Look man, you're entitled to your opinion but kindly keep feedback at least somewhat constructive. The thread is not going anywhere before you have a chance to elaborate.
OK. So my words were quite harsh but honestly over the past, paragraphs don't equal progress. I'll keep it short. Event page was very vague, and so were the directions leading up to the event itself. I recall there being a single broadcast that explained the big "wow" thing that lead us to where we went, but it was all forgettable, considering I didn't remember it. I was paying close attention up until the point where we arrived at a mansion, and so many things came
all at once:
White, glowing rainbow hair appearing on
everyone that approached the event area.
Mages got their magic literally cut out. Eviscists eyes glowed and sparks flew out of them.
Corrupted creatures attacked people, white glowing emberlarks, two horned horses, and vines that had the ability to attack people.
A
fucking elemental? Pardon my language but it's the first time someone uses a skin to play some tremendous, mysterious character that has been successfully grounded in the lore from previous, successful events, and it's tossed in with everything else that was going on. He should not be drowned out by players emotes and tons of other distractions. If players aren't shutting up and paying attention to something that deserves it, you're doing it wrong.
No sense of direction, atmosphere, creativity, writing ability... It's like I was tossed into a middle school gymnasium with a few attractions at each corner of the room and had to pick one. Each of the DMs had their own thing to do and if you picked one, you had to finish it quick and catch up with the others. It was chaotic.
Cons:
Very anime (Glowing rainbow hair and eyes? Forlorn did it right in giving this stuff to the people who did things wrong/right in different ways, it ended up being only three people to get them. You don't hand that stuff out to everyone. I had to just keep my character standing back and out of the way standing there like an idiot because I didn't want his first roleplay to ruin him with rainbow hair. Yeah, I know it's a single strand and it could probably be cut off, but if you're going to add a 'this effects people, it's a dangerous space thing', make it something like a weird bruise or something under the clothes.)
Very chaotic (DMs everywhere, the event area was an open mansion with a clear purpose at the end of it, but everything between the start and whatever the end was felt like forced filler, DMs given confetti to toss at you before the real show begins. I get it, context of 'creatures are being weird', but everyone was all over the place and I felt like it could be done better.)
Lack of descriptive writing and abundance of immersion breaking commentary.
Trope of 'you get sick if you get close'. Addendum from 'lack of descriptive writing': You could describe what the player is feeling. Takes me five seconds to write:
Those approaching the foreign object of our realm from the skies above feel as if a ball of lead weighs upon their stomach. Their lunch threatens to abandon their body violently. Not that hard.
Annihilation plot of DNA getting merged, forced evolution of creatures to make them corrupt and dangerous (Incursion and Forlorn did that, granted each in different ways with different reasons, but it's a stale concept now).
Just shutting off magic. Sorry, mages! No exploding the event creatures. Or destroying the crystals. Yeah, I know they could be destroyed without magic, and I know the crystals themselves didn't shut off magic, but taking magic away still seems like a "go at our pace" move done wrong.
Pros:
It wasn't a cave.
What can you do better?
Take some time to actually write up meaningful dialogue, ambient descriptions, and
heavily enforce not straying from that pack. DMs should keep their OOC commentary to a minimum unless absolutely necessary. Pre-write. There were
tons of typos and empty descriptions of things and objects and places. Boring word choice. Write things up that sound write, descriptions to paste into chat when players reach a certain point. Sure I know things change on the fly sometimes but it's not as drastic as you might think. The event would go one way, the way the DMs intend it to, despite player interaction, if they truly want it to. I think they should. Improve your writing and people will enjoy it ten fold.
Don't be afraid to tell a story, please. Not only will the quality benefit, it will be much more efficient in the long run when you have a clear outcome in events and things to show and tell. But show more, don't tell more. Freeform has its beauty when there's a detailed world and event to use it in. Freeform doesn't mean be afraid to jerk the players around a bit with your DM'ing, it doesn't mean plop your plot devices down at their feet and wait for them to make the move. They don't do what you want players to do? Inject an NPC to help guide them along to the right path. Corruption did that right.
You have an amazing concept here but right now it feels like we're being treated like children. Smorgasbord of things we're told are good and we're told to go wild. Force fed storytelling (if there's some story to things at all). You have so many people here to help you write up cool events and I know plenty of them have genuinely cool ideas. But ask for help and don't slack on the things that matter, please. I love this place and I don't want to see another event flop.