Lord of Altera
As Lannis said, you’re entitled to your own opinion, but I feel you’re being quite nitpicky.Very anime (Glowing rainbow hair and eyes? Forlorn did it right in giving this stuff to the people who did things wrong/right in different ways, it ended up being only three people to get them. You don't hand that stuff out to everyone. I had to just keep my character standing back and out of the way standing there like an idiot because I didn't want his first roleplay to ruin him with rainbow hair. Yeah, I know it's a single strand and it could probably be cut off, but if you're going to add a 'this effects people, it's a dangerous space thing', make it something like a weird bruise or something under the clothes.)
There’s no reason to not engage because of the hair effect- as you said, it can be cut off. Your character wouldn’t be ruined by it. Also, the glowing eyes and such were temporary, like many other effects.
I would disagree with this- the event felt like two back-to-back parts. The first was straightforward; an elemental shows up and starts draining the meteor, and we have a bit of combat with the birds. The second was equally easy to digest, just a series of puzzles. In between, we just had free roam to explore the mansion. Personally, I’m wondering how the mansion (and its relating parts: the puzzles, the loot) fit in with the story, but I await further events for a possible answer.Very chaotic (DMs everywhere, the event area was an open mansion with a clear purpose at the end of it, but everything between the start and whatever the end was felt like forced filler, DMs given confetti to toss at you before the real show begins. I get it, context of 'creatures are being weird', but everyone was all over the place and I felt like it could be done better.)
While I didn’t really mind the occasional OOC commentary, I do agree that the descriptions could be improved a bit- both for clarity and just for spicing things up.Lack of descriptive writing and abundance of immersion breaking commentary.
This, I feel, is an unreasonable quarrel to have. Magic was only shut off temporarily, albeit it was the duration of the event. “Mundanes” often get slowed or tripped up in large scale events- it seems fair that once in a while, the same will happen to Mages. I can understand that it might be frustrating, but the event didn’t prevent mages from participating altogether- once their harmful effects wore off, they could continue (without magic).Just shutting off magic. Sorry, mages! No exploding the event creatures. Or destroying the crystals. Yeah, I know they could be destroyed without magic, and I know the crystals themselves didn't shut off magic, but taking magic away still seems like a "go at our pace" move done wrong.
It wasn't a cave.
Again, I agree that the emotes could be better, prewriting would be very beneficial and save time. As for enforcing people to not wander off- I guess I’d sort of agree, since a dude falling into a pit or getting trapped in a box really derails these events.Take some time to actually write up meaningful dialogue, ambient descriptions, and heavily enforce not straying from that pack. DMs should keep their OOC commentary to a minimum unless absolutely necessary. Pre-write. There were tons of typos and empty descriptions of things and objects and places. Boring word choice. Write things up that sound write, descriptions to paste into chat when players reach a certain point. Sure I know things change on the fly sometimes but it's not as drastic as you might think. The event would go one way, the way the DMs intend it to, despite player interaction, if they truly want it to. I think they should. Improve your writing and people will enjoy it ten fold.
K I’m tired now