different kind of roleplay, we would never have come this far.
The fact that all of you have been online so much is the reason why others are online more too and the reason why I'm enjoying this so intensely. Thank you!
BrianAT16 and
Jak for DM'ing around the colony and taking initiative to DM personal RP's and set up easter eggs: great!
Readij You're probably busy as can be, but I'd like to thank you too for going through the trouble of maintaining this server as "cherry-fresh" new owner (Dutch saying, don't mind me). Also I think it's a good thing if you knew we're having success with this. Don't know if word has reached you yet
Now the new rules, read over them if you like
Rules considering Rolling dice for RP actions:
Roleplay at the colony consists of an important part of chance. There are different kinds of actions with different kinds of rolls. The rules below are guidelines. If you forget to add modifiers, it's no disaster. However, these rules should be kept in mind when roleplaying and are the following:
-->
Individual RP: This is the roll you use when your action affects only yourself or surroundings, can be done in groups: You choose an action you wish to perform and follow up with a /roll d20. From the outcome of this roll, you decide what happens in RP. This way there's a bit of chance, but in the end you are the one controlling the severity of it.
-->
Joint RP: This is the roll you use when you perform an action together. For instance, you're trying to uproot a bush and your both pulling at it. Everyone involved with the action rolls a d20. The rolls are summarized. The sum of the rolls determines the outcome. Since you're performing the action together, there is a higher chance of success.
-->
Dungeon Master RP: This is roleplay that is initiated by the DM. In this case, the DM will tell you when to roll. You roll as indicated by the DM and the DM will determine what happens with the outcome of your roll. There's more surprise elements to this kind of rp than the previous ones.
-->
Profession RP: This is the roll you use when you perform an action that your character is specialized in. For instance a cook cooking food or a hunter taking a shot at a deer. You emote your action, after which you follow it up with a /roll d20+5. You'll get a bonus 5 points to your roll, because your character is skilled at the thing he/she does. This also counts for certain spots within the colony. If you are roleplaying at a site with roll modifiers, signs will indicate it. For instance: a kitchen will have a sign at the stove indicating you can roll +5 for when you're attempting to cook. If your character is already a cook, this means you'll roll +10. This makes the RP more realistic, since a noob would have more chance of burning his food than a proper cook would.
-->
Wound RP: This is the roll you use when you perform an action while being wounded, dizzy, sleepy, sick, weak, etc. You emote an action, followed up by a /roll d20-1 or minus another number, increasing with the negative effects you're having.
-->
Special Event RP: At times at the colony, the effort of the colonists is rewarded with special event rp. This happens for instance when some colonists used all day to gather materials to build, or worked their land all day, or used a big part of their time for something special. In this case, they may add modifiers to their rolls, since they prepared well enough to have more chance of success.